Whimsyshire Pony Bottleneck was fixed
-Act 1 Cultist Ritual easy Champ kill nerfed
-Zombie bears now bugged
-Command per second lowered and disconnecting people for spamming commands too fast
-Monster walls now correctly block certain abilities like Evasive fire/Archon beam/piercing orb/etc. EDIT: Archon still shoots through. Piercing orb never did. Evasive patched.
-Elite mob that used to spawn to right of Dahlgur Oasis is now purple monster that does not grant NV.
-Magic weapon no longer duplicates its effect on your character sheet display (it used to stack double)
-Elite mobs often regen to full health if kited just outside of your view on the screen
-Elite mob reset timer lowered
-Clouds in Whimsyshire fall under the same chests/destructible objects loot nerf (could be deemed as expected from patch notes, but left here to let people know anyways).
-IAS is nerfed more than 50%. 50% nerf is the best case scenario. For most items its around 60% and for weapons it is higher (as high as 75%).
-IAS items did a re-roll on stats in their category. You could have a high roll in the range of the original category that re-rolls low on the new category range.
-Act 2 nagas before waterlogged passage replaced with a single named elite.
-Dank Cellar Sarkoth now fights
-Event in Festing Woods changes spawn locations now, and sometimes won't even appear
-Belial powerleveling patched
-Goblins gained immunity to barbaian's hook when portaling away
-Mythic potions drops nerfed? Could be related to destructible items
-You can no longer force the same instance of a map by reloading a game. It will randomly pick a map every time. If you want the same map you'll have to load up several games.
-Whimsyshire staff plans changed from 1 gold cost to 50k gold for hell. 100k for inferno. nightmare = ??? (I can't get online, can someone check nightmare and post?)
-Certain popular crafting recipes ninja nerfed to higher costs. Such as Seven Sins and all pieces in Sage's set.
-Dank Cellar goblin runs nerfed
-Gold spammers muted/banned better
-Act 3 pop-up mines no longer do 400k damage to enemies. They now do about 50k.
-Monk spirit regen has changed to a cap of 6.18, probably in an attempt to stop people from doing things like unlimited spirit rush builds.
-Diablo didn't used to spawn a shadow in Phase 2 for any dead players. Now it spawns a shadow regardless of whether they are alive or not.
-Iskatu loot nerfed even more. Now he might drop nothing or a single white.
-Smoke screen no longer usable while frozen despite other skills being enabled.
No problem about the powerleveling tricks. I have tons more.. I wish I could redo that video cos it was very rushed.
150k views on that one now soo er.. : 3
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EU.
Lindail#2265
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http://img684.imageshack.us/img684/1605/diabloiii20120622155348.png
10mil>5mil
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Offer
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http://img84.imageshack.us/img84/8979/diabloiii20120620234210.png
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http://img405.imageshack.us/img405/4505/diabloiii20120620234209.png
offer
http://img837.imageshack.us/img837/5304/diabloiii20120620234159.png
8mil
http://img259.imageshack.us/img259/7017/diabloiii20120620234158.png
32mil
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Trying to make more guides but need to recover first. =_=
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-Act 1 Cultist Ritual easy Champ kill nerfed
-Zombie bears now bugged
-Command per second lowered and disconnecting people for spamming commands too fast
-Monster walls now correctly block certain abilities like Evasive fire/Archon beam/piercing orb/etc. EDIT: Archon still shoots through. Piercing orb never did. Evasive patched.
-Elite mob that used to spawn to right of Dahlgur Oasis is now purple monster that does not grant NV.
-Magic weapon no longer duplicates its effect on your character sheet display (it used to stack double)
-Elite mobs often regen to full health if kited just outside of your view on the screen
-Elite mob reset timer lowered
-Clouds in Whimsyshire fall under the same chests/destructible objects loot nerf (could be deemed as expected from patch notes, but left here to let people know anyways).
-IAS is nerfed more than 50%. 50% nerf is the best case scenario. For most items its around 60% and for weapons it is higher (as high as 75%).
-IAS items did a re-roll on stats in their category. You could have a high roll in the range of the original category that re-rolls low on the new category range.
-Act 2 nagas before waterlogged passage replaced with a single named elite.
-Dank Cellar Sarkoth now fights
-Event in Festing Woods changes spawn locations now, and sometimes won't even appear
-Belial powerleveling patched
-Goblins gained immunity to barbaian's hook when portaling away
-Mythic potions drops nerfed? Could be related to destructible items
-You can no longer force the same instance of a map by reloading a game. It will randomly pick a map every time. If you want the same map you'll have to load up several games.
-Whimsyshire staff plans changed from 1 gold cost to 50k gold for hell. 100k for inferno. nightmare = ??? (I can't get online, can someone check nightmare and post?)
-Certain popular crafting recipes ninja nerfed to higher costs. Such as Seven Sins and all pieces in Sage's set.
-Dank Cellar goblin runs nerfed
-Gold spammers muted/banned better
-Act 3 pop-up mines no longer do 400k damage to enemies. They now do about 50k.
-Monk spirit regen has changed to a cap of 6.18, probably in an attempt to stop people from doing things like unlimited spirit rush builds.
-Diablo didn't used to spawn a shadow in Phase 2 for any dead players. Now it spawns a shadow regardless of whether they are alive or not.
-Iskatu loot nerfed even more. Now he might drop nothing or a single white.
-Smoke screen no longer usable while frozen despite other skills being enabled.
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Ehe :*