Multi-shot isn't bad, but in terms of burst pretty much nothing competes with Spike trap +Scatter and/or RoV-stampede.Quote from oh_my_zeusFor strong SS supporters, what skills do you make use of when your surrounded on all sides? Is Multi Shot usually enough? I was tempted to make use of the Force of Will rune, but the additional 20 hatred doesn't seem worth it.
5/18/2012 2:44:19 PM
Posted in: Demon Hunter: The Dreadlands
5/18/2012 11:46:48 AM
At 60 for hell - http://eu.battle.net/d3/en/calculator/demon-hunter#SWlYXV!eXf!cYcaZbPosted in: Demon Hunter: The Dreadlands
Bola Shot - is more disc = more smoke screens.
Spike Trap - Scatter - Kite enemies through choke points for 825% weapon dmg in a small aoe for 30 hatred = best burst a demon hunter has.
Rain of vengeance - Stampede or Flying Strike give you a bit of burst dmg + CC on a modest CD.
Smoke Screen = Essential on hell
preparation = more smoke screen AND it a chunk of health.. very potent.since self healing is probably a DHs weakest aspect.
Caltrops - hooked spines is the best rune for it imo since the other ones barely slow champs at all.
Archery/Steady aim should be obvious enough and help with spike trap damage. Numbing traps keeps you from getting 1 shot when stuff charges through your caltrops or w/e.
The builds not perfect, and not group friendly either ( I'd probably drop RoV for Marked for Death + 1% heal in a group), but it does very good damage and is about as survivable as anything else available and easy to use.
5/17/2012 8:32:09 AM
The Screaming Skull Rune does some work on hell. Its very cheap and spammable CC/interrupts. unlike Say Clusster Arrow's Dazzling rune which is very good, but also very expensive.Especially potent in the thin long corridors where the enemies will all line up.Posted in: Demon Hunter: The Dreadlands
5/16/2012 12:43:36 AM
At least on Normal difficulty a basic low-level variant of this. http://us.battle.net/d3/en/calculator/demon-hunter#WSYTd!Yc!aaaaZ Seems perfectly fine.Played with it both co-op and solo. Obviously you'll change runes as new/beeter ones become available for you play sty;e but form pretty much lvl 20 on you' can spam bolas + spike trap for fun times. I admit I appreciate the wide projectile size of bolas since I'm apparently bad at aiming =PPosted in: Demon Hunter: The Dreadlands
5/15/2012 1:15:10 AM
I'm level 43 in http://pony-fantasy-6.com/Posted in: Diablo III General Discussion
5/14/2012 5:25:29 PM
Posted in: Demon Hunter: The DreadlandsQuote from Wilfred7000Demon Hunter is my favorite class, but Tier 15 looks like a angel. If you are a DEMON hunter, then you should not looks like an angel.
Why not? Angels hunt and kill demons all the time. In fact one might say they are a demon's natural predator.
You are not a Demonic Hunter ( I mean lore wise yes this is also a little true) but technically you are primarily a Hunter who hunts demons.
5/13/2012 1:31:05 PM
I disagree. The Wizard if nothign else has a ton of snares be it 30% on arcane damage or ray of frost, or frozen meteors. after wave of force etc etc.Posted in: Demon Hunter: The Dreadlands
This makes it much more viable for a DH to take Cull the Weak passive without having to use Entangling shot himself. OR not having to entangling shot at the start of every fight. Its the small quality of life benefits like this that stack up quickly. I mean yea you can spam caltrops around and shit, but it costs disc and there will still be enemies not in its effect. another source of snares can only help your damage. And if it frees you to use a couple pure damage runes instead of snaring ones, thats a net gain too.
Anyway as i said the DH and Wizard have very similiar playstyles and thus are naturall complimentary even if they don't have abilities like allies deal 15% more dmg or w/e.
5/13/2012 12:07:24 PM
I would say the Wiz and DH have reasonable synergy. Primarily in the fact they both have access to Snares and immobilizes with different restrictions/cds. But the Wizard can make enemies weak to arcane damage, and the DH has at least one ability that can deal arcane damage to benefit from it. But they also both have turrets ( sentry and hydra) and "pets" ( companion and familiar) so if you want/need to ktie while minions do work they both can support that playstyle.Posted in: Demon Hunter: The Dreadlands
Plus hard to target spells like Spike Trap + Long Fuse and Meteor are easier to use when both players want to engage in that playstyle and will use/alternate their immobilizes to ensure maximium enemies caught in the effects of those hgih damage spells with delays before the damage.
The DH also has acccess to several stuns which can help out a wizard in trouble. And the Wiz has slow time, frost nova, mirror images , and wave of force that might help out a DH.
I'm sure there's more I'm missing, and that plenty of other classes have plenty of synrgy but there seemed to be a lot of wiz/dh hate so i figure I'd give it a bit of thought.
5/12/2012 10:49:43 AM
There's no reason Temp Flux and Stun won't stack... just realize they trigger off different damage types, and the chance to stun is very low and your lightnign damage is pretty short range so it won't always save you.Posted in: Wizard: The Ancient Repositories
5/11/2012 1:23:34 PM
It appears I was wrong about not stacking bolas... I could have sworn when I played in beta they didn't maybe it was just the bolas left after the mob died not exploding or soemthing., But w/e i can admit my mistake. In which case I guess its fine as your sole generator... I still think sticky bomb as your sole hatred spender kinda limits you on bosses, but the build isn't cripplingly bad as I origionally thought.Posted in: Demon Hunter: The Dreadlands
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