Quote from SolHellyon
yeah and its activision not blizzard cos since they merged Blizz is not longer in charge no matter what they were saying and only profit matters now - so i have no idea who they banned but probably some long time unused accounts or just said and did nothing
What a bunch of crap. Blizz makes money off of the buyers, not the sellers. If people are willing to pay that much for an item, they will pay that much regardless of who is selling it.
If anything, botters reduce the amount of money they make from RMAH transactions since they are more legendaries flooding the market forcing the price down, and fewer people willing to buy on RMAH because they can bot for legendaries and gold.
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The drop rates in console are pretty decent, but there's no "bad luck protection".
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On one hand, waiting to level your alts means you can level them in adventure mode instead of campaign. On the other hand, waiting to level them means you don't get the 50% buff.
Regarding gaining paragon levels, you miss out on the 50% bonus if you put it off, but on the other hand you will be level 70 and the base XP will be a bit higher, plus you can be doing adventure mode and getting useful level 70 stuff while also grinding your paragons out.
It seems to me that the benefits of leveling alts now outweighs the benefits of leveling paragon now, assuming you intend to do both in the long run.
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If these things are going to drop so frequently, it's probably best that they can't be traded. Otherwise, the game just gets flooded with legendaries and they feel too common.
I kind of like the appeal of BoA legendaries. With this system, I have to use some creativity to come up with builds, since any great build I look up probably involves items I don't have. I have to combine my skills and gear in more interesting ways, since the gear available to me is not the same gear that is available to everybody else.
I enjoy playing mostly single player ARPGs like Torchlight or Median XL mod for the D2. These mods can give out really cool items to players because it is intended as a single player game. But, I always find myself missing the larger community that comes with playing Diablo. I think that the BoA system gives the best of both worlds - the game has the fun and awesome drops you expect out of a single player ARPG, but with a much better online service.
That being said, if Blizz is going to make the game play more like a single player game, they really need to drop the always-online crap. The excuse "We designed the game around auction and trade" is clearly no longer valid.
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Not too mention OUR time
I HATE in-game holidays with "exclusive" rewards! Holidays should be spent with the family, not grinding away for some mount or title!
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What a bunch of crap. Blizz makes money off of the buyers, not the sellers. If people are willing to pay that much for an item, they will pay that much regardless of who is selling it.
If anything, botters reduce the amount of money they make from RMAH transactions since they are more legendaries flooding the market forcing the price down, and fewer people willing to buy on RMAH because they can bot for legendaries and gold.
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Anyway, .999... does equal 1. Exactly 1. Not "effectively" or "approximately". It is simply another way of writing the exact same number. I've seen people try to argue that 1-.999... = .000...1, but again this is a nonsense number. If you subtract a number from itself, you get 0.
It's well established in mathematics that there are infinitely many rational numbers within any real interval of non-zero length (anyone with a B.S in math should know this.) Based on that fact, if .999... and 1 were different numbers, you should be able to name a rational number in the interval, other than 1. Of course, you cannot. Name any number less than 1 and it is quite obvious that it cannot be greater than .999...
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My biggest vulnerability is getting caught in frozen or arcane enchanted aoe due to lack of mobility, so I'll probably try vault. Smoke screen would work for these cases but is more expensive considering what I would use it for.
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What it won't account for is crit modifiers, dexterity, or any attack speed and damage bonus on your other equipment. If the listed DPS numbers on the item are close, I recommend doing the math as the higher listed DPS will not always do more damage.
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You misunderstand, I meant that it may add 70% to the damage of the first hit, as opposed to simply adding 70% weapon damage. Note that this is different, because the first hit does a bit more than weapon damage.
Obviously they wouldn't give us a rune that makes the ability strictly worse
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Devouring Arrow may do a little bit more damage on average, if the above is accurate, but its so close that I am going to continue using Puncturing Arrow (which yields an average of 2 hits vs 1.53, and thus works better with On Hit and On Crit effects)
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Personally, im planning 1 hardcore and 1 regular of each class, each different gender. I probably won't even bother playing a class on hardcore until I've maxed it on regular though, so it will be a while before all ten slots are used.
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Barbs and monks have passive damage reduction which compensates for the lack of range.
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Act 1 boss was also really fun