Okay, let's not derail this thread by getting in a personal fight I'm not even interested in. I think the core of our posts are about the same - it's possible to survive on MP10 thanks to CMWW mechanics (that's what I said) and it might be possible to kill things on MP10 with these low budget builds (that's what has been shown) but it takes so long, like literally ages, such that it can't really be called a "working solution", let alone being used to farm MP10 (that's what you say and I totally agree).
The one and only thing that I would've liked to be seen is a nerf of one of the 4 things you need for CMWW (DS for survivability, FN for stunlock, CM for resetting the timers, IAS with a working spell for proccing CM so often). Sure, there would be a shitstorm on Blizzard, but right now the low budget players and people with an equipment worth around a few dozens million gold (yes, these people exist) will force any wizard in their group to go CMWW for high MP and/or ubers because it's such an easy mode button and their only realistic chance on getting stuff on these levels done. Therefore, in my opinion, CMWW as of now is nothing but a huge help for bypassing the gear hunt that Diablo has ever been about in the first place.
Which brings us back to the thread's title - yeah, CMWW is the only way to do high MPs unless you have godly gear. If you have godly gear and want to kill things in less than a few hours, CM (not necessarily CMWW, but CM) is mandatory - like Jaetch and maka said. However, "is CMWW the only way to high MP" (topic)? Maybe, but maybe you can also get your EHP to levels where you don't mind to be hit by enemies and you're able to kill them with Blizzard (especially once it's buffed after the patch), Disintegrate, or some similar spell that does not rely on CM procs. It will probably never be as efficient as CM(WW), but it might work once you have MP10 endgame gear.
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Jan 17, 2013Bagstone posted a message on Is cmww the only way to high mp?Posted in: Wizard: The Ancient Repositories
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Crashhh1 posted a message on New patch, major let down.Posted in: Diablo III General DiscussionQuote from Litheum
Quote from gran0ls
Well i impressed by the patch in way, that they still working on the game. I mean, right now it feels like subscription based mmo, since in about every patch blizz add some content. I wonder how long will this going.
You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations.
I strongly agree with you here. The standard for most games is to recieve continual improvement and patching/light content changes, even for games with NO commodity store and NO long term playability.
D3 is a game with heavy Real money trasaction, costs as much as 3 top quality steam games, and every content patch benefits their wallets. It's also a huge title with popularity behind it. Zero patching/content would be a bad idea for developers' money flow, as well as very cheap on their parts considering the amount of money this game has raked in from launch to now. (how many millions of copies sold multiplied by $60, and 7 months of raw RMAH transactions).
Please understand this is not some selfless improvement the company is doing on a waning game; they want you to buy RMAH items and that means upgrading things like gems and gear. Even if it weren't, it's simply standard in this day even for cheap games and non subscription games to receive some quality treatment from the devs after launch. They want you to stay around and buy an expansion and ultimately buy more RMAH items.
Obviously the company is a business, and they want to make money, but please don't treat them like a charity company who grinds away their free time thanklessly to improve the game for the users. -
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Litheum posted a message on New patch, major let down.Posted in: Diablo III General DiscussionQuote from gran0ls
Well i impressed by the patch in way, that they still working on the game. I mean, right now it feels like subscription based mmo, since in about every patch blizz add some content. I wonder how long will this going.
You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations. -
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DisposableHeero posted a message on Loot in 1.05 ; Affixes on items will now roll their level based on the level of the monster killedThere is a whole other side to this actually. If affix strength rolls based on monster level, what happens to the items that only went to ilvl 62 before, but can now apparently roll ilvl 63 affixesPosted in: Diablo III General Discussion
For reference:
Rings
Amulets
Wizard Hats
Spirit Stones
Voodoo Masks
Cloaks
Mighty Belts
Sources
Mojos
Quivers
For example, the following item could not exist previously:
head
300 Intelligence
200 Vitality
80 Resist All
10 Arcane Power on Crit
6% Crit
Socket
Arcane Power on Crit can't exist on helms other than wizard hats and ilvl 62 items can't get 70-80 resist all, 300 int, 200 vitality, or 6% crit because all of those require level 63 affixes, so the proposed item above, which is better than BiS for a CM wizard, might exist in 1.0.5 where it couldn't in 1.0.4.
