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    posted a message on Endgame is boring HC isn't a challenge

    Hey man. What abouy treating this game as any other game that you paid for once and not seeing it as ongoing free service? This is tripple a standalone game as far cry, assassin creed, starcraft etc. Play through it once, twice maybe three times and move to another if you are bored with it.


    It is not wow it does not have to have end game

    Posted in: Hardcore Discussion
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    posted a message on Meta season 11

    Quote from silvachgo-next


    I think at this time META is more or less getting into zBarb / ZMonk / LON WD / Necro RGK, most of the teams I'm seeing are going with this, can't really beat the speed of the Necro killing the RG in high levels.


    I'm going definitely with WD and Necro this next season, starting possibly with Necro, Rathma's with Singularity is a pretty strong build for early push in the game, and getting high paragon fast. Tested with 800 paragon and no augments can clear a 70 easily.



    I am 900 para and Im currently farming 90grs without dying with Rhatma. It is crazy strong compared to any other class for single push

    Agreed, out of the box you get a set that can clear 70+ in 4-5 mins, with minimum tweak, and no augments?!!!! Lol, so OP. Then obviously you need to work towards Tragouls etc, Inarius, but as starters it's great.
    You need to work for trangouls only if you think it is more viable then Rhatma. I still think that Rhatma RGK potential is crazy high, however, I have to admit I never played very high GRs. It is just that having 10 mages hitting for 3,600,00M each almost twice a second with 14k int seems quite high :P
    Posted in: Diablo III General Discussion
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    posted a message on Meta season 11

    I think at this time META is more or less getting into zBarb / ZMonk / LON WD / Necro RGK, most of the teams I'm seeing are going with this, can't really beat the speed of the Necro killing the RG in high levels.


    I'm going definitely with WD and Necro this next season, starting possibly with Necro, Rathma's with Singularity is a pretty strong build for early push in the game, and getting high paragon fast. Tested with 800 paragon and no augments can clear a 70 easily.

    I am 900 para and Im currently farming 90grs without dying with Rhatma. It is crazy strong compared to any other class for single push
    Posted in: Diablo III General Discussion
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    posted a message on Meta season 11
    Quote from Nachtengo-next

    Solid Setup for Sure. But i think we might see something different. The zdps Necro is pretty strong. Building a DD around this globe output might be pretty interessting.


    Necro provides best Globe output in game, even on single target as he can produce bodies without killing anyone and turn those bodies into globes in very fast rate. He can also suck those globes in by using his primary skill so he does not have to move a lot to do it. He also does not need any special gear (besides reapers, double mages ring and gloves to produce body/sec) for that so he can equip in any survival and support gear available making sure his cooldown is top prio to CC as much as possible. His frality curse (18% HP dead) is also outstanding and he can help with heals with other auras as well.

    Posted in: Diablo III General Discussion
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    posted a message on Rhatma set nuke potential

    No.

    You say no, I say Rift Bosses on 91 goes down within 3-5 seconds. On my plvl and with unity instead of CoE
    Posted in: Necromancer
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    posted a message on Rhatma set nuke potential
    Quote from DeusOmniago-next

    Do you have a build to look at?



    Just finished lvl91 gr with plvl835.


    Take a look at my profile if you want silvach#1214 (eu)

    Posted in: Necromancer
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    posted a message on Meta season 11
    Quote from TheSleepgo-next

    Can you point me to the build that utilizes the max amount of Simulacrum that you are referring ? I'm curious if I can implement it in the current build ( posted previous ).

    I have just finished GR90 with plvl830. Died only once. I'm not even fishing just going one after another..
    Posted in: Diablo III General Discussion
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    posted a message on Meta season 11
    Quote from TheSleepgo-next

    Can you point me to the build that utilizes the max amount of Simulacrum that you are referring ? I'm curious if I can implement it in the current build ( posted previous ).



    I cannot find it, you can look at my profile https://eu.battle.net/d3/en/profile/silvach-1214/hero/95861656
    I basically make sure to have around 50% CDR for 60 seconds CD on sim and Haunted for 30 second duration on Sim. Adding blood is power, which triggers every time, makes the downtime on Sim around 20 seconds. You can change Bone Prison for Life From Death and change bone armor to devour if you want more globs. Thanks to that I keep using Sim all the time (not only saving for elites) and can use CoE or Unity.

    Posted in: Diablo III General Discussion
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    posted a message on Meta season 11
    Quote from TheSleepgo-next

    Quote from silvachgo-next

    I already wrote that in another topic on this forum, but I'm amazed how people think necro trang/corpse is the only viable boss killer. At my rather low level (p818) rhatma mages does 1,000,00M dmg (per mage) without CoE. With Tasker they attack really fast. My last GR87 boss dropped within 2-3 seconds. I don't know what the dmg would look like with CoE and some buffs from part (i.e WD) but most likely it would rape everything around.


    With someone producing health globes Rhatma can keep 10 mages at max resource spawn constant, with 30 seconds of max dps and 15-20 seconds downtime (that is better than 5 seconds spam on Land of Death and also useful on any pack).


    Just my 2 cents.


