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    posted a message on What will be the best solo class for pushing greater rifts in season 2?
    Patch 2.1.2 went live on January 13th.



    As of today, Feb, 2nd, the highest clear (on the leaderboards*) for each of the class since that date so far on NA boards is:



    Crus - 51
    DH - 51
    Wiz - 51
    Monk- 50
    WD - 48
    Barb- 47



    I expect them to look like that for season 2 as well since we don't have any looming patches or changes on the horizon, and I don't think any of the new season 2 items (except maybe the witch doctor staff) will change that ranking.
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on Hack build. Need math help.
    Tried this a while back already:

    http://us.battle.net/d3/en/forum/topic/12504231300

    Not really even T6 viable.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Forgo damage passives with Firebird?
    Most damage passives just aren't worth using at all,

    Conflag doesn't work with firebirds because your crit chance for the dot is snapshotted before the debuff can be applied
    EE isn't usually worth it since most weapons worth using don't give you the option to not have fire or holy damage.
    Unwavering Will is useless because you're always moving.
    Glass Cannon CAN be useful, but I find it often better to run glassy in general with dps stats on gear as opposed to being tanky enough to feel safe with glass cannon.
    Audacity is bad for the same reason Unwavering will is, not to mention zei's leg gem.
    Arcane Dynamo is useless since you don't use sig spells and even if you did the dot will not benefit form this passive.
    Cold Blooded is cold.

    So yeah, wiz has really poopy dmg passives in general, but doubly so for dot damage.
    Posted in: Wizard: The Ancient Repositories
  • 3

    posted a message on Firebird Dot Mechanics
    Greetings D-Fans, haven't posted here in a while. As per a request from Jaetch I'm porting over the work I've done compiling information about how the firebird's dot works from my post over on the official forums.

    Q: How hard will my Infinite DoT hit?
    Short Answer:
    It will display as 2400% buffed weapon damage per tick and deal 3000% per second.

    Long Answer:
    Dot Tick Value = (30) * (0.8) * ((MinDmg+MaxDmg)/2) * (1+INT/100) * (1+CC*CD/10,000) * (Buffs)

    Your Buffs multiplier can be found using this thread:
    http://us.battle.net/d3/en/forum/topic/14058607023

    Also the 0.8 is in there to reflect the fact that the dot displays a tick every 0.8 seconds rather than once per second.
    Here is a spreadsheet I made where you can plug in your stats and get a sense for how hard your dot will tick for:
    https://docs.google.com/spreadsheets/d/1QsPxdTkj5XaIK0S8kyWZ7ntQv2d1bYrlgWCt_hk42UA/edit?pli=1#gid=0

    **Note: If you have any other DoT active whatsoever on a target, its damage will be combined with Firebird's damage for the displayed tick value.


    Q: How often does the DoT hit? Does IAS make it go faster?
    Short Answer:
    It will display every 0.8 seconds and the dot does not interact with attack speed in any way whatsoever, at all, nothing, nada, not one bit.



    Q: How do I make the dot infinite?
    Short Answer:
    Deal slightly more than 9000% buffed fire weapon damage without letting the dot fall off. So you need to deal fire damage at least once every 3 seconds to keep refreshing its duration.

    Long Answer:
    Here's how much damage you need to actually deal in game without letting the dot fall off:

    DmgThreshold = (90.90) * (MaxDmg) * (1 + Int/100) * (1 + CC*CD/10000) * (1 + Elemental%/100) * (A1_Buffs)

    Again referring back this this thread for the definition of A1_Buffs:
    http://us.battle.net/d3/en/forum/topic/14058607023

    You can replicate my tests if you would like, my spreadsheet format can be found here:
    https://docs.google.com/spreadsheets/d/1QsPxdTkj5XaIK0S8kyWZ7ntQv2d1bYrlgWCt_hk42UA/edit#gid=0

    **Note: The calculation uses Max Dmg value, not Average Dmg value.
    ****Note: I'm looking for someone to reproduce my results, I've been seeing some weird things lately and I might be missing something.




    Q: What can make me hit infinite faster?.
    Short Answer:
    Buffs that don't show up on your sheet dps let you reach infinite faster.

    Long Answer:
    Two things, first is that it doesn't matter how you reach that damage threshold....you can crit and it counts point for point towards the threshold just like not critting does...the second thing is how you can take advantage of off-sheet buffs.

    The biggest example is how this works with Elite% Dmg. Having 30% elite damage, will increase your temporary dot's damage, it will increase your infinite dot's damage, but it will NOT increase how much damage you need to deal to trigger infinite dot.

    The same thing applies to any buff that doesn't affect your sheet dps (except for elemental%).




    Q: Which buffs get snapshotted into the firebird dot, which ones update dynamically, and which ones don't affect it at all?

    Have not yet finished investigating, but as Vishnu#1844 found and I have corroborated: Class A1, A2, B1, and C Buffs snapshot and others update dynamically. In addition anything used in the threshold calculations will be snapshotted if it was not already mentioned.
    http://us.battle.net/d3/en/forum/topic/14058607023

    Further discussion:

    Posted by Void:
    "the A1 , B, C buffs are snapshotted at the start of the dot ( that's why conflag is useless in this build because it's never snapshotted )
    the A2 buffs are snapshotted at the 9000% threshold"



    Q: Are there any current mysteries or bugs?

    -I have no idea how many cross-class buffs stack and interact with our self buffs.
    -On live, the temporary firebird dot seems to be double-dipping all of the multiplicative buffs.
    -Also there is an issue causing short-term sheet dps buffs (Namely Taeguk gem and Harrington's) to sometimes work in the infinite dot and sometimes not work. I haven't been able to figure out a logic to it.
    -Finally there are reports that having blizzard active on an enemy with the infinite dot could lower the displayed tick values, and perhaps the damage done. I've yet to see a frame-by-frame monster health change investigation.




    Q: I don't think that one thing you said is correct because XYZ.
    I'll try and keep this up to date, but I have limited time and don't often visit dfans forums. Please state the exact method used that made you come to a different conclusion so I can replicate it and correct the post.

    Original post from official forums:
    http://us.battle.net/d3/en/forum/topic/14057676770
    .
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Diablo III Has Sold Over 12 Million Copies, Diablo III Lectures on GDC 2013, Poll: Who's Your Favorite Diablo III Villain?, Witc
    All this complaining, and nobody says anything about how freaking awesome that fanart picture is.
    Posted in: News & Announcements
  • 1

    posted a message on So I duo farm with my Monk friend....
    Tempest rush is a melee attack, meaning if he has any "Adds X% to cold damage" stats on his gear, they are indeed chilled and thus you could use cold blooded.
    Posted in: Wizard: The Ancient Repositories
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