Progression: Act I Hell
Silly, silly death - went log due to tiredness and though, 'ah, one more pack' - got stuck on a bit of scenery/surrounded and decimated by 3 arcane beams. First HC death, gutted.
Progression: Act I Normal
- 7/30/2012 3:41:44 AM Posted in: Hardcore Discussion
6/23/2012 10:26:14 AM
Posted in: Diablo III General DiscussionQuote from RezzoisgodI am talking about act 1. I have just short of 40k health. Should I drop some health and gem more for dex? Also should I be bothered about concentrating on looking for gear with resistances or just go for pure dex stuff? I must admit I dont have the smokescreen and prep skills. I will look into this. I am using...
Cantrops - Tort ground
Companion - spider for slowing, used to use the bat
Sentry - spitfire
Rain of vengence - dark cloud
Hungering Arrow - spray of teeth
Elemental Arrow - nether tentacles
As you probably have already shown im prob a bit clueless re my build. I do kite the prob I find is in dungeons for the most part. Specially mobs that cast that damn wall spell. It is getting to the point I am ready to give up playing which I dont want as I have loved this game so far. Cheers for the advice and any more in advance.
I use the following:
Hungering Arrow - Devouring Arrow
Spiked Traps - Scatter
Strafe - Rocket Storm
Caltrops - Jagged Spikes
Smoke Screen - Lingering Fog
Preparation - Back up Plan
Been using that all the way through and chewed through Inferno without much difficulty. This build is designed for maximum movement, kiting and burst damage. I went down the route of avoiding being hit which is why I have low HP (16k) and barely any resistances - I do die, but usually when I make a stupid mistake or get too cocky after murdering a lot of things in succession!
I think if you are going for high HP & Res you need a specific build to maximise the play style, which I can't really advise on as it's the polar opposite of what I do! What I would say, however, is that stacking dex/crit damage/some IAS & base crit chance hasn't done me any harm.
It's also so important to fight packs is the right places - every map has one or more places that are ideal and give you the space you need. In reference to the waller affix - if you are unlucky and get trapped in a 'dead end' just stand still, fire off as much damage as you can as the mob/pack comes towards you, pop smokescreen when they get close and run towards the mobs, past them and out of harms way - rinse and repeat! I can't imagine inferno w/o smokescreen - it's absolutely vital in my opinion.
If you go down the spike traps route, narrow corridors and doorways in dungeons are your best friends - I use traps on right click so I can just mouse over a nice tight space, drop 3 traps with one click and laugh when a mob runs over and suffers 300k+ damage in 1 hit - which is also easily combined with smoke screen for reflectors.
6/23/2012 9:20:33 AM
Don't get hit by stuff would be my first piece of advice as a DH, unless you are going down the tanky route in which case you need much higher res and bucket loads of HP. The main skill of playing a DH at end game is effective kiting, use of geography and high dps . Invulnerable minions/fast will always be nigh on impossible but other than that everything else is very do-able with practice! Find 'safe' areas that have something to run in a circle/square/figure of 8 around and try doing this in conjunction with spike traps/scatter (main part of my build) and you will be amazed at how seemingly solid packs are a doddle. You can't do inferno without good kiting and stutter stepping in my opinion.Posted in: Diablo III General Discussion
I don't know what build you are using but if you don't have smokescreen & preparation - ideally runded to lingering fog/backup plan - you are screwed before you start!
Also, 18k base damage is low for Inferno - try stacking some more dex, using sharpshooter to buff burst or getting a higher damage weapon to bring it up and enable you to farm more gear to bring it up even further.
More than anything, just keep practicing and it will suddenly click and you'll be fine
6/23/2012 6:32:11 AM
Posted in: Demon Hunter: The DreadlandsQuote from mystiskemQuote from MacheteBeen using strafe/rocket storm since it became available - I find it an invaluable skill: staying still in inferno quite often results in death, hence being able to move whilst pumping out damage is amazing. I think it's our best ability personally, surprised when I read it's one of the least used skills in game.
Exactly, although my idea came from boredom with the cookiecutter builds and the need to dig strafe out of the ditch as the least used skill. But the need to move is a big concern as a DH, which results in some skills becoming very hard to use efficiently (sadly a lot of fun skills ), unless you wanna be a very tanky DH.
All about moving! My offensive skills are spike traps/scatter, hungering arrow/devouring & strafe/rocket storm (and caltrops/jagged, an offensive defence?) - have no issues with anything apart from invulnerable fast minions. I constantly move, drop traps/caltrops, strafe and stutter step hungering arrows. Effective build and being a constantly moving tornado of death is fun
6/23/2012 5:42:23 AM
Been using strafe/rocket storm since it became available - I find it an invaluable skill: staying still in inferno quite often results in death, hence being able to move whilst pumping out damage is amazing. I think it's our best ability personally, surprised when I read it's one of the least used skills in game.Posted in: Demon Hunter: The Dreadlands
6/21/2012 11:15:14 AM
I have been using spike traps for my main 'burst/nuke' attack from pretty much the get go - now about to finish act IV inferno. Surprised no one uses them more, ideal kiting tool and serious annihilation if your damage and crit are high.Posted in: Demon Hunter: The Dreadlands
6/20/2012 7:27:22 PM
I haven't payed for a week since I'm on holiday and have just got back from an amazing festival, but I never used NT anyway. I'm half way through act IV inferno and have been using a build featuring spiked traps/scatter, hungering arrow/devouring & strafe/rocket storm all the way through apart from Belial inferno in which I did switch in NT. Can't understand all the QQ - NT was never essential and there are many ways to play depending on what you like. I've also farmed all my own gear bar rings and am surprised people think Inferno is over difficult! Looking forward to trying the new patch when I get back next weekPosted in: Demon Hunter: The Dreadlands
6/13/2012 8:00:15 AM
Posted in: Diablo III General DiscussionQuote from CherubDown/Reads front page.
/Looks at thread.
I use strafe all the time and am on Act IV inferno having no issues at all!!! Strafe/Rocket storm is geat - hope they don't change it :)
6/11/2012 4:16:46 AM
Farming Inferno Act III from machines of war to Azmodan - fun and easy with good loot. Made 10 million gold in the AH in the last week but farm my gear so have nothing to do with it >.Posted in: Demon Hunter: The Dreadlands
6/11/2012 4:14:47 AM
I currently use a rare 148 dex with 2 sockets at 40 dex each, but really want something with higher max disc. or disc. regen, All well and good good having firepower but discipline is so necessary in inferno.Posted in: Demon Hunter: The Dreadlands
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