    You are reffering to this I think: http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-100?page=6

    @Nachten, it's not squishy at all, the pets do all the work.
    It is one of the variations of the build. I wouldn't call it proper as it does not utilize the power that comes from Simulacrum properly. This build have it for 15 seconds, with around 45 seconds downtime. That is way more than optimized build for utilizing Simal Max Essence.
    Posted in: Diablo III General Discussion
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    posted a message on Meta season 11
    Quote from Nachtengo-next

    I played around with the rathmas build a bit but found it pretty squishy. The problems will be the globes at the boss i think.

    For boss you basically need to get to 1 full resource. You keep 1 before he spawns, then spawn 4 mages with full resource (620 resource, 3% dmg more on each mage spawned per each resource point). so you need approx 3 more globes and few hits to spawn another 4 mages. Necro itself is great globe producer so you can have necro support? (Siphon to sink all globes within 40y, spam Mages that produces body on death (or when replaced by new mages), 20% from each body to create glob, have Golem to spawn body every second as well and consume all bodies with Devour 60y range).
    Posted in: Diablo III General Discussion
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    posted a message on Meta season 11

    I already wrote that in another topic on this forum, but I'm amazed how people think necro trang/corpse is the only viable boss killer. At my rather low level (p818) rhatma mages does 1,000,00M dmg (per mage) without CoE. With Tasker they attack really fast. My last GR87 boss dropped within 2-3 seconds. I don't know what the dmg would look like with CoE and some buffs from part (i.e WD) but most likely it would rape everything around.


    With someone producing health globes Rhatma can keep 10 mages at max resource spawn constant, with 30 seconds of max dps and 15-20 seconds downtime (that is better than 5 seconds spam on Land of Death and also useful on any pack).


    Just my 2 cents.

    Posted in: Diablo III General Discussion
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    posted a message on Rhatma set nuke potential

    I have to say that I'm pretty happy with all the Inarius set cry-baby-posts on blizz forums. Those people, in vast majority, underestimate other sets and make them look bad, which most likely will result in another buff to pest, rathma and trangouls.


    I used Inarius to level up my gems and to find my gear for Rhatma set, I never invested in Inarius because I somehow knew this miranea proc is not intended and will be fixed. When I collected the Rhatma I was trying to learn the glassy-type Necro build, where you have to care about every single mark on the floor :) I was pushing 80 with my plvl700 on Rhatma. And then suddenly Blizz decided to buff it.. and now my plvl818 is able to clear gr87 with 4 minutes left. I assume to hit lvl 90gr within this week and proceed further. The damage on rhatma is insane and I wonder why it is not used as Boss Killer in 4m groups. Without CoE single mage dmg gets to 1,200,00M on plvl818. Multiply this by 10 and tasker speed buff. This kind of damage is available for 30 seconds followed by 15 -20 seconds downtime. I keep scratching my head why it is not used by 4m... Even in the downtime phase the dmg gets as high as to 600,00M per mage.


    But yeah, let the people complain, I will gladly take more buffs :)

    Posted in: Necromancer
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    posted a message on Hotfix Going Live Tomorrow, Inarius Nerf, Rathma's Buff, Exploits Stopped

    Btw. If they did admit that proc rate on miranea when using inarius is bug, should they also ban all players that still use it? They are abusing bug right now

    Posted in: Diablo III General Discussion
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    posted a message on Necro DLC for $21.95!?!
    Quote from Mr29cMgo-next


    f you think that the Necro DLC is too expensive or can't afford it, just don't buy it. It's not like Blizzard put a gun to your head or something. It's just like everything else - you have to compare the price to the estimated non-monetary benefits you gain from the purchase and then decide whether you find it worth the money.


    P.S. And if you want to complain about your country getting an unfair price... I've found that the average monthly salary in Australia is like 6000-7000$ - the DLC costs you like 0,3% an average monthly income. In my country the average salary is about 4500 of our currency - about 1100 euro per month. To compare, people in richer countries like France or Germany earn on average about 2500-3000 euro per month. And guess what, my country got exactly the same price as they did.


    In France or Germany, the DLC costs about 0,6% of their average monthly income - which, by the way, is still comparatively more than (2x more to be exact) than it does in Australia - whereas in my country we have to pay about 1,36% of our average salary for it (that's like 4,5 times more than in Australia). So, next time you want to complain that your country got shafted on exchange rates, check some data first - because from what I see, your country still has it considerably cheaper than ever the richer countries from EU.



    You're right Australia is still the lucky country compare to Europe...with all the Terrorist going on!

    Dont even want to compare prices and exchange rate. All Im saying is $22 for a single char is abit much.

    Try to calculate this like this - how much do you pay for blockbuster movie in cinema? Or how much do you pay for a six-pack of beer? paying 22 for something that will give you at least few hours and possibly hundreds of hours of fun is not much.
    If you are young and still go to school, you can always wash someone's car or catch some 1 day weekend work - it should be more than enough
    Posted in: Necromancer
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    posted a message on The Application encountered an unexpected error

    Guys this is not official blizz forum..

    Posted in: Technical Support
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