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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)

    Game-pace and animations are beast at d3. Dont change that. What i would love to see is more complicated and tier-ed skill tree. I want to have like few levels of each skill that you can upgrade. Each of them giving something more than a flat % at max level - i.e. whirwlind that for all lvls add %dmg and at max lvl adds life leeching. Move runes powers to unique items and add random roll of +lvl of random skill to them. Thanks to that hunting for good or bis items will take much more than in current setup and it will make mutliple different builds possible. I.e my uniqur sword that gives whirlwind tornados can drop with +3 to my passive skill that gives me damage reduction. On hardcore i take that gladly instead of +3 to whirlwind but on softcore i would hunt for +3 to my whirlwind or dmg passive.


    Ehh itemization and skill system is the core. They did gameplay good.. keep it and change itemization / skills

    Posted in: Diablo III General Discussion
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    posted a message on Banwave on EU

    Agree with homerjnick. Even if he is able to see the trafic, using fiddler or any kind of tool the whole traffic is encrypted. On xb1 and ps4 this is required and tested. Furthermore any traffic going from ps4 is using psn npauth which will deny access if packets sent were modified.


    Ps4 and xbox may have their flaws but hack-wise they are pretty damn solid.

    Posted in: Diablo III General Discussion
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    posted a message on This Banwave is a joke imo

    Let me try to explain why i think i did not do any crime. It is as simple as this at leat in my mind.

    I probably in total killed like 50 monsters while trying this, while wasting hour in dying like an idiot preparing to try it.
    I would kill this these monsters with or without this effect anyway
    I did not by any means get any advantage of any sorts by doing that over anyone unless someone here thinks killing extra 50 nmonsters is advantage.

    I did not ruin any of you or anyones game play
    I did not affect any leaderboards or my statistics or my gear or any effect of any sorts was the result of me trying this
    I did not use this repeatedly nor did i care about it i tried once and forgot about it
    (until after they released hotfix and someone asked on chat if bug still active and i went to test if its fixed already)

    I get the whole idea of what is fair and unfair and i actually when i was trying, felt this is just plain stupid, why it is allowed.

    I probably would be OK with the ban itself (like hey dude here's the lesson for you)
    But i totaly not ok with them removing my leaderboard achievements. Which is damned hard to do and Which has nothing to do with it no direct or indirect correlation except the fact that they want to figure out the way to make punishment harder or something i guess?

    I like the fair play and i think the fact that they addressed this issue is great. The fact that they actualy went after people using it is great.
    But why they hell they touched those who tested it once or twice without doing anything with it.

    Also if they would jusst simply put a message when logging in something like "DO NOT test this cause its not right" i would think twice even before trying it.
    Guess what, they did not. And i dont really use any forums i just login to game and play it. And nothing in game warned me of possible consequences.

    So yeah i dont feel i did any crime. But its just me and i am bias so as i say forget it.

    U blame blizzard for not warning you that exploiting have consequences?

    LOL
    Posted in: Diablo III General Discussion
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    posted a message on GabyNator BANNED

    the Hellfire passive exploit?

    Posted in: Diablo III General Discussion
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    posted a message on RIP HardCore Next Season
    Quote from Mordarimgo-next

    So its a free game to play and you expect that Blizzard would update their servers whenever someone dies from lag? You gotta be kidding me!

    There is a disclaimer where you have to agree before you even start playing hardcore!

    Agreeing that means that this topic is completely irrelevant as you know the risks you take by accepting to play hardcore.

    That risk is even bigger if you try to "PUSH" as much as possible.

    Hardcore is not competitive , its survivability mostly and if you "PUSH" it to the limit you will eventually suffer the consequenses!

    I demand stable servers as they demand from me being always online.
    Posted in: Hardcore Discussion
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    posted a message on Bane of the Stricken debuff question.
    Quote from Hldemigo-next

    Found this vid https://www.youtube.com/watch?v=Mh5G36F9D-U



    As you can see right from the start the dmg increases for every mob there is . THis was on PTR though but I dont think they changed this mechanic. They only nerfed the values a bit.

    I'll test this when I'm home and upload video if necessary
    thanks for the search, maybe the numbers were too low for me to observe them properly :P
    Posted in: Diablo III General Discussion
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    posted a message on Bane of the Stricken debuff question.
    Quote from Hldemigo-next

    Hm . I need to test it. I got to say that I dont pay much attention to the "dmg number increase" I do to elites in greater rifts so you might be right. It would be shame if you are right though... But still its blizzard so ...


