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    posted a message on 29000 blood shards spent with 0 jade harvest pieces. is this normal?
    I never get any Set item from gamble in my entire life.

    And my last 3000 shard (since 2.0.5) result me no Legendary at all.<_<
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What will you be replacing Firebats with?
    Splinter Dart.

    3 Hit per cast = 10%+10%+10% Fetish proc chance (Multiply it by your attack per seconds).

    This should give us our very own Fetish Army faster than Vampirebat ever done.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Question about Kukri, Gidbinn and zuni set.
    Gamble for a specific weapon is not a good idea in my opinion.

    I used to try gamble 1-H weapon for The Gidbinn. Collect 300+ shard and throw all at once.

    Apparently, The smart loot doesn't apply for weapon gamble.
    I got a lot of class-specific weapon that not my class (Mighty Weapon, Frail, Hand Crossbow, Wand, Fist).Around 40-60% of them.
    (Maybe they fix it by now, but I never try to gamble weapon since then.)

    So it already hard to get something you can use. And even harder to get something you want.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Jade Harvest Set not working correctly?
    1st I don't have the problem with the DoT fall off, They both continue ticking after the effect of Soul Harvest. (I have Crippling Death)

    2nd some monster seems to take more damage by this effect than other monsters for some reason (maybe It's a bug?).
    But for me, they always take damage.

    3rd It's work fine with any kind of monster, Goblins including.

    Maybe the thing you should consider is the area of effect of Soul Harvest and your latency.

    Soul Harvest has a bit narrow AoE (12 yard I think).
    With some monster that always running around like a tiny mobs or Goblin and a bit of latency gap can cause them to out-range your Soul Harvest area before the skill resolve.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Just got this knife yesterday and it work really well.
    http://us.battle.net/d3/en/item/starmetal-kukri

    If you guys have this.
    You may wonder what you should keep between Fetish Army or Fetish Sycophants. (or use it both?)

    My suggestion is, Go for Sycophants only.

    With a good attack speed (1.8 or more attack per second) and Vampirebats.
    You can have more than 8 Fetish in a couple seconds. (Actually, I have more than ten of them almost all the times.)

    Plus, every time you cast Fetish Army, all Fetish from Sycophants will die.
    And those 8 Fetish (If you use Legion of Dagger) are not fast enough to reset the 120 sec (or even 90 sec) cooldown in their 20 sec life time.
    This will leave you with no Fetish moment very often, and that effect both your DPS and survivability.

    So just use it for Big Bad Voodoo - Slam Dance to boost the damage.
    And let the Fetish from Sycophants reduce the cooldown for you.
    This way is more effective, unless you want that passive slot to do something else.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    The change is correct. Now critical damage has effect on pets too.

    Very good choice for pets build.
    I suggest to put more effort on pet damage after you have 1.9 or more attack per second (for a reliable Fetish Sycophants proc)

    Will update my guide soon.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from SlamminShaman

    You keep saying Critical hit damage for pets is capped at 50%, this is no longer true. CHD now applies to pets directly as of the latest patch.
    If that true, It is a good news then.

    I'll try crit damage gear tomorrow.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from lordgreg

    @YoyoTanya: could you please update your OT, images went bananas since it looks like too many people read the topic :)
    Oh I forget that photobucket change to banwith limited.

    I will change my hosting site soon:)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from xkill911

    thank you for the great post!

    I really like your build, I just can't seem to find a good use for Locust Swarm. it's either too slow ticking or cost to much mana to keep recasting and Zombie Piranhas spread the bad medicine well enough.



    how do you work it into your Rift clearing?



    For solo play I really like Wall of zombies (wrecking crew) instead.
    Locust Swarm help spread Bad Medicine further more.
    And it deals 130% (150% with Piranhas buff) weapon damage per second to all enemy all the times.
    Just cast them once and it will last until the end of battle.I's a good DPS boost that help you kill things faster.

    It's may up to each player style, but in term of DPS, I think Locust Swarm is one of the best DoT a Witch Doctor can have.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from vampara84

    i love this build. just 1 question. reforging to a dps stat,. crit hit, crit dmg, or atk speed?:) couse many of my items have crit hit and crit dmg. should i reforge any of those?
    My priority is Attack Speed > +%Damage > INT

    Crit and Crit damage won't scale well with this build.
    (DoT and Channeling spell only crit once and Pet Crit damage are capped at 50%)

    Normally, I'll reforge Crit damage to something else.
    But other than Attack Speed or +% Damage, you can looking for +Fire Damage or + Firebats Damage, +Poison Damage or +Locust Swarm Damage, +Physical Damage (for pets) as a second choice.


    Quote from ticklish_adam
    I found a link, http://www.diabloprogress.com/hero/yoyotanya-1946/DoctorYoyo/28612289, that when you hover over it, shows the English version. Thank you very much for sharing again.
    Never known there is a site like this. Thanks for the link.^_^
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from FrenziedMuffin

    --------------------------------------------
    Is there a certain weapon to shoot for on this build? I'm using a crappy thing right now.
    Any fast weapon with good damage is fine.

    For some thing specific, I think The Gidbinn and Starmethal Kukri is a godly weapon for Witch Doctor who play pets build.
    And I'm looking for them too.

