Tl;DR - I agree it needs more to do at the end - after it is fixed. People need to stop expecting it to satisfy everyone. It isn't WoW, stop asking for endgame. People need to learn something about game development before they start demanding more game.
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Wow, this thread is just retarded.
(1) OP has 1 post - this one. Even *if* the ideas were good, this would give me pause.
(2) Some "endgame" perks would be cool. Once the game works right as it was sold. Not for the whole *maybe* 4% of people who can beat Inferno.
D2 was no better at "endgame" - it is the genre, not the game itself. Titan Quest and Torchlight were incredible too - and yet, endgame was the same. And sure they could change the formula - they made it - but seriously, the people who don't like the game style will not stay regardless of the changes.
And yes, I know the idea of "D2 was like this, it is OK" is flawed.I am not saying some improvements here are *not* needed - just that they aren't needed now.
(3) Maybe play PvP to win, and take pride in your skill, and not for the need to rub peoples faces in it?
(4) Drez - damn, you either have no clue what the Diablo series is, or have clouded memories of your time playing it. You spend hours farming items because that is the game. PvP serves a purpose - testing your skill. If your only interest in PvP is your e-peen, you should play "Counseling: The Game".
I don't disagree about carrots post-60. It is a critical piece of psychology in games. But you can never add enough carrots, and a month (or 2, or 3) from now, Kripp or someone would still be here posting this - instead of accepting that the game as developed isn't for them.
(5) Frozenkex - he made the video because he wants money. He still plays because he wants money. As soon as a new cash-cow arrives, he will go make videos of that - for the money. If his comments help improve the game, it would be nice. But I seriously doubt he will be here when any of them get implemented.
They will have to do what ARPG's have to do - farm for better items. After a content update or 2 I am certain we will see more things to do once Inferno and drop rates and item qualities get better tuned.
(6) GreenFlubber - So let me get this straight - you have a ton of money, nothing to spend it on, and wan't to rush a char to 60 and have the best gear when you get there, without farming/gathering it yourself - but won't spend the money on gear either?
This is a gear game, based around farming and gathering the best gear you can find. It is *more* diverse because you can use different builds be retuning the stats you stack on your gear. D2's diversity was shit - you had a ton of "clicks" in the tree, usually balanced around 1 ability, and the diversity was "oh, let's have all the same clicks, but a different target" skill. Beyond that, once you had BiS gear, you could faceroll content with no talents at all. D3 may get there, but only for a very small % of players in the near future.
Besides which, your sig just makes you look like a douche.
(7) ElKapitan - every game has an end. And it depends entirely on the player. People who rush content always get there first. WoW has a crap-ton of content, but 30 days after every ExPac or content release, some tiny % of the population are on the forums, bitching about not enough content. Too many of you misunderstand the type of game you are playing, and the content pipline behind it.
(8) PvP ranks based on matches played would be cool, Champion levels would be cool. Exposing wins/losses would not, they want it to be fun, not a pissing contest. Ladders and ranks like that would reduce the number of people pvping, because people that aren't good won't be inclined to do it with jackasses criticizing them for not being the best with the best gear. This system allows everyone to play, get matched against equal players (by level/gear/skill), and have a *chance* at winning everytime. The elitists who think PvP is terrible unless it has the chance of teabagging your opponents need to move along.
(9) Fuleira - why does everyone relate the comments by a tiny % of the game community with "mass exodus". Being extremely generous, the vocally negative number of people in *this* community is maybe .25%, and across the top 10 game communities, I'm betting no more than 1%. There*will* be many people who leave - the game isn't for everybody, and D2 didn't have close to 7 million payers - maybe across it's lifetime, but certainly nowehere close during launch to a couple years after. Many bought it to try it out, many won't get what they want, or expect. That is how games work, and no changes made by Blizzard will fix this. Maybe for a few here or there, butultimately, those people will leave regardless - because IT ISN'T THEIR GAME.
(10) Soujiro89 - your entire post condenses down to - I don't like this game, please change it to what I want.
- the content is all repetitive. You don't get a new game with each new difficulty. That is the genre. Sucks you expected different, but it is something you won't get outside ExPacs with new Acts.
- That is *exactly* the reward. The genre is about farming for the best gear. Again, that is typical for the genre.
