8/31/2013 2:06:29 PM
I was not aware, thanks for enlightening me. Their way of going about it seems fair, I like it.Posted in: Diablo III General Discussion
8/31/2013 11:57:51 AM
Added the Wizard wand as well.Posted in: Diablo III General Discussion
I don't know what the stars are. The Monk fist seems to have 3 while the Wizard wand has 2. Perhaps that's an indication of how much the star property on them (spirit refund and chance to summon hydra) is upgraded, or something along those lines?
Quote from BagstoneYeah, has been mentioned before. No, no idea yet.
My guess is it means nothing. They removed the elements because it would make cold too strong. Then the black weapon bug appeared and it was too late for them to fix it. I guess they'll just remove this bug and it won't matter what element the weapon has. Rather fix the system then introducing more potential OP "bugs" that render 80% of weapons useless.
I see. Well, personally I'd love it if +x% elemental damage applied to all damage regardless of which type of added damage your weapon has. It feels like such a detriment to the game when one type of damage is just plain better than others. Think it's something they can change in the expansion pack though? If they want to change it, this seems like an excellent opportunity.
8/31/2013 11:51:51 AM
If you read the forum a bit you'll find some very good threads about where to farm.Posted in: Diablo III General Discussion
8/31/2013 11:41:18 AM
Guys, perhaps you guys should take your argument into PMs as it's getting pretty off topic here. Having a page of dirt slinging isn't particularly useful.Posted in: Diablo III General Discussion
8/31/2013 11:39:13 AM
I just found it slightly odd. Perhaps it's just an alpha-is-alpha thing. I r don't knows.Posted in: Diablo III General Discussion
Notice how there is no blue lightning behind the weapon DPS as we have now on live, even though the weapon clearly has a lot of added lightning damage. The same is true for the Wizard wand that was shown with poison damage - no green poisony colours at all.
8/31/2013 11:32:18 AM
Thank you ever so much for these guides, Jaetch. The first one, especially, is a shining example of how good and informative game guides can really be. You did a fantastic job on it.Posted in: Wizard: The Ancient Repositories
Personally I picked up a few bits of knowledge, which was great. I only really have SNS/CMWW gear at the moment but after having tried Archon for a wee bit I must say I enjoy it - perhaps because it means I won't have carpal tunnel syndrome by christmas.
8/31/2013 10:10:43 AM
Posted in: Diablo III General DiscussionQuote from GingerAngerPretty awesome.
"Doom Hammer of Doom" always brings a smile to my face.
Heavenly Heaven Hand of the Heavens? =P
6/2/2012 11:03:44 AM
Do you do enough damage though? I'm running with the skills listed below, and I feel that they give me the damage output required to farm Seigebreaker while giving me the defensive capabilities to not die very often if I don't suck at avoiding things. (41.6k damage on my character sheet)Posted in: Wizard: The Ancient Repositories
Magic Missile - Seeker/Charged Blast. Using Seeker to shoot around corners sometimes.
Arcane Orb - Tap The Source (20 ap cost).
Hydra - Venom Hydra.
Energy Armor - Force Armor.
Magic Weapon - Force Weapon.
Teleport - Wormhole.
5/27/2012 10:47:15 PM
Hydra does not.Posted in: Wizard: The Ancient Repositories
5/24/2012 8:02:32 AM
I strongly recommend picking up a pair of Level 48-52 rings and amulet with 40-75 of your main stat (int, dex, str) and +12-14% Increased Attack Speed. I'm still using them now in late inferno because of the ridiculous amount of damage they give me, which is about 3k damage a pop right now.Posted in: Wizard: The Ancient Repositories
Of course, if you have access to better - use it! But don't scoff at the many cheap items you can get off AH that's quite frankly amazing for your current char level. That being said, you'll need all the DPS you can get your hands on when you start progressing through late act 2 - and especially act 3 and 4 on Inferno mode. Monsters have stupid amounts of health in multiplayer games there. I think I registered a pack of 8 million health blue mobs the other day in late act 2 already. XD
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