Also, be aware that items are rolling affixes "based on" monster level, rather than at monster level. Assuming they had a range of plus or minus 2 from monster level then ilvl 61 mobs would drop loot with affixes ranging from ilvl 59 to ilvl 63, while act 3 inferno mobs would drop loot with affixes ranging from ilvl 61 to 63. Which means loot would be slightly stronger in acts 2 and 3, but you could still get BiS loot from act 1 if you were lucky, the same way it is now.
Either that or every item in act 3 essentially just became ilvl 63.
Remember also that item level still affects base armor and damage values, block values, bonus damage on sources and mojos attack speed ranges on quivers, and such as those are not affixes they are parts of the base item. -
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Xareas00 posted a message on TryHard: Wizard Inferno Guide - Not a Text Guide!Yet another Cookie Cutter glass canon kiting build. This are the types of builds/posts that bring the level of players into a downward spiral. It is not useful for a wizard starting out/ without endless supplies of cash. Also builds utilizing force armor + teleport have FAR more survivability without sacrificing much dmg especially when coupled with high crit with AP on crit.Posted in: Wizard: The Ancient Repositories
I'm annoyed why Diablofans would post this on the main page, especially when it causes other players to use these kinds of builds in a group setting and simply make it more difficult for those around them without being useful. -
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ArcaneWeapon posted a message on Who did we even save from the Spider Queen?Posted in: Diablo III General DiscussionQuote from Cracked
Quote from ArcaneWeapon
Yes, she's the mystic. She's still around because she might be added in in an expansion. Considering she was removed pretty late it would have been a LOT of work to completely remove her.
Stop complaining to just complain as your complaints make no sense. How does it damage the story that she's only around for a short period. She plays her role (stealing the staff) and that's that. There's nothing"incomplete" about her at all.
Wait what. She stands there, tells you to try finding the staff she found that you may pass the Khazra (which ultimately makes no sense either? just kill the smegs) and she doesn't go back into New Tristam, she doesn't die, she just .. disappears? How is that for finished?
And all those stranded vendors you find come back with you to town and don't just stay behind in the monster infested wastelands you journey through right?
Just because she shows up she HAS to be present in the rest of the story? You are aware of how many characters are only present for a brief time in this and pretty much ANY story right?
Here, how's this. Try pretending she DIDN'T exist. Does the story get better?
(The answer is no btw.)
Also, you don't give the staff to the khazra, they freak out when they see you have it and charge out to kill you. Pay attention to the damn story if you're going to try and complain about it. -
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Pyrrhic posted a message on Adria more powerful than we know? (Spoilers)"Corruption has the strength of deceit, but innocence holds the power of purity." - Adria, DiabloPosted in: Lore & Storyline
Is Adria just a 'cultist' or corrupted mortal, or is she something more than that?
I'm skeptical that they were planning it way back then, but the townsfolk in D1 cast her as a super duper magic user, or something not human.
Why don't that old crone do something for a change? Sure, sure, she's got stuff, but you listen to me - she's unnatural! She doesn't eat or drink, and you can't trust somebody that desn't drink at least a little.
The witch, Adria, is an anomaly here in Tristram. She arrived shortly after the Cathedral was desecrated while most everyone else was fleeing. She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before.
Adria is wise beyond her years, but I must admit - she frightens me a little. Well, no matter. If you ever have need to trade in items of sorcery, she maintains a strangely well-stocked hut just across the river.
While I use some limited forms of magic to create the potions and elixirs I store here, Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believe her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place.
Adria truly bothers me. Sure, Cain is creepy in what he can tell you about the past, but that witch can see into your past. She always has some way to get whatever she needs, too. Adria gets her hands on more merchandise than I've seen pass through the gates of the King's Bazaar during High Festival.
Doesn't eat, drink, or sleep allegedly, able to get whatever she wants, most of the town is scared of her.. She seemed to know a lot about what was really going on too.
"No Mortal can truly understand the mind of the Demon. Never let their erratic actions confuse you, as that too may be their plan."
"There are many artifacts within the Labyrinth that hold powers beyond the comprehension of mortals. Some of these hold fantastic power that can be used by either the Light or the Darkness. Securing the Anvil from below could shift the course of the Sin War towards the Light."