- The gearchecking is actualy new for Diablo. before, you finished Hell facerolling with mediocre gear, then farmed THE SAME bosses ad nauseum until you had the best gear. Then did it again with a new class.
- you don't understand the concept of skill, outside what you want it to be to make you feel skilled. Understanding the interworkings of your gear/skills/tactics is critical to succeeding in Inferno, gearcheck or not.
- AH prices - those are on the players, not Blizzard. You clearly have no clue how negatively it would effect the economy if Blizzard put there foot in and started massaging prices and values.
- I agree drop rates and stats need some attention. I think the thing you are "missing" from above is getting enough good loot (even if not yours) to encourage you to keep farming. But again, no amount of tuning will make you like the game if you aren't pre-disposed to.
In the end, people need to understand a couple of very basic game development concepts. (1) No amount of content will satisfy your players, (2) content is finite and limited by how much time/money you can spend on it, and how fast your game engine/chassis is created, and (3) no game system will satify every single buyer.
(1) Some people will be faster/better/stronger than others. Some just won't like stuff. Every game has to balance content against items like longevity, non-content game systems, alternative gameplay types or systems. In D3 the primary content isn't the storyline/quest, it is the gear hunt. PvP, Inferno, HC are all plays on that concept - find the best gear you can, and defeat progressively harder content with it. I agree, some ancillary systems once 60 would be nice, to relieve the head trauma Inferno causes - and I am certain we will see it. But the D2 forums were like this 30 days in too, and it became great, and even greater with an expac.
(2) Because of 1, you have to put a lock on how much content you create for launch, and how much you dole out later via content releases and ExPacs. In regards to launch content, you have to limit how much content you plan for and advertise ahead of schedule based on how quickly you can get a game engine and testing chassis running reliably. All the content in the world won't help you if you can't test it and make it behave as intended. This plays into Q&A time, which runs in parallel to the end of development. you also have to understand the contcept of feature-freezing - the process by which a game is locked from adding new features, and focus is placed on getting what is present working and polished. This means what you got in the box may not be neough, but gets the stuff they couldn't finish or wanted to add later into the pipelin faster.
(3) Every game, new or old, derivitive or new concept, takes certain basic concepts to the table, then fleshes them out with the dialogue the develpoer has created. Things like control schemes, camera angles, etc. Anyone that has ever played a game with a truly horrid control scheme knows, some things you just don't screw with - and doing so will lose you players faster than any lack of content. Some things you can mess with to a point, and players will try it out. But some things are considered genre- or series- defining, and can only be touched withthe utmost caution, because chaning or removing them or burying them under other features will destroy the game.
Which is where I feel Diablo was at launch. They made the game as much like the previous as possible while incorporating feedback from years of people playing D2. I think they failed a bit in also understanding how gaming has changed in the last 12 years, though. SC2 doesn't have any farming, but WoW had tons of it - and most players hated it, which is why rep farming has had so many iterations. Famring has to have a noteable time/reward system in place, or it sucks. D3 currently gives you lots of rewards, but because of the way loot is randomized, it's more like opening an xmas present - and finding dog poop. Then doing that 12 more times, followed by your brother beating your ass (fire chains/vortex/Invuln/waller).
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Tyraen posted a message on Kripp tips @BlizzardPosted in: Diablo III General Discussion -
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Functioning posted a message on Introducing DiabloAH - Diablo 3 Auction House Companion AppHi guys,Posted in: Diablo III General Discussion
Having had some success on Reddit, D3DB, and Giantbomb, I thought I would clue my favorite Diablo Newsite in on a mobile web app I developed called DiabloAH.
Tired of Diablo 3's Auction House lacking some key features, I decided to create an app that mimics one of my favorite addons from WoW (specifically Auctioneer) optimized for mobile devices.
Because there is no API for the Auction House, it does require you to provide some specific details about an item, but, once complete, offers rich features like Comparison Stats, Bid/Buyout Suggestions, and Market Research (a neat feature that compares your item against all other successful sales to determine it's worth).
Today, DiabloAH is much more powerful than the Excel Spreadsheet it began as and has helped me sell over 100 items and make a little under 2.1 million gold (and 4 dollars!) on the AH. And, as of this writing, is being used by hundreds of other players (little over 900).