    I noticed though that with SS build i done way more to elites after a while ... WIth HOTA i cant say since monks EP kills shit way before I do.


    I will test this with bare hand on some t1 elite so I dont die. WIll report the results this afternoon .

    I'm almost sure the numbers don't change. The result on elites vs rift guardians were completely different. Maybe I was blind, or doing something wrong. If yes, I would be more than grateful for pointing it out.
    Posted in: Diablo III General Discussion
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    posted a message on Bane of the Stricken debuff question.
    Quote from Hldemigo-next

    It does bigger dmg on everyone. Its just that you dont kill regular elites long enough to notice big difference.

    That's the point. I was testing it with Yellow Rare and fighting with him for like 2 minutes. The damage did not go higher. On other hand, when fighting guardians, the damage skyrockets from 1bil to 3-4 after 30 seconds.
    Posted in: Diablo III General Discussion
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    posted a message on Bane of the Stricken debuff question.

    this is not mentioned in the tooltip.


    it states that each attack you do agains an enemy. Only level 25 power is restricted to work only against bosses. Is this a bug in tooltip or a bug in mechanics?

    Posted in: Diablo III General Discussion
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    posted a message on Bane of the Stricken debuff question.

    I may be wrong, but I was not able to see any difference in numbers when hitting Yellow Rare monster for a minute or two. However, the damage skyrocks on bosses after few seconds of fight.


    Does it work on normal / rares or only on bosses?

    Posted in: Diablo III General Discussion
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    posted a message on Mythic rhytm explained (video)

    Shame that quinn changed the build from the main page to CoE and didn't even mentioned you there.. :P he copy-pasted your build, even the MR passive. Now he is trying to get along with this passive and record "his revolutionary" video.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on The RNG Thread!

    I don't know what to reroll ;) (nothing rolled yet)


    HC Season


    Posted in: Diablo III General Discussion
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    posted a message on Mythic rhytm explained (video)

    Iceblink instead of Swiftness? Have you tried it? I know 15% cdr is a lot but with your CDR it's more like 3-4%. Having 10% more crit (with your ~40 it's huge difference) may help a lot.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on How do I build an understanding of Diablo III?

    There are some kinds of databse for Diablo 3, from the Character Calculators (that gives you basic ideas of stats and how they influence your character) to Diablo wikia and excel charts (or sites like http://d3resource.com/critcalc/). All you need to do is ask uncle google.


    However, despite of how many websites you visit you need to know few basic things - there are always some kind of hidden mechanics behind numbers. Best example is dimishing returns. I would recommend you to start with understanding what it is and how does it affect games in overall. This is the hard basic knowledge that will give you the power of recognizing what is better for your character.


    example: In Diablo 3 you have statistics like Dodge / Damage reduction (Armor) / Damage reduction (Resistances) / Cooldown reduction


    all of these statistics are extremely important and all of them are affected by dimishing returns. It means that the more of statistic you have, the less it gives. If you have 50% Cooldown reduction and get item with 10% cooldown reduction you will only get about 5-6%. Same with armor and resistances. It's never good to have like 3000 resitances but 2k armor or 20k armor but 300 resistances (https://docs.google.com/spreadsheets/d/1xRpZ3DhzMhan7GH_GNFggeFEV5Is4O9WwAKmIioN3p0/pub?output=html). Finding how dimishing returns work will let you know how to get maximum toughness and DPS.


    Here you got a great basic about armor and dimishing returns in D3:

    http://us.battle.net/d3/en/forum/topic/5149150485

    Posted in: Diablo III General Discussion
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    posted a message on Broken Promises struggles with any build

    I was struggling a bit with BP as well, but I've noticed that spamming the autoattack does not help it at all. I started to control my AA and using the Spirit Generator till 3rd hit (for all the bonuses) and then stop till SSS is up. Since I have 62%CDR without gogok it's kind of "almost" up after 3rd hit. What this gives me?


    Well, when surrounded by creeps each AA hits multiple mobs - this sucks as chance for the crit is calculated on each mob separately (yes, it's I saw white and yellow numbers on same 3rd hit on different mobs) SSS always hits 1 target, so the chance for crit is lower. When I do only 3 hits and then SSS, my BP is up for 70% of the first SSS and on the second/third round it's up for entire SSS. When I stopped spamming spirit generator like mad I've observed massive DPS income. Just try and do it by urself.


    It is sometimes hard to control it but it's worth doing so.


    I'm right now on 50gr with my HC Monk with less than medicore gear and I'm doing 50s in like 4 minutes. Before I was doing it in 6-7

    Posted in: Monk: The Inner Sanctuary
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