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  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from erav2000

    You just supported my point of view. People with current gear - that is not even near the gear that will be fully available when 2.1 is alive - are able to do 40-50-100 GR.




    um... again... no. I said they can do 40 lvls without using any broken mechanic like Furnace Rimeheart, Explosive Palm... WITHOUT, not with it.

    I could say I can do +50 Grift lvls with Beacon Sail broken mechanic but I don't because invulnerability isn't really supposed to happen just like one shoting mobs that have 999 999 999 999 hp... but I assume you are one of those players who actually use one of the forementioned hence your negative attitude towards tweaking it so it doesn't become easy mode on GR100.



    If bashing monsters until they die is boring for you, don't play diablo. Didn't want to bring that to the table but diablo was always about grinding stuff until your eyes bleed.


    if using something that obviously is OP rather than having a challenging fights is something you wanna see in Diablo 3 then perhaps you should play Solitare instead? Diablo was always bla bla bla... times change and I don't see why D3 shouldn't be a step forward instead of just repeating the same formula D2 had.

    Simply because it's Diablo 3. The number says that core is the same but the picture is newer. If you want different core find a different game.
    Posted in: Diablo III General Discussion
  • posted a message on 2.1 fury generator discussion
    Quote from Ninfu
    For me i would like to see ww as viable option but probably wont happen

    Actually, removing speed reduction from WW and giving the ability to "cast" some skills without interruptions (like the Avalanche, Rend..) Would be really, really grate.
    Posted in: Barbarian: Bastion's Keep
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from helpme123

    The GR design is even more stupid than inferno 1.0.

    We need more challenge, not stupidity. If everything just one shot you then what's the point?

    Lets not call names and make this discussion unmature. Saying that something is stupid is not a good way of showing what you have in your mind.

    But you did point out something that is important (you did it in bad manner whatsoever). Yes there will be a level where everything will kill you with just one hit. But this is how this works. Greater Rifts are here to measure how far can you go and to make a ladder / rank system around it. The point where you will be obliterated will not be the same for other player.

    Lets say you did 30 levels of GR and on 31 you just die instantly. You say "Hey this is stupid that I die on lvl 31, they should change it!". Then someone else says that he gets destroyed on GR lvl 16 and in his opinion everything since lvl 17 up should be nerfed / changed. You will be like "noo, levels 1-30 were fine and fun, don't do it".

    Something impossible for you can be possible for other players. I know that admitting you are not as good as someone is painful (nowadays) but hey, that's the reality.

    EDIT: And should I remind you that inferno 1.0 was completely beaten by Kripp and Krippi on Hardcore? Amazing right? They would say that "meh, inferno 1.0 was hard but not impossible, give me more challenge".
    Posted in: Diablo III General Discussion
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from PaulAcid

    You're still missing the point that it sucks. More and more hps as a mechanic sucks. It INEVITABLY leads to too many hps to finish in time, which is just a shit reason to be unable to complete a rift. (assuming you have the ability to deal with being one-shot by everything)

    Also, you're saying people can complete 50/100 lvl grift now. That's with Furnace/Rimeheart. 100 would be literally impossible without % of health or insta-kill items. You admit yourself it will reach the point where it's impossible. I can tell you now, that if they eliminate % hp damage, doing several trillions of damage within 15 minutes is going to be impossible. I can. Really. Literally impossible without broken mechanics or perhaps a bug.

    I'm fine with the impossible, that's the point of the Greater Rifts. Your stance translates to me as: "Well, the gameplay is shallow, so it cannot adapt to a neat feature like infinitely scaling difficulty, the feature is just going to suck, so deal with it."

    Fortunately, I think the guys at Blizzard are better at game design, and will come up with ways to make it NOT suck. I don't know why you think it's important to push the shallow gameplay as mandatory for all parts of the Diablo experience.

    Maybe because I was not overhyped when I bought the game and I knew what I want from it. Diablo was meant to be a Diablo for me and should not vary much from D2 in terms of core experience. I was playing D2 for years so i think "shallow" experience is what I personally need from this game. If I want a challenge I can switch games. There are multiple other titles that can do better in terms of "challenge" "complexity" and "tactics".

    I would never expect Diablo 3 to not be a Diablo and to have everything: action, smooth gameplay, facesmashing through creeps, tactics, complexity, challenge etc. etc... Wake up, there are other games that can fill this hole - you are not a slave of one title. I have roughly 2 hour per day (and not every day) to play games and I never felt that one franchise should give me everything. Just take a big breathe and think about what do you want from Diablo at that point.

    1. You want it to be challenging by adding some complex environment.
    2. You want it to be H&S and to give the smooth gameplay experience (i mean that by not killing one creep for 5 minutes).
    3. You want it to be tactic game, where you have to care about positioning and usage of proper cooldowns in proper times. (this is completely opposite to what I mentioned in point 2)
    4. You don;t want it to be simple gear and damage check, you want from it complexity.

