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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Bandyto

    Quote from Sabvre

    I think you guys don't see all the good in this...

    1.) No bots
    2.) No third party sites
    3.) Sub prime drops will now appear good as players are now on an even playing field. No more players such as Athene that get fed and make everyone else think their gear sucks. No more trade scams/tycoons.
    4.) PvP can finally find a center of balance. Just like esports, everyone has an even playing field. No ability to use real money.. no ability to use social connections to stack up.
    5.) FINDING items is actually the end game like it was meant to be....

    This. And I agree with Itirnitii. Playing should be rewarding, not trading and excessive use of the AH. Good items can still be traded, perfect items cannot be traded. Now we can reward ourselves by playing the game. See you ingame while farming. ;)

    ^ This makes sense but rares and legendaries/sets aren't necessarily "Good" or "Perfect". You MIGHT find a "Perfect" rare and a "Good" legendary but by the looks of it you won't be able to trade that legendary even though its still "Good".
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Elendiro

    Quote from k0ksii

    Quote from Bullkathos1928

    playing as a barb some legendary wizard hat drops and it will be soulbound to my barb?


    GREAT.

    Brimstone dat Best-in-slot wizard head :D
    You could give it to your alt, tho. But if you dont like wizard youre basicly forced to bristone it (if you play solo).

    man, this game is getting me more angry with every news about it

    People are buried so deep with just one class. I have every class of level 60 on both SC and HC. I think more people should play multiple classes. That way you can find use for all of your gear.

    Thats not the point, even then as a player I should be able to play the classes I wanna play. For example I love the barb and wiz but hate the WD. If I'm getting BOA items for witch doctors and I can't trade them to a player who likes to play that class then that item is useless to me.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    So we can't trade legendaries/sets at all? I thought that xmoging or enchanting it made it soulbound?

    Edit: http://www.youtube.com/watch?v=uZ_y4H-Epto 1:15 in the video.
    Posted in: Diablo III General Discussion
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    posted a message on About that last blue post...
    I was just here to QQ guys, try and get some opinions from people and express mine.
    Some stuff said i deff liked and some i thought were too much blizz fanboy shit. Thx for letting me speal, thats why i love the forums =)
    Posted in: Diablo III General Discussion
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    posted a message on About that last blue post...
    and this post isn't about you and what you do when you play, sure you farm paragon when you "feel like it" but that's not the case for other people. and no i don't prefer 1.0.4 pre legendaries, it was a good change but they couldve done so much more. Anyone else not think it's ok that the only viable legendary 2h is skorn? or that staves or 2h mighty weapons arent even considered viable? I understand you're point about the skills and how in every games theres always going to be that one build that beats all but atleast in diablo 2 each class had more than 2 builds that were comparable to each other. Then they go and say they scrapped the old skill system for a new one for the same results? not even that but worse? and sure act 3 is by far the most efficient, im not asking for the other acts to be better or even the same, im asking for them to be comparable. because once in awhile a change of scenery would be nice without having to sacrifice efficiency. Yes, i play the game for fun, but most of the fun for me is finding the best items and i would assume that, that's how it is for atleast some people. So why not make some of the acts more comparable? is that so hard to ask?
    Posted in: Diablo III General Discussion
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    posted a message on About that last blue post...
    Quote from Jaetch

    Pvp? are you serious? they spent that whole time trying to figure something out when at the end of it all they just let you duel anyways.
    Some form of PvP would be better than nothing. See my original post where I mention people will flip a shit if no PvP came out at all.

    Nerfing difficulty so that retards could play inferno?
    Retards are also customers. And I don't condone calling players retarded when many of them fit in categories like: just not game-adept, 60-hour work weeks and can't focus on the game, focused on education and play casually, etc.

    or balancing skills and tweaking them so that each class had 1 or 2 speccs that are viable to farm with? The whole point of this "new" skill system was so that there were builds that were competetive with each other excepth there are a handful that dominate the system.
    With any sort of math and theorycrafting, there will always be some sort of build or combination of skills that dominate the others. Same with other games; Final Fantasy RPGS - some equipment and skill selection will outshine the rest no matter how else you attempt to tackle the games.

    Buffed drop rates of legendaries and new legendaries? half of which are instant brimmed regardless of roll. The other half have to roll decent to sell for anything or be even worth using.
    Do you prefer pre-1.04 legendaries? I'd prefer to brim 50% more often rather than 90% of legendaries you see once in a blue moon.

    Ubers and hellfire ring? theres no reason to do ubers after you acquire a somewhat decent hellfire...the least they couldve done is buffed ubers to the point where we could still farm them for other things.
    Perhaps you've never attempted to do ubers just for fun. Or to socialize with some friends while doing a run. Or have you never found anything that dropped from ubers other than a chance mat under MP10? Like any other boss or elite, they can drop a ton of high-potential loot other than mats. I don't use a Hellfire, yet I still do uber runs for fun.

