I don't know what the fuck was going on there. Not the best external linked I've ever clicked.
We have a survey/poll feature on this website. You could've used that.
~You think your 1998 Jeep Cherokee is awesome because it's Ancient.
~You attach a gem to your cowboy hat.
~You accuse your ex-wife of having a 'Bitch' affix.
~Your financial adviser informs your that there is no such thing as "Shard Futures".
This is NOT a bug. The reason that these rares do not smash is because they are account bound. Just like anything you enchant, these items are not intended to be auto smashed. When you auto smash, it will also not smash anything you have equipped or have a gem socketed into.
I think the bug is that the rares from caches are account bound. They should not be spawning as such.
This is one of those issues that is barely worth the time it would take to fix it, if at all. We're talking a few button clicks max, only every so often when you do caches. I'm all for cleaning up oddball issues like this, but I can fully understand why this issue is well on the back burner.
The shield is the hardest slot to fill IMO. There's a trifecta of desired rolls you want for your Freydehr's; Cooldown Reduction; CHC; Condemn damage.
I got lucky as shit after many months and tens of thousands of shards, rolled a Freydehr's with perfect natural +15% Condemn, +10% CHC and was able to enchant the CDR from there.
You're looking for the 55.6% CDR breakpoint, but I prefer to go a bit over to provide protection from suddenly losing my AC and catching a face-full of Molten pops. My Condemner puts out 1.4 mil sheet damage static, without AC up....and that's with +45% Condemn, +45% Elite, and +40% Holy with 45% CHC. If you want to view my Crus, the link is in my sig. Char name ~ [Exeter]
That didn't sound like someone who played seasons, because, well you don't have to play seasons. I don't play seasons either. I don't allow the lure of a few new items to draw me into a game mode that I don't enjoy. This is why I considered your opinion of how seasons are structured to be invalid. If you don't like season play, you're not really one to be judging how they structure it.easons are bullshit in any way. Start all over and over and over. Search all the same things over and over.BORING!!!
the whole thing about non-season play is - IMHO - insiginificant, while season stay the way they are.
I simply don't enjoy it.
As was mentioned above; The first season had to be a bit of a marathon to suss out issues so that proceeding seasons could go forward with integrity.
IMO, the second season was ruled extra short as a service to the entire community in order to get these sweeping changes live ASAP. 2.2 contains a LOT of very intriguing changes that will likely morph class builds into a far more dynamic state.
Following the above logic, the truth to their intended season length as an average will most likely be somewhere in the middle.
Seasons are bullshit in any way. Start all over and over and over. Search all the same things over and over.
They should make them regularly lasting 6-8 weeks, not more. I would prefer a 6 week max only. And leave a time for non-seasonal gaming for at least 2-4 weeks. I'd prefer the latter.
Why? Because tell me the reason, one should care about non-seasonal gaming anyway???
You have to respect that this game is played by hundreds of thousands of people, who all have different ideas of what they want from an ARPG, who all have different play-styles, who all have varying amounts of time to play, who all have their own goals.
Since you evidently do not play seasons, your opinion on how they should be structured is invalid.
The TRUTH to your post; You don't play seasons and you want them as short as possible so you can have their loot when the season is done. Try being a bit more empathetic toward your peers, and for satans sake, be honest about your motivations.
I don't want to gravedig that one so I'll say it here. Since they went to all the "trouble" of rehashing normal mobs into Rift bosses, good luck convincing them that a complicated idiotic idea of half-assed rift-bounty combo deserves the investment of recreating D2 mobs, or creating 3d models overall.
I....uhhhhh......don't know exactly what you're trying to say. Care to be a bit more clear, maybe without the cynicism?
Go for it.
Mine was deleted, likely due to being a duplicate.