    You want from this game to be Chess, MMORPG (in raids way), H&S and adventure game.

    What I want from Diablo is what it was years before D3 - grind, smashing, beating. you can call this "shallow" but I call this entertaining.

    EDIT: Oh yeah, and Crushing Blow was a part of D2 Experience as well. Why shouldn't be a part of D3?
    Posted in: Diablo III General Discussion
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Adding damage resistance to Greater Rifts would nerf the Furnace damage by reducing the fire damage it can do and still let players have fun with it on casual-layer (the normal rifts, bountie, scenario).

    Changing builds is not tactic, it's just freedom of how you slice through the mobs. This has nothing to do with the tactics but is more like added to add flexibility when you acquire new, game-changing gear.

    "Here most players getting to Grift ~40 solo without using any flawed or exploited mechanics basically have end gear equipment, now tell me how can they gear up even more? oh right... they can't. They will eventually get the legendary gems but since that's not yet been introduced we can safely say that gear will stay as it is."

    You just supported my point of view. People with current gear - that is not even near the gear that will be fully available when 2.1 is alive - are able to do 40-50-100 GR. Now imagine what will those people do with fully geared / gemed characters? Remember the "oh Barb is done in RoS" whining? I do. People were wining about it until the found out the Leap Barb. Suddenly barbarian was "ok" and even "overpowered".

    "HP scaling of monsters/dmg resistance is plain boring because you just stand still and bash monsters until they die, if you are lucky enough you go to the next Grift lvl and repeat the process"

    If bashing monsters until they die is boring for you, don't play diablo. Didn't want to bring that to the table but diablo was always about grinding stuff until your eyes bleed.

    Edit: You skipped the Krip part pretty well. But that should point out how this game works. One people say something is impossible and other people makes this possible.
    Posted in: Diablo III General Discussion
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    But this is the nature of this game. Some people will die oneshotted by trash in GR30 some in GR50 and some will achieve GR100. You can never say that there is a level of the GR that somebody will not reach. You know you can't. You can be like almost sure, but there are people who does impossible possible. When I reached the inferno before all the nerf-hammers I though going outside the A2 was impossible. The wisps were killing me with ONE hit. I was angry and frustrated and when I was whining around a guy named Kripp and his friend named Krippi beat the A4, on inferno (pre nerfs), without skipping acts and without using Tyrael glitches... on HARDCORE.I don't know if you were playing Diablo those days, but the inferno was like hitting a truck on a highway while driving a bike. He was the only one to do it. That can say a lot, does it not?

    And if those levels are infinite then yeah at some point it will be technically impossible to complete. I think at some point game will crash because of the numbers. But hey, who cares - the challenge is to beat the most levels possible and it's not based on your skill but time put in the game and gear acquired. That was the core experience of the Diablo franchise. It's not about the personal skill (ofcourse it means something) but time put into it.

    Casuals will not have chance to compete with other people who devotes their time to play the game 24/7. That is not going to change if they add "environmental hazards" instead of scaling the HP - people who will not devote the time will not go deep enough.
    Posted in: Diablo III General Discussion
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from PaulAcid
    Quote from silvach

    All you people want to make GR like raids in mmorpg or something like that, tell me one thing - why? You want complex game with a lot of environmental hazards and other traps/stuff etc. you can play a different game. The problem with Diablo is that adding complex tactics and strategy to this game will BRAKE this game nature - slashing through thousands of creeps with smile on your face. That is Diablo. Please don't try to make this game something it is not.

    cheers!

    I haven't seen any suggestions but one odd post that mentions making them anything like an MMO. There is nothing in this thread that suggests anything not like Diablo. You're saying environmental effects like Belial's rain are not Diablo? Preposterous.

    Slashing through thousands of creeps with a smile on your face does not work in an infinite-difficulty scenario. You will reach one of two points with an infinite(or pseudo-infinite) rift. Either you reach a point that we have now, where you get one-shot if you get hit, and you either exploit some bad game mechanics or attack a single white for several minutes. Or you reach a point where the game gets very difficult and staying alive is a measure of mobility, positioning and awareness (The increased elites + Environmental dangers could create an environment like this I believe). Both of those are not "Slashing through thousands of creeps with a smile on your face", because that implies a lack of difficulty, which does not mesh with scaling rifts.

    If you are not able to "slash through the creeps" at some point and you need to position / spend more than 5 minutes to kill a white mob, then it means you should not be there. You need to gear up and try again.

    I bet that when some people bought the RoS they were like "This is ridiculous, those mobs on Torment difficulty are taking weeks to kill". Did that mean that we should change the mechanics or that they should gear up?
    Maybe every player starting new character should select Torment difficulty and game should be challenging only by adding some traps and stuff?

