Appreciate the vid, Mik. I was curios how this ring worked.
It appears they made the same error with this ring that they made with Broken Promises. Not enough proc trigger/internal cooldown renders a great concept impotent in compare to other options. Kinda lame, because the work they did on rings in 2.1/2.2 was supposed to present a number of viable options to rorg/SoJ/Unity.
They had some success in doing so, but it appears they half-stepped with a few of these cool ideas.