    Paragon? you mean a system that added extra "exp" bars and levels just so they could get rid of MF in the long run? if thats the case then why is it that we still have MF in the game?. Half of the Diablo 3 player base finds themselves farming for paragon levels which if you wanna be efficient at is just running A3 over and over again. Blizzard needs to make drastic AND minor changes to this game. Now with 1.0.7 out we can actually farm Act 2 VOA....well done....bravo. What about Act 1 and Act 4? Garbage acts for farming anything efficiently. We should be able to farm across acts with somewhat comparative results but Act 3 dominates by FAR.
    Leveling in an RPG? Oh, my. Yes, they can get rid of MF. But you can still use MF until you reach paragon 100. Half of D3 farming for paragon? Paragon is one mere aspect of the game. I personally deliberately farmed for paragon when I felt like it. Other times paragon EXP was just a bonus to what I focused on, which was farming for loot or socializing with friends in-game. And efficiency is yet just another aspect of the game; a strategy if you will. Do you forget that some people actually try to play this game for fun? Yes, Act III is by far the most "efficient," but are you not allowed to farm anywhere else? No one said, "No, you are not allowed to farm Act IV because it's a stupid act."

    I could keep going and going and going. but i'll stop there.
    Please do, and at least you admitted that your entire rant is just a flaming mass of QQ.

    And if you can't open your eyes to see how far this game has evolved since May 2012, I can't help you there. You can be miserable if that's what you want. Meanwhile, I, along with many others, will enjoy the game for what it is right now and just look forward to any additional improvements they can tack on.

    I work 50 hours a week while going to school part time, it doesnt take away from the game. The reason i said that to begin with is because whethere or not you put in 20 hours a week or just 5, you could be lucky enough to get a drop. This game is about loot and the randomness of it but it is WAY too random. It's not about me not enjoying the game, it's about quality of product expected from quality companies. Blizzard has become such a name in the gaming industry but it's starting to turn it's quality of games into cash cows. Everyone knows and understands the idea behind the AH and the RMAH which has no place in an action rpg such as diablo 3. It ruins items, it ruins the value and the purpose of the game. I'm not here to argue about whether or not blizzard has come a long way in making this game mediocre in my opinion. I'm here to state the fact that blizzard is doing so much less than they can actually do. Theyre so concerned about building this game and making it "a whole different game that previous diablos" that they are willing to take risks and make unnecessary changes to a franchise that which till this day is widely played throughout the world. The fans and customers have spoken, they have spoken before release, during beta, after release and even now but blizzard just won't listen. They're going to stick to what makes them money, once they realize they start losing customer base they give the fans a little bit of what they want to keep them hanging on and then it's back to business. To blizzard it's not about making the game the most enjoyable to the fans/customers, it's about making money which to me is absolutely ridiculous.
    Posted in: Diablo III General Discussion
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    posted a message on About that last blue post...
    A lot has been
    Quote from Jaetch

    Quote from GInthril

    I know i just wanted to rage that's all. With a company like blizzard, i guess i was expecting a little better. The game is close to being a year old. Thought they'd do more by now.

    A LOT has been done since launch day in May 2012.

    - class balances (buffs and nerfs)
    - skill tweaks
    - difficulty tweaks
    - monster/mob tweaks
    - buffed legendaries/sets
    - new legendaries/sets
    - buffed drop rates
    - monster power
    - ubers/hellfire ring
    - paragon
    - leveling in general (EXP)
    - crafting
    - PvP (brawling)
    - hotfixing of exploits
    - higher crackdown on botting
    - ton of "quality of life" tweaks

    Of course any company would like to do more and any consumer would like to see more. But they really have done a lot to address player concerns.

    I don't think much has been done in a year. Pvp? are you serious? they spent that whole time trying to figure something out when at the end of it all they just let you duel anyways. Nerfing difficulty so that retards could play inferno? or balancing skills and tweaking them so that each class had 1 or 2 speccs that are viable to farm with? The whole point of this "new" skill system was so that there were builds that were competetive with each other excepth there are a handful that dominate the system. Buffed drop rates of legendaries and new legendaries? half of which are instant brimmed regardless of roll. The other half have to roll decent to sell for anything or be even worth using. Ubers and hellfire ring? theres no reason to do ubers after you acquire a somewhat decent hellfire...the least they couldve done is buffed ubers to the point where we could still farm them for other things. Paragon? you mean a system that added extra "exp" bars and levels just so they could get rid of MF in the long run? if thats the case then why is it that we still have MF in the game?. Half of the Diablo 3 player base finds themselves farming for paragon levels which if you wanna be efficient at is just running A3 over and over again. Blizzard needs to make drastic AND minor changes to this game. Now with 1.0.7 out we can actually farm Act 2 VOA....well done....bravo. What about Act 1 and Act 4? Garbage acts for farming anything efficiently. We should be able to farm across acts with somewhat comparative results but Act 3 dominates by FAR. I could keep going and going and going. but i'll stop there.

