5/28/2012 1:19:12 PM
The topic being that most players are stupid (Funny how I created the thread and you apparently know the topic better than me lolwut)? I believe that was established already, but sure, let's tie it in - Blizzard's statistics do not reflect the difficulty of the pre-Inferno difficulties accurately (My above calculations didn't even take into account people who played only Normal mode and quit), and it is my belief that reaching Inferno is actually extremely easy if you are dedicated. However, dedicated doesn't mean skilled at all, hence the most players are idiots part, resulting in countless whines across the board.Posted in: Wizard: The Ancient Repositories
5/28/2012 1:08:25 PM
Posted in: Wizard: The Ancient Repositories
Those statistics are REALLY misleading. It says that 1.9% of CHARACTERS unlocked Inferno. My and my roommate both have 10 characters, and both have one Inferno-unlocked one. Does that mean 10% of us unlocked Inferno, or 100%?
However, looking at their 3 characters per account statistic tilts the statistics in their favor - if everyone has 3 characters on average, and 1.9% of characters unlocked inferno, it would mean that 0.6% of the player base is in Inferno. However, this is extremely muddy stuff, and Blizzard is either willfully not giving us the real numbers, or their statisticians are idiots (Guess which one is more likely).
Basically, it is very safe to assume that the vast vast majority of the player base is playing on a very casual schedule, as evident by their character level statistic. Now let's look at their estimated sales records - http://www.maximumpc.com/article/news/diablo_iii_shatters_pc_sales_records_server_woes_postpone_real-money_auction_house_launch
6.3 million by the end of the first week is a big number, for the sake of simplicity let's assume that number went up to 6.5 by now, although chances are it's bigger... So, 6.5 million players, 3 characters per account, meaning that you have roughly 19.5 (Let's say 20 for the sake of simplicity) million characters... 80% of those are nowhere near the level range for Inferno, leaving you with 4 million characters in the 30-60 range. I'm gonna go out on a leg and say that the remaining 20 million characters have a Gaussian distribution of levels, but don't quote me on that one. With some rough calculations, you get that about 8% of those characters are level 60, or 1.6 million. Bring back the "3 characters per account" statistic and you get roughly 530k players with level 60 characters, which very roughly matches the 0.6% statistic for players. Note that I'm operating on preposterous assumptions and some very fishy guessing, but the point I want to illustrate is this - the statistic that Blizzard is not telling us is the play-time. You can safely assume that anyone who is progressing through Inferno at this point has put in on average 100 hours into the game by now. How many players with 100 hours of play time have reached Inferno, that's what I want to know.
In conclusion, I believe that the gigantic margin of players that simply aren't trying to reach Inferno is clouding the actual Inferno statistic, and that the number of people that reached it AMONG DEDICATED PLAYERS isn't that small at all.
5/28/2012 12:16:03 PM
So the class isn't broken, most players are just idiots. How surprising.Posted in: Wizard: The Ancient Repositories
5/26/2012 3:37:14 PM
Posted in: Wizard: The Ancient RepositoriesQuote from chaosluxQuote from ChodaBlizzard (increased damage)
Just a slight nitpicking but...which rune is that exactly?
Blizzard runes are basically: Longer Snare, Freeze Proc, Reduced Cost, Bigger AoE and Longer Duration.
210% over 6 second is the exact same amount of damage as 280% over 8 seconds.
Sorry, I meant Longer Duration, although I've switched that in favor of increased area since.
5/25/2012 11:08:55 AM
Posted in: Wizard: The Ancient RepositoriesQuote from LetemburnQuote from KaelleriaUnless of course you're in Hell or Inferno, at which point it's not possible to never get hit...
False. If you play a wizard correctly the only thing that should hit you in inferno are elites with mortars, and of course if you manage to back yourself into a corner you're screwed. Even if you are getting hit alot in inferno, a shield won't help you much at all.
Wrong, mortar is one of the skills that should NEVER EVER hit you. The thing that WILL hit you regardless of what you do are Fast mobs, worms burrowing from underneath you in caves and enemies such as Heralds of Pestilence in Act III.
5/25/2012 11:04:48 AM
I play with a group, a barbarian and a demon hunter (Finished Act II just last night), so I suppose my input is devalued for solo play, but either way...Posted in: Wizard: The Ancient Repositories
With our current team setup, I run with magic missile (seeker) and Blizzard (increased damage) as my two primary skills. This is accompanied by venom Hydra, force weapon, diamond skin and teleport (fracture). There is no Force Armor, I sit at 33k HP, about 23k damage with Force Weapon.
I played solo until the sewer area, and what I've found was that the first fight against the snakes at the Beliela balcony completely devastated me until I've switched Force Weapon to Mirror Images (Multiply), at which point that entire section was a relative pushover. Champions and Bosses are a tough nut to crack depending on suffixes... Fast / Vortex will pretty much completely destroy me, everything else is manageable.
I believe that Force Armor is not too viable until Act 3 / 4 gear levels, where one can actually survive a hit, afterwards it could be a big asset. It really depends on playstyle and who you play with.
5/23/2012 11:16:52 AM
Well, you know, until today, you could have made this Wizard build that depended on low vitality. It added a lot of diversity and a very risky gameplay, but then stupid people bitched.Posted in: Diablo III General Discussion
5/21/2012 2:33:18 PM
According to a friend there was a blue post with the list of player names that finished the various difficulties first in europe. I however could not find no such post... Did anyone else see it or is my leg being pulled?Posted in: Diablo III General Discussion
5/18/2012 3:40:22 PM
Posted in: Diablo III General DiscussionQuote from ZeraAs I posted on the official forums. Might have been in a more diplomatic way but this is bullshit. Everyone thats going for world firsts is playing 4 player for a reason. Mobs don't scale damage and their hp doesn't increase compared to havign 4 times the dps. Also skill combos work in ur favor
I am perfectly aware of this, and Blizz is aware of this, but I am saying how it happened. I finished Act II in the meantime, half of it alone, the other half with 3 others, I still stand to my statement.
5/18/2012 12:19:04 PM
(Repost from official forum: http://eu.battle.net...opic/4309851121)Posted in: Diablo III General Discussion
Hoping to get some more feedback on this here, so here goes:
Is this behavior intended?
I'm gonna go into a bit of detail about our group just to make sure that all the bases are covered and we can skip over the obvious skill / gear counter-arguments.
Our setup was:
Wizard (15k health & 8k Damage in normal gear, 13k & 4.5k in 100% magic find gear)
Barbarian (25k health & 4.8k Damage in normal gear, 16k health & 3.7k damage in 100% magic find, dual wield)
Demon Hunter (20k health & 7k Damage in normal gear, 15k health & 5k damage in 100% magic find)
Monk (19k health & 4k Damage in normal gear, 12k health & 2.8k Damage in 160% magic find gear)
We breezed through nightmare, and most of act I on hell. However we hit a roadblock in act II - bosses and champions did insane damage, were taking forever to die, normal mobs would kill me (wizard) if I didn't have diamon skin ready... No matter what skill combo we'd use, we'd get similar results... Progress was slow and on tougher packs mostly consisted of just reviving until they eventually die. Note that story boss encounters were all easy, we were having issues only with the random spawns.
Now, fast forward a few hours and as we split up, one of us has the idea to try and solo... finding out to our astonishment 3 minutes later that we completely owned all the packs, mobs, everything. I one-shot normal mobs in my magic find gear, I simply facerolled through everything for 20 minutes.
So, is this behavior intended, or is this a sort of scaling issue?
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