I do want to mention that this isn't a scam or anything like that. I'm hosting the app on my own dime. It does ask for a username and password, but I don't do anything with them.
It's compatible with any web browser but optimized for the mobile experience (phones and tablets).
Please DO NOT use your BNET Account information. This app is standalone and does not connect to Blizzard's Servers.
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More details about the app (as well as screenshots) can be found on it's "About" page:
About DiabloAH
Recent updates can be found on the "Latest Updates" page:
Latest Updates
And, you are also welcome to read the reddit where I first announced the app by visiting:
Introducing DiabloAH (reddit)
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I'll gladly answer any questions you might have about the app on here as well. I make little applications like this all the time, but I generally keep them private. This is the first one I sunk a large amount of time into and I wanted to share it. Not to mention, the more users it has, the better it becomes.
Tonight, I pushed Level 7 to the servers which added some advanced features like bogus, invalid data filtering and Bid-Only Auction support. - To post a comment, please login or register a new account.
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With this, the AH provides a fantastic avenue to instead of playing RNG you can just buy the items you are looking for. The real problem here is that since you are buying items, the chances of you getting an upgrade from a drop significantly decreases. In a sense, you are stuck in a feedback loop with the AH.
I highly recommend that the OP tries out Path of Exile. It's loot system is similar enough to D3 but adds in some interesting twists. Also, it's free.
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Thanks
It is still farming, yes. But, the difference between farming for rares or legendary items and gems is the same as just picking up gold during runs: it's a consistent income, which is what I think the OP is asking for. With that said, I hate it when someone is asking for legit advice and they get mediocre answers. I've been on the OPs side of the fence many times and have gotten the same treatment.
I cannot emphasize this advice enough. You have to play an anti role when it comes to guides mostly. An example:
Guy makes guide that says [LEGENDARY ITEM] is the best DPS per 1g on the market. The price of that item is going to go up, if you have the capital you can buy the stats he specifically lists in the guide and re sell them or look at the stats he's wanting and search for rares. Items like the Immortal Kings chest are good, and as stated, you can buy equal stats or a bit less for way, way, cheaper. You just have to ask yourself what stats are useful on the legendary and search for rares.
As time goes on you will be able to find cheaper gear on the auction. As of now, you can find gear that isn't rolled perfectly for drastically reduced prices. An example of this would be looking for bracers with 5.5% crit instead of 6%, or rings at 3.5% crit instead of 4%. Items with 9% attack speed are very expensive but 8% not as much. Vile Ward was mentioned and it has the same rules. On US servers you can buy a Vile Ward with Life % instead of Vitality for a lower price. Play around with the number thresholds, you'd be surprised on what you can buy if you put in 190 strength instead of 200.
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I've gone from 5 million to 15 million just selling gems. I have recipes for Star cuts of each color and I just farm until I have no more of the crappy rares up on the AH(the ones that sell for like 25k >.>). By that time, I usually have 100-150 Flawless gems and I just use the tomes I pick up and make gems until I am out. Then I put up everything, except Flawless, on the AH. Usually takes about a day to sell everything with the occasional re-list.
Also, right now Inferno Essences are going for quite a bit. Although they are going down in price again. If you have some, I'd sell those off if you need money right now.
However, if you want to invest, the new crafting recipes in 1.0.7 might use Essences/Tears, you can start picking up Blues during your farm runes and salvaging them. It's a bit of a gamble, though. You might end up with a whole bunch of essences worth 500g a piece :|
Hope this helps! Good luck
edit:
I almost forgot, use this site for looking at prices. Helps a ton.
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It reinforces the suggestion that this forum needs a thumbs down button.
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It's a trade off. Bats gives you the mobility since they seem to ignore cast time restrictions. I find myself in a mode of "kill it before it kills me" in Inferno, so I need to do as much damage as possible given the amount of time that Voodoo is up. When I ran Dire Bats, I felt "safer" in terms of being able to run from packs and shoot off Dire Bats to burn them down. Ultimately, some champion packs cannot be kited or it seems useless to do so. With Bears, it seems I can kill more variety of champion packs than with Dire Bats.
It comes down to play style in my opinion though. I'd try Dire Bats first, see if it jives with you; then switch to Bears and see if you like it. I go back and forth between skills in different runs to see what feels best for what situation.
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