    tl;dr QQQQQQQQQ
    Posted in: Diablo III General Discussion
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    posted a message on About that last blue post...
    I know i just wanted to rage that's all. With a company like blizzard, i guess i was expecting a little better. The game is close to being a year old. Thought they'd do more by now.
    Posted in: Diablo III General Discussion
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    posted a message on About that last blue post...
    So I just finished reading that last blue post and I can't help notice that the devs tend to use the terms, "Plan to", "trying", "should be", "need to do more to improve", and none that say we are actually working on....This is a rage post and I just wanted to say something =).....along the lines of stop fucking around blizzard and get your shit together, there are plenty of ideas that can improve this game, some of them are very simple. For starters, take your team that worked on the console version and take them in to improve the PC/Mac version. At the rate these patches come in your players get tired and bored of the simple one sided ideas that you implement.

    tl;dr Blizz get your shit together, stop brainstorming ideas and actually make some =) /ragequit.
    Posted in: Diablo III General Discussion
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    posted a message on UPGRADE ME! Just need some outside opinions.
    http://us.battle.net/d3/en/profile/Ginthril-1404/hero/408857

    Let me know what is absolutely needed to be replaced.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Too Much Randomization In Loot
    Quote from HEET1330

    Cant believe someone is complaining about this . lol Im wondering how sets are going to be. I have not found one set item yet. I know they said they were going to make them better this time. I wonder if people will use them for endgame.

    Really? You obviously havent compared items in this game. Let me know when you find a legendary and have no use for it whatsoever.
    Posted in: Diablo III General Discussion
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    posted a message on Too Much Randomization In Loot
    Quote from Ryude

    From what I can see, this game is not about loot. It's about grinding items to salvage/sell. There is no more items that you find and go "YES!! I found the SoJ!"

    Thats exactly how i feel, the feeling of finding a legendary should be LEGENDARY but no its just when I see a legendary drop I say "oh cool look wep/armor but eh my blue/rare is way better"
    Posted in: Diablo III General Discussion
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    posted a message on Too Much Randomization In Loot
    Quote from Ronninrogue

    If loot was stock standard predefined noone would be grinding this game to shit at the moment.

    I didn't say stock standard defined. Have the loot system somewhat like D2, nothing was wrong with that, shit you can even take that and make it much more random and it would still be fine, but what they did was start from scratch and made every item the same with just diff class requirements and looks. Whats diff from a 2h sword and a staff or 2h axe? Nothing since it's all random.
    Posted in: Diablo III General Discussion
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    posted a message on Too Much Randomization In Loot
    Quote from Azjenco

    So, you want random items, but the stats on them should randomly be what you desire them to have...

    I like it this way, it give items flavor. What I find odd though is that you don't think need any Int or Dex on barb items...
    You still need the dodge and resist I'd say. If a mighty item drops with +200 Str and 150 Int/Dex, would you rather prefer it not having that extra defence, or what?

    Thats not exactly what I'm saying, sure there is room for Dex/Int for a barb, but what im saying is for example, take a 2h Mighty with 4 Random Properties, since the main stat of a Barb is str it should have something like +100-150 str and THEN 3 random properties. A mighty item with +200 str and 150 Int/Dex is amazing in my opinion but your chances of getting something like that is pretty low. I'm just trying to say that atleast make the class specific items have the class main stat, hell even randomize that value i don't care as long as it's there. Shit happen i know but someone who crafts a 2h mighty shouldn't have to worry about it having Int, random resist, random resist, random resist. Atleast have some kind of direction for the items, if not just a little.
    Posted in: Diablo III General Discussion
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    posted a message on Too Much Randomization In Loot
    Quote from TheDFO

    Well, the idea was to avoid the situation where the only items people would want were legendaries, by making the very best rares and magics could be better.

    If a lot of the items you're finding in inferno are better than the best legendaries, then Blizz probably goofed a little with the stat ranges. If you're only seeing better magic/rares in the AH, then you're comparing the very best of the best magic/rares to legendaries, in which case Blizz wants them to be better.

    That said, I like the idea of rares being able to compete with legendaries, if you're looking for specific traits (like just straight damage), and from all the "better" magic/rares people have posted, that's what it seems to be - the legendary is nearly as good in damage, but has other benifits like +stats for hp, resist, dodge, or special effects like stun or knockback.

    OK....if thats the case then make the legendaries atleast drop more, theres no reason that I see a rare every 10 mins thats good/amazing but then get a legendary after 40 hours and its crap. If rares and magics are suppose to be better than legendaries then let them drop less, it doesnt make sense that the best items in the game are the most common and the rarest items are barely useable.
    Posted in: Diablo III General Discussion
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