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    posted a message on Reminiscent Recruiting More 95+ Greater Rift Players In Group, 65/65 of us At Min 95+

    I'm interested in joining, but risk bringing down your perfect record (which I admire, and understand if you don't want to lose the excellent recruiting slogan you've got going). I didn't really play season 5-6, so I've not done 97-109.


    However, I was a top 100 WD in season 2, and a top 100 DH in season 3. I wanted to play barb in season 4 and they got famously screwed, so I lost interest for a while. I jumped into 6 to get my stash space, and have been testing on the PTR for season 7 - currently I'm the 26th ranked WD (woohoo PTR ranks...). This is an 83 solo, with no augments and only ~650 paragon, so at the risk of looking lazy... I don't think it's worth pushing too much more on PTR.


    At any rate, let me know if you'd be willing to take me on for the start of season 7, as I'd love to have a regular group to play the whole season with.

    Posted in: Clans [NA] [PC]
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    posted a message on Sons of Sanctuary (SoS) #3 World Season 2 want YOU for Season 3!

    App'd. Send me a friend request and stuff - would love to push some higher grifts in addition to pushing solo. Broodax#1163

    Posted in: Clans [NA] [PC]
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    posted a message on The "help me" thread - Post here your build/gear questions.


    For Nats, of course, do you suppose I should just roll for 5% chance to freeze on this bad boy? Or is that not really worth anything and I should get the extra 30 dex?

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Natalya in 2-player: Tier 63 (Rank 3 EU) + close Tier 64 runs and some commentary

    FWIW - when you do get to a write-up, I think the mechanics of Strafe and how it interacts with Nats is going to require a lot of explanation. I see a ton of questions in chat on battle.net about how much CDR is needed, and they are usually responded to by uninformed answers about needing very high CDR and no relation to attack speed at all. I don't think the community really gets it.


    I have a rudimentary understanding, and I know that it feels really good to have 1.88 aps and 46% CDR, but I don't know exactly why. I know I'm casting RoV-Ef-Ef-Ef-RoV, but I don't know how many ticks of Strafe are happening, etc. Here are some questions I think might need to be answered (and clearly, you've no responsibility to do so, but if you're doing the write up it can't hurt to ask for explicit clarification, since it seems you understand this rather well off the bat).


    - When/how is the cooldown of RoV reduced? - i.e. at certain ticks of strafe, by how much per tick or per cast of Focus, etc.

    - Is this affected by RCR?

    - What are the IAS breakpoints for Strafe?

    - Is there any way to reliably tell how many ticks of Strafe one is casting? It seems that after a while you get a feel for what works, but it would be useful to do it in a vacuum to train yourself first.

    - How do each of those impact RoV cooldown reduction?

    - Is adding IAS past a breakpoint actually a dps reduction through hatred starvation? Some calculators seem to think it is.

    - Is there another magical breakpoint of IAS/CDR past 2.2%/46% that leeds to massive increase in efficiency and damage?

    - Or, is everything past that very dependent on Gogok procs/uptime, hatred needs, etc?


    Again - just thoughts here, and I apologize if I've missed some of this in the tons that has already been written about Nats, but to this point I've seen pretty un-documented and un-clear discussion of everything past that very first breakpoint.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.2] Everything you need to know about UE & M6 Optimization + Spreadsheet

    So I think I've parsed what you meant about bows, but let me state it to make sure I have it right.


    There is a not-insignificant benefit to 2H-Xbows, i.e. all of your "passive" hatred is spent better by these, so the more you're getting from globes, templar, etc., the better a 2H-Xbow is going to be. However, that's the only benefit it has - if you don't have globes or a templar, they are exactly equal.


    So, given two bows with no specials and equal rolls, 2H-Xbow still wins. Because of this if someone's starting or hasn't had a great drop, you should still craft the hell out of Arcane Barbs (or in my case, start doing so at P400, because the pattern finally dropped).


    But, 1H-Xbows and Bows have better specials available than 2H-Xbows, especially Calamity and Balefire. So, if you have one of these with near equal rolls to your 2H alternative, the bow with the good special will outweigh whatever benefit you might get from hatred efficiency. Additionally there's some benefit to the faster animations.


    What I think most of us are wondering is, well... how much? That is, I've got a 2H-Xbow that has awesome rolls, and then a crappy Calamity drops, what should I do? You've stated you think the rolls on the 1H-xbow need to be 5% better... but that seems in conflict with the priority list you have. From that list I'd assume even with equal rolls, a Calamity or Balefire should win, and perhaps even if they're a bit worse. I'm gonna start playing with the spreadsheet and see if I can answer some of this.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How much is the third gem (Iceblink) worth?

    What's the third gem worth for UE Multi-shot Fire? The value of Iceblink is pretty unclear to me. I happen to have a great Hellfire that is currently rolled to near max crit damage (also has 20% fire, 10% CC), and I'm trying to decide if a socket is worth it.


    The 10% crit from Iceblink is clearly worth less than 100% CD, and while the chill from Evasive Fire is nice, I can just use Entangling Shot instead.


    Aside: I feel like this warrants its own thread anyway, as it seems pretty janky to me to use Iceblink just because we need a slow applied. I know folks swap this out for BotP or Taeguk in groups too, and I suppose both of those probably beat the CD just on raw numbers, so maybe that answers my question?

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on A big thank you to Invis!!
    I'm a pretty new monk, having played only back before MP, Paragon, etc. and having just recently come back. I have to say just the ability to use Bell regularly makes this so much more fun to play than cookie cutter, and without any gear/gold, I can't afford to try any of the fancy builds. But with just entry-level gear this makes MP3-5 super fun.

    Any tips on play with it? I do find that I can end up being squishy, since I'm essentially replacing serenity with Bell, and Near Death Experience with Combo-strike, but damn it's fun to just one-shot an entire group of mobs instead of waiting around for cyclone to kick in, etc.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Stat stacking
    Why is attack speed not good? Is there confirmation somewhere that skill damage is based on weapon damage, not weapon dps?
    Posted in: Witch Doctor: The Mbwiru Eikura
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