"This is a place of great anguish and terror, and so serves its master well. Tread carefully or you may yourself be staying much longer than you had anticipated."
"You will become an eternal servant of the Dark Lords should you perish within this cursed domain. Enter the Chamber of Bone at your own peril."
"The Heaven Stone is very powerful, and were it any but Griswold who bid you find it, I would prevent it. He will harness its powers and its use will be for the good of us all."
So since we now know she was apparently an agent of Diablo, we can assume she was there to make sure things went according to plan. What is this plan?
From the D2:LoD instruction manual:
"And a child will cradle Terror in his breast as the heart of man falls under the shadow.
A Wanderer will pass through the ancient lands trailing chaos in his wake.
The Three Brothers will be reunited as the mortal world trembles before their might.
And so it was foretold that the Three, once reunited, would be shattered again—
And the last of them would set his sights on the holy mount. The warnings held that
Their defeat would be illusory—that the final gambit had yet to be played..."
+ + +
And now at last the storm surges forth from the southlands, and the hand of Destruction
Reaches out to undo the workings of the Ancients. The tides of Hell surge—ready to smash
Down upon the shores of the mortal world—to drown the guilty and the innocent alike.
That was from something called Prophecies of the Final Day by the way.
Druid lore excerpt:
They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, the final battle between the men of the world and the demons of the Burning Hells.
At the Túr Dúlra, the greatest of the Druid Colleges, stands the magnificent oak Glór-an-Fháidha. This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world’s last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala, demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos.
In D3 we have the Prophecy for the End of Days, which is a 'warning about Hell's ultimate invasion of our world,' and the pieces of the puzzle mentioned in it seem to be coming true. We were also supposed to learn why the Hells didn't invade 20 years ago in the game.
And at the End of Days, Wisdom shall be lost (Malthael being gone, or the mortal Tyrael's demise in X1?)
as Justice falls upon the world of men. (Obvious events of D3, or that Tyrael became aspect of Wis., leaving Justice to Nephalem)
Valor shall turn to Wrath - (Imperius raging over Hell invading, or Imperius waging war on the impudent Nephalem)
as all Hope is swallowed by Despair. (In-game events, or tied to the above, Imp's betrayal. sends Auriel into despair)
Death, at last, shall spread its wings over all -(All these lines reference angels/aspects, Malthael returns as Death?)
as all Fate lies shattered forever. (In-game event of the Hero 'shattering' the fate that Heaven lost that day, or a future event where Ithereal gets destroyed, probably by Malthael/Imperius)
So we know the culmination of this storyline, which they have claimed will get resolved in D3, is this final battle/ultimate invasion of Sanctuary by Hell. Something that has been prophecized for centuries and something that the Evils themselves seem to know all about.
I think Diablo/Evils knew what would happen in D3 as well, I forget what he says exactly but why would he send Adria away to be used later if he, and the angels, were sure he would succeed in the attack on Heaven, since it was kind of 'written in stone' on the Scroll of Fate?
My answer, he wouldn't, he knew he would be stopped, in fact, he and Belial/Azmodan wanted to be stopped. Ever look at the various forums and see all the complaints about 'beLIEal more like beFAILal amirite?? lol y is azodon tellin me where he attack??? teh gaem say he the gr8est general. y iz diab0 tellin me bout his hell gaets????' They were leading you along to do exactly what they wanted you to do.
Sidebar: The Prime Evil, supposedly Diablo in the game. The following is said by Tyrael while on the quest, Prime Evil.
Player:
What do you speak of when you say the Prime Evil?
Tyrael:
It is the sum total of all seven Evils housed within one body. There is an ancient legend, known only to a few, of the great Dragon, Tathamet, who was the original embodiment of evil.
The legend says that he was ripped apart during an epic battle with Anu, and that the Burning Hells are composed of his remains.
Player:
Who is Anu?
Tyrael:
Just as Tathamet was the ultimate evil, Anu was the ultimate good. It is said by some that the Crystal Arch is all that remains of this great warrior.
Player:
Then Diablo seeks to become the Dragon once again?
Tyrael:
In a manner of speaking, yes.