    If you can't beat it normally, you should not be there, go back and gear up or bring some friends.
    Don't try to blame game for lack of gear and luck. And you can say thing like "it's impossible to kill 10^31 HP mobs", but believe me, while you do it other people that don't complain all the time gear up and soon they will post some videos of "speedruning T100 GR in 2 minutes". I bet there were people like you saying that T6 Rifts are impossible and should not be scaled like this. And now.. you can find a lot of youtube movies with people running T6 under 5 minutes.

    I'm just saying that making the game more complex in the "tactic and strategic" way will kill the game's nature.

    BTT

    They should add damage resistance, elite status on trash in GR and the problem of EP, Rimeheart and Furnace will be solved. Easy.
    Posted in: Diablo III General Discussion
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from erav2000
    that's plain and simple stupid... what is the difference between a mob that has 999 999 999 999 HP and a mob that has 1 000 000 hp and 97% dmg resistance? on both cases you'd be killing them half a day.

    The problem is the GRifts aren't challenging apart for hp scaling nor fun for that matter, there should be some random factor like enviromental hazards or something more imaginative than infinite hp mobs - this doesn't make the game fun, it just makes it tedious and repettitive

    Damage resistance would negate the need of changing skills based on HP of the mob as well as the items like furnace. And this is Diablo, did you ever played this franchise before? They will not add "deadly environment hazards" and "traps" and other kind of rpg stuff - this game is about doing the most damage you can in shortest time possible. Period.

    I have nothing against escalating the HP / Damage of monsters, I just say what is the solution to not-nerfing the legendary funbringers (rim and furnace) or skills that are fine as they are.

    All you people want to make GR like raids in mmorpg or something like that, tell me one thing - why? You want complex game with a lot of environmental hazards and other traps/stuff etc. you can play a different game. The problem with Diablo is that adding complex tactics and strategy to this game will BRAKE this game nature - slashing through thousands of creeps with smile on your face. That is Diablo. Please don't try to make this game something it is not.

    cheers!
    Posted in: Diablo III General Discussion
  • posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from INVIS

    Hi, it's INVIS here

    I would like to show a video of me clearing Tier 100 Rift on the PTR without what a lot of people assume is absolutely needed: Furnace (Gear-swap at town) & Empowered Shrine (Worship Glove). Whether I am able to do so it's not really the focus, of course if the rift is more difficult, I will die more, if the rift boss didn't summon minions, I will need to port back to town and gear swap (which is another issue in current rift system). This video is intended to demonstrate the problems we have in higher tier rift and the design flaw in some of the skill and gear combo.

    I get one shot by anything that touches me there, so it's all about position and my skill rotation. I absolutely don't think this is what BZ intend us to play higher rift. (although it's actually kind of fun for me). This is also a particular good video showing the current issue of monk skill and gear combo. I will be writing a more detail report to BZ addressing this issue. My concern is BZ tend to "delete" things that's overpower or not intended without considering the impact of the overall balance. I sincerely hope they can give some more thought about it.

    Whatever I have achieved in video will not make it to the live server, watch it with an open mind as there are still lots of changes coming. Have fun~
    http://youtu.be/01FxeT5kygo

    Spotted any other problems you feel BZ should notice and make adjustment? Feel free to report and discuss below.

    INVIS

    Shouldn't they just add the damage resistance instead of buffing the HP? Like 95-97% Damage resistance would increase the difficulty by a lot and not make the items like Furnace or skills like EP op. And they should not nerf Rimeheart - they should make so the "trash" mobs in the Greater Rifts are not "white mobs" but kind of elites just without the affixes (so the Rimeheart is still a fun in normal rifts and during bountie farmin). That would eliminate the need of nerfing one of the most fun-bringing item and resolve the problem of facesmashing Greater Rifts.

    Crushing Blow on furnace should not be changed, with increased Fire Resistance on creeps (when progressing further and further) it wouldn't make so much damage as it does now. It will be still powerful but not overpowered.

    Blizzard tries to takes the fun out of the game by nerfing items that are very, very, very rare and should be very, very, very powerful instead of repairing the game mechanics.

    Add damage resistance, make the trash creeps "elite" tagged and let people have some fun.
    Posted in: Diablo III General Discussion
  • posted a message on low level paragons joining t6 games!!!..
    Quote from macrofil

    Unity makes for a shitload of difference, and allows you to pretty much glasscannon t6. It's not in any means representable for how you perform in groupplay. Yes he is doing fine and is doing decen dmg, but this video is not showing me how he would handle groupplay with that build.

    Edit: Nevermind, can't be arsed. Lets just agree to disagree.

    Well yeah. Especially with new changes they want to put in live with newest patch (the 3000% lighting damage from dash that scales with %light damage and can crit, EP nerf) there is no point to argue about the LTK / Healing or any other monk. Monks are going to change drastically and probably other classes as well....

    Anyway, good to share some thoughts with someone intelligent enough not to insult other people every reply.
    Posted in: Diablo III General Discussion
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