"the whole d3 situation"... what.
- eman41
- Registered User
-
Member for 11 years, 10 months, and 23 days
Last active Tue, May, 27 2014 16:16:22
- 0 Followers
- 240 Total Posts
- 20 Thanks
-
Dec 2, 2013eman41 posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: News
-
Nov 22, 2013eman41 posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Posted in: News
That's so sad
-
Nov 22, 2013eman41 posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!These complaints about (likely unfinised) set bonuses being unfair to certain classes brings back some WoW nostalgia.Posted in: News
-
Nov 19, 2013eman41 posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class ChangeInteresting:Posted in: News
This chest is sealed by corruption, it can't be opened until the corruption is cleansed.HoradricCacheA1 - Within their monasteries, the Horadrim amassed treasures great and small. As the order was forgotten, so were its secrets.
Blood Shards can be returned to Lorath or Kadala for powerful items. -
Nov 13, 2013eman41 posted a message on Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion FeaturesPosted in: NewsQuote from Wabufet
Exactly what i was going to say, i really hope its a SPECIAL place, not just cuz its random with monsters and the layout, we have that in whimsyshire, its cool to go once or twice, but after that, rarely you want to go back to, since it isnt that worthy.
I hope Neph Rifts are special for any reason, being good exp, gold, drops, all of them, doesnt matter, even if you have to complete 25 bounties to get a Key...Make it special...Or it'll fall flat after a week.
Will agree with this. To me, the Nephalem Rifts should be the macro version of a treasure goblin. In other words, something that is good enough, and rare enough, that you will want to break your normal farming/bounty run to go knock it out. The way it felt at Blizzcon (rifts were always unlocked for testing), was you basically chose between either bounty or nephalem rift runs. -
Nov 12, 2013eman41 posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan ReviewsPosted in: News
With the primary/secondary system and smart drops, you have a good chance of not only rolling your primary stat in the first place, but that the other 2-4 primary stats are going to be "good". YMMV on good, but it won't be gold find and pickup radius.Quote from Efrye
Quote from Proof07Even if it has strength rolled as main stat, a wizard can use the mystic artisan to enchant the item and change the strength roll with an int one.
Then the wizard needs to have luck with the other 3 random magic properties being good because he can only change one of them. In my eyes the legendary loot is way too flawed.
-
Aug 21, 2012eman41 posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersWhy would anyone think the Paragon levels would be account wide?Posted in: News
Pre-1.0.4: "This game is too short, when you get to 60, there's nothing to do! Just farm gold and buy items until I can get through inferno! What happened to level 99?! That used to take forever and was a real accomplishment!"
Post-1.0.4: "What the hell this will take forever! I'll never be able to play any characters ever because Blizzard has forced me to level them one at a time to 100!"
Apologies on behalf of Blizzard for not calling the Paragon System levels 61-160. -
Jun 26, 2012eman41 posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonPosted in: News
Welcome to Diablo, enjoy your stay. Or don't. It's up to you really.Especially considering I am only farming Act I so I can farm Act II, so I can farm Act III, so i can farm Act IV. -
Jun 19, 2012eman41 posted a message on Patch 1.0.3 Official Patch NotesPosted in: NewsI bet they are going to lose a lot of players on this one
Losing players from the game affects Blizzard....how? It's not a subscription game. It's about making most players happy, not keeping current players.
The only change I don't like is no items from destructible objects. You can still get them from chests, but your MF isn't considered. -
Jun 15, 2012eman41 posted a message on Patch 1.0.3 Unofficial ChangesThey're nerfing Inferno.Posted in: News
Diablo is not a subscription game. They really have no obligation to make any changes other than bug fixes after release. The balancing and overall improvements are because they want the game to be better for everyone.
If you can't get through Nightmare without the AH or farming, you might want to evaluate your play-style. -
May 5, 2012eman41 posted a message on Cyclone Strike Runed, Two Jay Wilson Interviews, Blue PostsPosted in: NewsQuote from Tanakeah
I am probably reading way, WAY too much into this, but the comment Jay made about Hell Mode could be a little...concerning. I know Blizzard was saying that they want a lot of viable builds and for skills to be used equally, but in saying that it depends on his current build whether he can get through Hell or not (or at least implies it)...well, it sorta confirms what I was thinking. I know, I know...again, I am probably reading into this way too much, but I can't help but think that this could lead to difficulty tuning adjustments in terms of nerfs, and other things. That, and there could be potential for some skills to just not be used at all and more 'cookie cutter' style popping up. Not that it wasn't going to, but...yeah...just rambling now.
Suffice to say, I am hoping that if Blizzard does get a lot of complaining (which they inevitably will), that they stick to their guns and don't nerf Hell/Inferno and instead balance and tune potential skills and abilities that might be too underperforming and allow for more build diversity. Especially since Bashiok and others in the PR department have been really pushing those 'billons of builds' lately, even if in the end there will definitely not be that many that make it through. Here's hoping there are
*End incoherent rambling*
Actually you didn't think into it enough! This in all likelihood means that there are many packs in hell that clash with your current build and you won't be able to kill them without swapping in a different rune/skill. - To post a comment, please login or register a new account.
0
0
0
0
0
They still update it so I'm sure it's doable. They would have the go the route of AoE HD and re-do a bunch of assets.
0
This is basically how I felt about it, especially the "pandering to hardcore" aspect. There are just a lot of hidden poison pills thrown in that you figure out until they bite you in the ass or you look them up because they feel weird (leveling up individual skills gems was one for me). It's just a lot of stuff. I get a lot of fun out of it, but I have a PoE wiki open most of the time so I don't get stuck in any of the pot-holes.
0
Agreed. This is usually my response when people worry about "losing" hardcore characters. It's about the journey..
0
0
0
(Pulling numbers here)
If you spawned a 10 level rift and you spawn the guardian on the 5th level, you now have to go 5 more levels (but you don't know that yet). Then the next time you spawn a guardian on the 5th level of a 5 level rift. So the same reward for a dungeon twice as big.
To counter, you might suggest scaling: deeper rift, longer to activate the guardian. Then you would need a scaling reward. If it's based on rift depth, maybe a deep rift is full of an easy combination, but a shorter rift rolls something really difficult. What if a player keep spawning short rifts for mediocre rewards? They may be discouraged and just never bother with them again.
Adding incentives for rifts (or others gimmicks) is a great idea, there are just many aspects in play here.The feature has a ton of room for expansion which makes it very exciting and gets the game mechanic brain juices flowing!
0
I think his point (correct me if I'm wrong) is more that after you play the game for 100 hours, maybe it's unreasonable to expect that rares are still a viable source for regular upgrades.
0
You are underrating rifts a bit. There can be some really crazy and unexpected combinations in there (combinations of mobs, mob affixes, environments) that make it complicated enough without needing anything extra.
0
PC games are doing better than ever because they embrace session gameplay more than ever. Diablo 3 isn't any different. They want to make a short (1-2 hour) play session rewarding.
0
Edit: Discussing who and who is not casual is a deep hole of forum discussion that has been around since the early days of WoW. If I had to guess based on those experiences, I would put the casual player as someone who plays a couple hours a week (at most) and has dabbled in Hell difficulty, Inferno if you are really really stretching the definition.
Things like Adventure Mode that provide goals/rewards for session gameplay (an hour-ish at most) is perfect for this crowd.
0
Giving a greater reward for a rift is a solid plan. Completing all 5 bounties still gives a big cache, and it wouldn't surprise me if the small caches made a return in a "less rewarding" state in a later patch.