So, either one Nephalem can be more powerful than what is basically one of the (accidental) creator gods of the entire universe, or Diablo was merely supercharged with the souls of the other Evils, and not really the Prime Evil, which even the CE artbook shows as a hydra thing. (Coincidence, D3 was codenamed Project Hydra?)
Also said by Tyrael:
But the Black Soulstone is flawed and cannot contain that many demons for long. We must capture Azmodan within it and shatter it... lest all these Evils be reborn.
Obviously that didn't happen because for reasons we will likely only know in the expansion, Diablo's body was just tossed over the side of Heaven, and the Black Soulstone was left intact.
Now, I don't know if it means anything, but it's near the end of the artbook. They're either concept art for the Child Emperor, or possibly for the future plot. Right below what looks to be a Cultist drawing, there are 3 children sitting 'Indian style' with elaborate headdresses. The middle one has a mostly different clothing style than the other two, while the other two are almost identical to each other. They both have 'face paint' or tattoos in red and blue on their face and bare chests, their eyes are shut with the 'paint' filling in their eyelids, and have what looks to be a 'third eye' possibly tattooed on their forehead. They also have some black jewelry on around their neck, upper left arm, and wrists.
"There is much about the future we cannot see, but when it comes it will be the children who wield it." - Adria, Diablo, talking about Wirt
So, we know if the BS isn't destroyed, the evils will get loose. The Nephalem are super powerful. Diablo possibly wants to re-make the Tathamet hydra. Theory: the Evils will possess children that Adria and/or Triune cultists have been raising after the Worldstone was destroyed, giving them massive power. Enough power to reform into Tathamet and smash the Heavens once and for all. (We, of course, thwart this plan by rescuing Princess Leah (has to be a reason they retconned Warrior into Prince Aidan) and find out her family's destiny is to bring back Anu and/or defeat Tathamet, which is why Diablo and the Evils were working to corrupt and destroy the Leoric bloodline)
Update: Some support for Princess Leah/Leoric bloodline's greater purpose?
So as we know, Mephisto was soulstone'd under the Zakarum Temple of the Light and was eventually able to corrupt them. What did those manipulated leaders do? Proclaimed Leoric king of Khanduras. The Archbishop Lazarus (bastard led us into a trap!) was 'intent' on Leoric choosing the 'broken-down monastery' as his seat of power. (Hmm, wonder why.. )
http://d3db.com/lore/i/leorics-journal-part-1
We have just arrived in Tristram, and I must say I'm a bit dismayed. This place is a backwater filled with serfs and an ancient, broken-down monastery, hardly fit for the king of Khanduras! I cannot fathom why Lazarus was so intent on this becoming our new seat of power.
http://d3db.com/lore/i/the-skeleton-king
The Zakarum high priests in Kurast proclaimed Leoric king of Khanduras many years ago. He ruled well until Diablo's influence drove him mad, and the loyal knight Lachdanan was forced to slay him. Afterward, Diablo himself raised Leoric from the dead as the Skeleton King until the monarch's son Aidan vanquished him.
However, the Diablo 1 lore almost seems to imply that Lazarus wasn't under demonic control until they had 'settled' and Diablo used his powers to coerce and eventually corrupt him.
Sensing that freedom was within his grasp, Diablo entered the nightmares of the Archbishop and lured him into the dark, subterranean labyrinth. In his terror, Lazarus raced throughout the abandoned hallways until he at last came to the chamber of the burning Soulstone. No longer in command of his body or spirit, he raised the stone above his head and uttered words long forgotten in the realm of mortals. His will destroyed, Lazarus shattered the Soulstone upon the ground.
...
Lazarus too, had fallen under the sway of the Demon, keeping close to Leoric at all times.
He also was apparently "a guardian of Mephisto's soulstone in Kurast" so it's up in the air, but I think he wasn't, as far as D1 is concerned, corrupted until they got to Tristram and Diablo reawakened, while in Diablo 3 he likely was corrupted from the get-go.
The wording is kind of vague, for what we are talking about here, but this piece also sounds like Leoric just came in on his own volition in D1 and was all 'For the glory of the Light! I am your king! I shall save you from the ever encroaching darkness! I claim this ancient Monastery as my seat of power in the name of the Zakarum!'
