• 0

    posted a message on Patch 1.0.7 Datamined Information
    Oh yeah, buffs are definitely what the Wizard needed... lol
    Posted in: News & Announcements
  • 0

    posted a message on PvP in Diablo, Good Game, Bad Community, Gold Spam, DiabloFans - "Holiday in Sanctuary" Giveaway!
    My typical daily login experience:
    Type in info. Watch login screens pass through.
    "OMG, 5 new people want to be my friend!"
    Report Spam. Yes I wanna report them for spam, ya bastages.
    Report Spam. Yes I wanna report them for spam, ya bastages.
    Report Spam. Yes I wanna report them for spam, ya bastages.
    Report Spam. Yes I wanna report them for spam, ya bastages.
    Report Spam. Yes I wanna report them for spam, ya bastages.

    This is EVERY. SINGLE. DAY.

    I have a really hard time believing that Blizzard can't do something about this...
    Posted in: News & Announcements
  • 0

    posted a message on Fast Teleporting Firechains....
    My 2 coppers: As soon as you die the first time, change your build to something that can beat whatever combo your having to deal with. Every elite can be beat, you just have to know how to counter the ability they are using against you. Jailer? Make sure you have Teleport. That sort of thing.

    For Fast Teleporting Firechains (thread title), what I've honestly found to be the best thing is pop Diamond Skin (Crystal Shell) and tank them while blowing every ounce of your AP on burst DPS. Just before DS wears out, you hit Mirror Image, and Teleport (Wormhole) outta there, and run for your life until DS is off cooldown. Rinse & repeat until dead.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Fast Teleporting Firechains....
    [email protected] all the trolls, flamers, and "l2p noob" asshatery. Keep 'em coming, make sure they know how cool you are too.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Teleport + Illusionist -- Never die again?
    IDK, if you're going to run Illusionist, why not capitalize on it by running both Teleport and Mirror Image? Especially with fracture rune, you could basically keep images up full time.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on "Mirror Skin" the most used Wizard Rune
    Look, I'm an engineer, and I do a boatload of statistical data analysis for a living. -And after reading through that list of "interesting stats" they posted up, it's pretty obvious they have no intention of providing the community any REAL statistics that can be interpreted towards any real relevant conclusions.

    1.9% of characters have unlocked Inferno difficulty. OK, thats fine, how about accounts? You could extrapolate something from them citing 3 characters on average per account, but that's really making a lot of assumptions that put the conclusions in doubt, global warming style.

    The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity) OK, so all sorts of people use all sorts of builds. Real shocker, considering you are talking about 6 spell slots with 25 different spells available. How about telling us what individual spells are most popular for players that have unlocked Inferno?

    TLDR: All I am saying is the stuff they posted is bullshit, and the fact that they are saying the most popular wizard rune is mostly useless is further evidence of that. Don't even waste your time with that garbage.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Slow 2H vs Fast 1-Hander
    I won't post mine, since I am only mid-50s's in act 3 Hell. But even in Hell, a shield isn't going to let you "tank" anything, but it will definitely let you take/block a few hits beyond when your DS is on. But when I find it to be most helpful is when you have large packs of fast non-elites that swamp you in the later acts.

    I've never noticed the +damage on sources, thanks for pointing that out.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Slow 2H vs Fast 1-Hander
    Stupid question time: What benefit does a Source have over a shield?

    I've found a shield to be invaluable for damage mitigation honestly. Unless a source has some great DPS increase that I don't know about, I think the argument is really 2H vs. 1H + shield.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Best Signature spell?
    Electrocute was great for normal until I unlocked Piercing Orb. I then used Piercing Orb through most of Nightmare.

    But the thing about Signature Spells are that they are basically a less powerful spell that you can cast when you burn through all your AP. Now that I'm deep into Hell, quite honestly I don't have time to cast a Signature Spell, and I don't even have one hotkeyed. I spend so much time staying alive, when I do get a chance to DPS, I want it to hit hard. The rest of the time is spent casting defensive spells, or running for my life. :)

    Edit: I should note that I do have to use Astral Presence to keep my AP at adequate levels, however.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Teleport + Illusionist -- Never die again?
    Quote from zevah

    Quote from Chrispotter

    What about when you get vortexed and hit for more than your Max hp?
    Or mortar/Reflect damage, if u leave blizz/hydra up and kite, you will just kill yourself unless u have semi-decent HP regen.

    Diamond skin is my solution to both of that. Illusionist procs above DS, so If i see myself flying to a pack of rares due to a vortex I press DS and spam Teleport until i'm out, sometimes Diamond skin is not Up, then It's just damn luck. Sometimes I can teleport out even without diamond skin because i got hit by something in the way or the other mobs were just slower to hit me than the first.

    Regarding reflect damage, hydra damage takes a bit to ramp up and I'm only taking damage when I'm doing damage, so if i have to do damage i wait for DS to be out of CD and burn them as much as i can while it's up, If i'm about to die (less than 40% of my health) I pop the hydra again far away from the rares and keep running around until I regen some health.

    Even tough these are probably the hardest mob it's an improvement over fast mobs and vortex mobs when you don't have ilussionist and teleport.

    Diamond Skin and Wave of Force (Impactful Wave rune) is also great for this, if you're not big into teleport.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on My inferno Build ACT II complete
    Illusionist... interesting. Think I'll try it. I think I'll try using Mirror Image too, just to capitalize on Illusionist.

    You find Shock Pulse Orbs and Hydra to be enough offense?? I like Shock pulse orbs when I'm out of AP, and I like Venom Hydra just because it's badass, But I've found generally speaking that I need a big damage nuke as well like Disintegrate or Arcane Orbs to keep my DPS up.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Is Teleport needed for a HC wiz?
    LOL, well I haven't done a HC character, but if I were, you better believe I'd have all 4 of my hotkeys as defensive abilities. Left & right clicks as offensive would be plenty to kill.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Arcane Kiting Build
    Try adding Arcane Hydra. It works awesome with Temporal Flux for kiting.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Pure Arcane Build - T&C
    The problem with Meteor is the time delay sucks, and it's very unfriendly to the AP pool... You can rune out of the 2nd problem, but not the 1st.

    Furthermore, IDK how you can call this a "Pure Arcane Build" when you have Meteor as your primary attack... :facepalm:
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Guess our next nerf!
    Quote from xWhiplash

    well this is very frustrating to me. The people that abused FA or CM before it was nerfed are now geared and currently able to survive/farm act 3/4 inferno, while the people who didn't can barely make it through act 2. Now these abusers control the economy etc.

    Meh, there's more than one way to skin a cat, friend. :)
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.