    Quote from ticklish_adam

    Big fan of this build, I started using it right when I hit 70 and am loving it. I was fortunate to get Uhkapian Serpent shortly after hitting T1 rifts. Are you still currently using this build, and if so, can you link your profile :) I'd like to see what other gear I should be aiming for.
    Sadly, I playing on SEA server, and Blizzard don't make an English profile page for people in Asia server yet.

    So, I can show my profile only in Korean language like this.
    http://kr.battle.net/d3/ko/profile/YoyoTanya-1946/hero/28612289

    Since I have The Grin Reaper and Homunculus, I can drop some skill for more damage.
    Spirit Barrage and Zombie Bear is for Mimics only. (Free cast by Mimic proc from The Grin Reaper)

    Piercing Vail instead of Jungle Fortitude for more DPS.

    In game, I have 450k damage and 9m toughness.
    I can solo clear T1 Rift within 10-12 min and T2 Rift within 15-18 min. So, normally, I go for T1.

    There's still many piece of gear that I want to replace for more DPS (chest, sash, legs, hand, amulet)
    And I'm still looking for Mask of Jeram and those godly Ceremonial Knife too.



    Quote fromOSIK.bpยป How much dps/toughness you need for solo T2, T3? Resists? For example i can take "Ukhapian Serpent (60lvl) with 30%reduce" or 2sets(blackthorne) or change smth.But with lower dps mobs will live longer and dps yourself... I will try some more experiments, hope will survive. ;)
    2-nd thing i don't like in the build: No bbVoodoo. But it can be replaced with Gargantuan i think...

    I have 450k damage and 9m toughness (around 1200-1400 of each resist) and can solo T2 with a decent speed.
    Can solo T3-T4 without dying too, but it's a bit too slow to clear each mob. So, I think it doesn't worth the time you spend.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from OSIK.bp
    1) What buff you prefer more: "+%Physical dmg"(for pets) or "+%Fire dmg"(for yourself")??
    a) If you don't have pet-buffs-items(Mask of Jeram, Tasker and theo, 4-zuni set)?

    b) if you have some of this from (a)

    2) Changes in build for hardcore. What you think?
    a) simple way: change hount to spirit walk. (but as a hc-player - afraid to play without passive "spirit vessel")

    b) take spirit vessel: change bad medicine?
    I prefer +% Fire damage for your Firebats because it's more reliable.

    It's need more than 1 piece of Legendary bonus to make your pet more effective as damage dealer than your Firebats.
    Mask of Jeram maybe an only piece that can play individually if you have a really high Damage and Attack per second.
    Other piece or sets bonus don't worth the effort to invest in your pets.

    For Hardcore.
    You can change Haunt to Spirit Walk for more survivability as you like.
    But I think trade Bad Medicine with Spirit Vessel is not a good idea.

    Spirit Vessel is good for a fragile build that can die in a split second.
    But for this build, thing like that are hardly to happen because you have a lot of Pets and 45% damage reduction from all skills sum up.

    Even with half DPS gear, this build still a bit over-tanky in my opinion.
    So, if you want to play it more safely, try to aim for defensive stat from gear and you'll be fine.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    Quote from scorpious1109

    Hey there. I' not quite 70 yet (been slogging through story mode between work), but I've got some gear that gives total of 23% Locust damage, and 15% poison, so was looking for a good build to take advantage of that and found yours. Looks good, but are there other runes you've toyed with, like Piranhado, Big Stinker, or Leeching Beasts?
    Each skill has their pros and cons. So, you can choose whatever you feel that it suit you the most.

    I try all of it too, and found out that I like Zombie Piranhas the most, because it's wide area effect.
    Same goes for every skill, you need to try it and choose what you like.

    Just avoid some Runes that change the skill properties like Frozen Piranhas because it will change damage type to cold that don't apply Bad Medicine.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on +damage or +crit chance for fetish build
    I prefer +damage because it's more reliable and has full effect on all type of skill (DoT, Channel) :D
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Immortal Doctor - Live Long and Prosper
    For Paragon Point I recommend

    Core > Move Speed
    Offense > Attack Speed
    Defense> Life Regeneration
    Utility > Area Damage

    You should keep your bonus move speed close to maximum move speed bonus (25%) at all time.
    If you have some gear that provide move speed bonus for you, you can distribute the extra point to DPS stat like INT.

    But I recommend to get all 25% extra move speed from Paragon Point.
    Because move speed from Item can reforge to another useful stat like +% damage or +% Attack speed or etc.
    Which is worth more than 250 INT from Paragon point.

    For Defense.
    Extra Health just make you a big sack of meat, and bonus armor won't give you much, unless you have 8k+ of armor.
    All resist doesn't scale very well after you have more than 1k too.
    So, I think Life Regeneration give the best bonus per paragon point.
    I put 40 point on it and it give me 6k Life regen per second. Which is nice.

    For Utility category. Area Damage can improve your damage a little.
    It not much, but I think it's the most useful stats compare to the rest.
    Resource cost reduction doesn't make much different even at full level, and can easily replace by bonus mana regeneration.
    Life on Hit proc only once for DoT and channeling spell. And I think pet can't proc any on hit effect.
    Gold find... No, thanks.
    Posted in: Witch Doctor: The Mbwiru Eikura
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