The issue is if the extra stats from a ring slot can bump you up another MP level. If so, then it is worth using another ring over Hellfire. Still, Hellfire can still roll decent stats, so for most people it's still better to wear, despite not being as big of an exp boost anymore.
Just for fun, I crafted about about 10 of the Int Shoulders, and actually got one better than the Vile Ward I was using. The extra int was equal to about 1k dps boost, with similar mitigation and 70 extra vit. Plus it looks a lot better, IMHO. Since it costs 75k for each craft, plus 10 Tomes of Secret, I figure my shoulders cost me a little under 1 mil for the 10 crafts. That is worth it to me, and makes me happy.
- 2/13/2013 7:01:23 PM Posted in: Wizard: The Ancient Repositories
2/11/2013 4:20:35 PM
This is basically a "help me gear!" thread, but my first question is what is the recommended dps and EHP for mp2? What about life steal, and when does extra dps to fuel LS trump EHP?Posted in: Wizard: The Ancient Repositories
is me, and I won't change to CM gear/spec for a couple days so it should stay on my archon gear.
Basically, I can breeze though mp1, and with the changes to exp (not to mention extra loot and keys) I want to graduate to mp2. I've tried a few runs with my current gear, and its doable, just not quite the mindless cakewalk of mp1. For gear upgrades, I have about 20m, although that could go up soon. Not to mention that I have stashed a huge pile of crafting supplies if I wanted to go that route with the new recipes.
For reference, my current unbuffed paperdoll dps is 107k (with glass cannon) and EHP is ~250k (again with glass cannon) although obviously EHP goes up a huge amount in archon form.
The issue I've been running into is that I can buff my dps, but at the expense of EHP. I can survive mp2 with Archon Teleport and some fancy footwork, but I don't want to kill my defense too much. However, with my recent Mempo purchase my Life is insanely high, and I wouldn't mind losing some vit.
I already have some thoughts on what I should upgrade, but I come here because you guys always have enlightened ideas that I never would have thought of. Please, illuminate me with your shining wisdom.
2/7/2013 7:46:47 PM
Since you started this thread for anyone to post their wiz, I'm going to go ahead and hijack it rather than post a new topic.Posted in: Wizard: The Ancient Repositories
My profile (In archon gear, hopefully)
Basically, I want to be able to do mp2 by the time the patch comes out, both for the exp boost and any key farming/crafting drops. I can easily do MP1 with my gear, but I can't quite make mp2 work. Right now I have about 20m to spend on upgrades, possibly more. Any advice would be appreciated.
For my CM build, I switch out helm for stormcrow, bracers for a yellow crit & EHP, gloves for crit & speed, hellfire for crit & speed, and offhand for APoC.
Obviously, I need a better hellfire ring. The other slots I've looked at could be big dps upgrades but kill my EHP, or visa versa. Or they are just financially out of my reach atm.
2/3/2013 2:21:09 PM
While I haven't actually tested it, i'm sure diamond skin works AFTER damage reduction. After all, every monster in Inferno hits for more than 20,000 damage base, and would destroy diamond skin in one hit, making is worthless.Posted in: Wizard: The Ancient Repositories
My thoughts on hp vs all resist (or armor, which gets a bigger boost from energy armor). Higher damage reduction makes your LoH and Life Steal work better, while pure hp only lets you last longer. Once you have enough hp to take a couple hits while diamond skin refreshes, armor/resist is the better method to increase EHP assuming equal budgets. Less damage taken = less to heal through LoH/LS = you stay at full hp longer.
Of course, it is always possible for me to be wrong.
1/27/2013 2:00:20 PM
I'm going to agree with most of the advice in here and say start small. If you've been playing less than 50 hours it's hard to know what you really want.Posted in: Monk: The Inner Sanctuary
If your budget is $1,000 you can easily add $20 to the game to buy gold with. That will get you 80m to play with. You can get a very nice set of gear for 80m, and if you blow it on a bad investment? It is worth the education. Twenty out of a thousand is not very much, and it will give you a boost to your performance so you can really experience the game.
1/23/2013 3:06:46 PM
I don't do a lot of theorycrafting, so maybe I'm a little confused. The "multiplier" you are talking about is how much higher your effective DPS is over character sheet DPS, right? I was under the impression that the damage Energy Twister (and any rune variation) was not affected by attack speed, only the number of ticks and thus crits/LoH.Posted in: Wizard: The Ancient Repositories
So that would mean that boosting attack speed would greatly increase your character sheet dps, but would have no effect on the damage done by WW, creating a smaller multiplier. The opposite is true, when you reduce your attack speed, your character sheet dps goes down, but WW damage stays the same, resulting in a higher multiplier.
1/21/2013 12:11:42 AM
There is an even more fundamental issue here: Adding complexity without intuition just causes confusion.The idea of an item with a "wall of text" might seem fun to you, but to most players it would just be annoying and tedious until they found a guide online that shows them the best combinations. They would then choose one, stick it there and never look at it again. What you might consider choice is actually destroyed by how overly complicated it is.Posted in: Diablo III General Discussion
Just to illustrate my point, we can think of making another system more complicated, such as the stat system. Instead of those 4 neat self-explanatory stats, we can add extras. How about Strength, Attack power, Magic Power, Ability power, Dexterity, Agility, Dodge, Health, Vitality, Life, Vigor, Intelligence, Mana, Spirit, Wisdom, Charisma, and Luck? Then you add in secondary stats like crit, attack speed, etc. That is certainly complicated. Does it make it better? Some people might think so, but most don't want to spend hours studying and learning how to work a video game. They want to actually play.
Diablo 3 is going to have a rune-type system eventually. But there is no way it is going to be this overwhelming.
1/16/2013 4:25:34 AM
I'm right on the verge of being able to handle MP2 in archon with teleport, so with the exp changes I'm going to have to try it with both runes and see what I like.Posted in: Wizard: The Ancient Repositories
I expect that I'll stick to Teleport. As you pointed out, it really helps for stuff like molten and desecrate, especially when you get stuck by wallers or jailer or just giant mobs in your way. I also use Teleport offensively, to instantly get in range of elites that I want to take down faster with the 1 key (arcane destruction?) although I mostly only need it for the key warden.
12/10/2012 12:17:05 PM
Why do you never see Irish lawyers?Posted in: Off-Topic
They can't pass the bar.
If a threesome is with three people, and a twosome is two people, does that make me handsome?
12/6/2012 1:12:25 AM
You're looking at it the wrong way.Posted in: Theorycrafting and Analysis
Your goal should be a 10:1 ratio of Armor : All Resist.
The math does indeed show that the ratio is 10:1 in EHP effectiveness when you're already at the correct ratio, but what does that actually mean? It is a guideline for what upgrades you should look for.
If you stack all resist, and have 900 RA, but only 4000 Armor, you would actually gain more EHP by trading out some RA for some +Armor. If you have 7000 Armor and 750 RA, they are close enough that gaining either will provide an EHP boost, although armor would be more effective.
Theorycrafting is important, but it doesn't occur in a vacuum. Eventually you have to use the math to decide what upgrades your character needs. That is how you should use the 10:1 ratio.
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