It was then that the great northern lord Leoric came unto the lands of Khanduras and, in the name of Zakarum, declared himself King. Leoric was a deeply religious man and had brought many Knights and Priests with him that comprised his Order of the Light. Leoric and his trusted advisor, the Arch Bishop Lazarus, made their way to the city of Tristram. Leoric appropriated the ancient, decrepit Monastery on the outskirts of the town for his seat of power and renovated it to match its time-lost glory.
It could just as easily be interpreted as what we know from the D3 lore, (although it has been retcon'd that he is an eastern lord now) that the corrupted High Priests told him 'Go be king here, in the name of Zakarum' and Lazarus was all 'Hey look, this building looks cool, right? What do you mean it's a dump? Castles are like so last year, you should just pick this place, I mean, we're already here, no?'
Personally, I'm thinking it was some minor retcons to go along with their current plotline, if solely for the fact that they felt the need to give the Warrior a backstory as a son to King Leoric of all things. For all that we saw of it in the game, the Warrior might as well have been just some nameless Warrior or Gheed's brother, as from what I remember, the whole 'Oh my Heavens, Leah is actually the heir to the throne!' plot hasn't come into play....yet.
Possibly going along with the whole 'The Evils were/are playing you like a fiddle' theory, Jay Wilson in some 2011 interviews (although he's talking about Diablo 2's perspective of course):
If the player thinks they outsmarted the forces of Hell and evil and they basically won, well, they are in for a big shock. Because what they are going to discover in Diablo 3 is that things have gone pretty exactly the way Hell wanted them to go all along.
What we really wanted was the idea of a story where we do have some time away, it’s about 20 years later, and things have actually gotten better because evil’s been “destroyed”. But the truth is that it’s actually all just been a ruse, it’s all part of the plan. It’s really just making sure everyone’s nice and complacent for the real war that’s coming. -
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Maerlimi posted a message on Attack speed, arcane power and youPosted in: Theorycrafting and Analysis
And since when the whole discussion was about attack speed? It's about the relation between attack speed and arcane power for channeled spells.Quote from Graogg
So I show that attack speed has the same dps gains and scaling as base damage for your example, contradicting your premise that it behaves strangely or unfavorably, and you call it stupid and attack the messenger? So, this conversation is going nowhere. GL in your little world.
I never took as a premise that attack speed behaves strangely or unfavorably, rather the relation we were discussing the whole time.
You didn't even understand it? Talk about strange little worlds. -
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Maerlimi posted a message on Attack speed, arcane power and youPosted in: Theorycrafting and AnalysisQuote from Graogg
So in conclusion, the same thing Blues stated months ago: Attack speed increases the pace of you combat, increasing resource gains(typically), and values certain stats (ex: flat damage buff) more heavily then slow AS builds.
So all this shit is to say attack speed makes combat faster, favors +dmg and resource gain? Really? I mean, REALLY? Are you...
...special?
In fact we did. If you actually read the posts it's there. I had the trouble of showing how much dps you do when you can't sustain RoF for long and have to fill with a signature.Quote from Graogg
You don't have a model for what you do during filler time, you don't list what ability you would use, etc.
No. The slower the weapons the more sustainable is using a more expensive version. In this case a more expensive version means higher dps.Quote from Graogg
"What about the durations!? The slower weapons let you use your ability for longer!" And I say, "So what?".
You didn't refute anything. You didn't refute the assumptions, you didn't even mentioned them. And you didn't refute the math. You just raised a point that was raised before (and in a more intelligent way), which is really a point of someone who could not understand really really simple concepts such as: if you can sustain a more expensive/more dps version you gain dps.
It's really pitiful when somebody dumb as hell tries to appear intelligent. Sir, using "sophisticated" words such as assumptions, modelling, controlled variable, etc, doesn't make your argument any more logical or intelligent. It just tries to cover that what you're saying is absolutely obvious or dumb. -
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Maerlimi posted a message on Attack speed, arcane power and youPosted in: Theorycrafting and Analysis
I agree. I could have stated: wizards, try to use slow weapons if you're channeling.
Or i could have said: faster weapons will drain your arcane power way faster than it should while you're channeling due to an inconsistency. Please be aware of it.
Something like that. It's oversimplification but it's true. - To post a comment, please login or register a new account.
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