Quote from Zeyk23Quote from bruteMaxIf we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.
This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.
The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.
This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.
And then there's the whole debacle surrounding PvP.
So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.
I think what they have now in 1.0.7 is more than good enough for what should have been included at release. If it had been like this from the start the game would have been much better received. It sucks that it took this long, but it is what it is, no point complaining about it now.
As I said, there certainly is room left for improvement. I agree that there are too many rares of too low quality. I would like to see the droprate cut in half and the affix rolls buffed accordingly. They also should make it so that loot for your own class is far more likely to drop than loot for another class. Those are both changes that could easily be added to 1.0.8 for all we know, so I'm hopeful they'll come to that conclusion as well.
What's important to remember is that they can only do so much at a time. I feel that every change they've made thus far has been a step in the right direction. And every time one of these fixes is made, that frees up their developers to work on the next most pressing issue. From reading blue posts over the past few months I feel confident that they have recognized almost all of the things that people feel are problems with the game, it's just a matter of time before they get to addressing them.
I agree 100%, about time someone says what I believe majority of the fan base feels. BLIZZARD just has to face it Diablo III will just never be good enough for some users no matter what improvements are applied. Diablo III is a work in progress and I believe they are dealing with the issues at a steady pace I'm looking forward to seeing what is next on their list for 1.0.8