5/14/2012 5:07:31 AM
Does Cold immunity completely nullify ANY cold effects, including chill? Or just damage?Posted in: Wizard: The Ancient Repositories
5/14/2012 5:03:01 AM
Crusader: Yeah, I kinda built it around not being AP dependent, but on the other hand it's basically unused damage. The concerns about melee range are justified and that's why I'd really only use this in a co-op setting, preferably with a tank barb or something.Posted in: Wizard: The Ancient Repositories
Azuresong: I'm wondering the same damn thing. I wish they'd have provided an actual radius.
I'm looking at possibilites for swapping out Ray of Frost with Meteor or maybe Blizzard. Spammable AOE for use as an AP dump. Any specific ideas there?
5/14/2012 4:45:34 AM
GreetsPosted in: Wizard: The Ancient Repositories
I'm a Witch Doctor fanboy right now but I decided to give a Wizard build a shot.
This one is built around Spectral Blade for general damage dealing and some self healing with Healing Blades. Cold Blooded passive combined with Ice Armor [Chilling Aura] guarantees the additional chill damage on nearby enemies. Frost Nova [Bone Chill] offers additional damage as well as some limited CC. Ray of Frost [Cold Blood] serves as a general ranged attack and single-target snare. Explosive Blast [Chain Reaction] synergizes with Arcane Dynamo passive to provide some heavy close-range AOE on a Flash of Insight proc. Galvanizing Ward passive provides some additional self-heal. Teleport is pretty self-explanatory; can either be used as an escape or a closer with the damage reduce.
This build isn't heavy on self-healing, but it's built with co-op gameplay in mind. I have doubts about Inferno viability, but time will tell.
5/13/2012 3:49:46 AM
I didn't get into Diablo 2 into late last year. Way late to join the bandwagon, I still got hooked on it when my friend and I would LAN every week or so. That said, the interface and general 'feel' of the game doesn't really measure up in my opnion, despite the very solid gameplay. I've personally been too pampered by modern interface 'givens' like hotbars and such to really, really get into it. In retrospect, though, I do see quite easily why so many people got hooked and stayed with it for as long as they did (lack of a sequel notwithstanding).Posted in: Diablo III General Discussion
And as others have said, with D3 mere days away, I'm not sure I'd bother from a pure gameplay standpoint. I've quit D2, but if D3 were still a year off, I'd still be playing it. Story-wise, YouTube the cinematics and read the wiki.
5/13/2012 3:43:44 AM
I haven't done as much as I'd like because of short funding, but I did sink some cash into a 12 pack of Red Bull. I've got two friends ready to group the moment the servers are live (and accessible - RELENTLESS QUEUING AHOY!).Posted in: Diablo III General Discussion
5/13/2012 3:41:21 AM
Delete.Posted in: Diablo III General Discussion
5/13/2012 3:25:51 AM
I'm having my doubts about Inferno viability due to something you already mentioned: Poison resistant mobs. That said I'm also concerned about the lack of general CC. GotD alone (and on a six second cooldown) doesn't seem like enough. At the very least, I'd try to drop one offensive for an 'escape' ability; possibly Horrify or Spirit Walk? Personally I'd drop the toads for that, but that's my two cents.Posted in: Witch Doctor: The Mbwiru Eikura
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