Quote from Niviusremember that you count on expected crits using single, one hit attacks.
elemental arrow whit tentacles hit a few times and even a whole group.
hungering arrow hits 1+35% to pierce and hit again (and an addition 35% to pierce and so on) so you will be doing critical hits allot more then.
i personally don't like sharpshooter, it give a high burst damage in the start, but mid fight its just a useless passive doing nothing really.
That makes the calculations way too difficult at that point And there are also too many unknowns in the way they code.
Again this is a perception which i'm trying to ultimately clear especially with what gear levels you have.
Quote from ShoomeI am really interested in the 'when is the calculation of a projectiles dmg/crit done' part. Because this question opens different possible follow-up questions...
i.e. if dmg is calculated on impact but crit chance isnt, will all the projectiles i shot before the first impact until one second after be crits? would that make max-ias builds or even dw 1-handed xbows inferior (more projectiles before the first impact and possibly more +crit dmg on 2x 1handed xbow)?
Or is everything calced on impact and only the impacts 1sec after the first hit will be crits? would this make multishot inferior to nt (at least for 4mob-champs and trash-mobs since you would be able to get in more definite crits in that 1sec window than with NT?
Aaaah... too many questions...
Yes these are the questions I'm looking for... very interested if anyone has answer for them
Quote from ImpalaI do like SS, its well for bursting some champions down. A situation where it shines is when you have to kite or avoid/dodge incoming projectiles. During that time your crit can build up just to burst another time. Or you just kite a bit, build up crit, stand still and chain-smoke screen + preparation and burst them down.
This works especially well on groups with reflect damage. Not to mention that is so satisfying to one-shota mob you really do hate (with 100% crit stacked up).
To explain the 1s rule a bit: (NT = Nether Tentacle rune)
Lets say you have 3 attacks/sec and the travel time for NT to your mob is 3 sec as well. So the 1s counter will start after 3 seconds (first hit) and at that time you will have casted a total of 9 NT. During the next second you will cast another 3 NT, which sum up to 12 arrows.
Depending on whether the mob is moving / its hitbox size, the arrows can hit up 12-36 times, sometimes even more often.
And all of those 12-36 hits will be guaranteed crits as the crit chance is calculated at the time the arrow is generated.
The crit rate will be bound to each arrow. After the last second with 100%, all following arrows will have your standard critrate.
Conclusion: That's the explanation why IAS + Crit DMG is so viable for Demon Hunters with SS