"the whole d3 situation"... what.
- eman41
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Member for 11 years, 11 months, and 19 days
Last active Tue, May, 27 2014 16:16:22
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Dec 2, 2013eman41 posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: News
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Nov 22, 2013eman41 posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Posted in: News
That's so sad
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Nov 22, 2013eman41 posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!These complaints about (likely unfinised) set bonuses being unfair to certain classes brings back some WoW nostalgia.Posted in: News
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Nov 19, 2013eman41 posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class ChangeInteresting:Posted in: News
This chest is sealed by corruption, it can't be opened until the corruption is cleansed.HoradricCacheA1 - Within their monasteries, the Horadrim amassed treasures great and small. As the order was forgotten, so were its secrets.
Blood Shards can be returned to Lorath or Kadala for powerful items. -
Nov 13, 2013eman41 posted a message on Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion FeaturesPosted in: NewsQuote from Wabufet
Exactly what i was going to say, i really hope its a SPECIAL place, not just cuz its random with monsters and the layout, we have that in whimsyshire, its cool to go once or twice, but after that, rarely you want to go back to, since it isnt that worthy.
I hope Neph Rifts are special for any reason, being good exp, gold, drops, all of them, doesnt matter, even if you have to complete 25 bounties to get a Key...Make it special...Or it'll fall flat after a week.
Will agree with this. To me, the Nephalem Rifts should be the macro version of a treasure goblin. In other words, something that is good enough, and rare enough, that you will want to break your normal farming/bounty run to go knock it out. The way it felt at Blizzcon (rifts were always unlocked for testing), was you basically chose between either bounty or nephalem rift runs. -
Nov 12, 2013eman41 posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan ReviewsPosted in: News
With the primary/secondary system and smart drops, you have a good chance of not only rolling your primary stat in the first place, but that the other 2-4 primary stats are going to be "good". YMMV on good, but it won't be gold find and pickup radius.Quote from Efrye
Quote from Proof07Even if it has strength rolled as main stat, a wizard can use the mystic artisan to enchant the item and change the strength roll with an int one.
Then the wizard needs to have luck with the other 3 random magic properties being good because he can only change one of them. In my eyes the legendary loot is way too flawed.
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Aug 21, 2012eman41 posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersWhy would anyone think the Paragon levels would be account wide?Posted in: News
Pre-1.0.4: "This game is too short, when you get to 60, there's nothing to do! Just farm gold and buy items until I can get through inferno! What happened to level 99?! That used to take forever and was a real accomplishment!"
Post-1.0.4: "What the hell this will take forever! I'll never be able to play any characters ever because Blizzard has forced me to level them one at a time to 100!"
Apologies on behalf of Blizzard for not calling the Paragon System levels 61-160. -
Jun 26, 2012eman41 posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonPosted in: News
Welcome to Diablo, enjoy your stay. Or don't. It's up to you really.Especially considering I am only farming Act I so I can farm Act II, so I can farm Act III, so i can farm Act IV. -
Jun 19, 2012eman41 posted a message on Patch 1.0.3 Official Patch NotesPosted in: NewsI bet they are going to lose a lot of players on this one
Losing players from the game affects Blizzard....how? It's not a subscription game. It's about making most players happy, not keeping current players.
The only change I don't like is no items from destructible objects. You can still get them from chests, but your MF isn't considered. -
Jun 15, 2012eman41 posted a message on Patch 1.0.3 Unofficial ChangesThey're nerfing Inferno.Posted in: News
Diablo is not a subscription game. They really have no obligation to make any changes other than bug fixes after release. The balancing and overall improvements are because they want the game to be better for everyone.
If you can't get through Nightmare without the AH or farming, you might want to evaluate your play-style. -
May 5, 2012eman41 posted a message on Cyclone Strike Runed, Two Jay Wilson Interviews, Blue PostsPosted in: NewsQuote from Tanakeah
I am probably reading way, WAY too much into this, but the comment Jay made about Hell Mode could be a little...concerning. I know Blizzard was saying that they want a lot of viable builds and for skills to be used equally, but in saying that it depends on his current build whether he can get through Hell or not (or at least implies it)...well, it sorta confirms what I was thinking. I know, I know...again, I am probably reading into this way too much, but I can't help but think that this could lead to difficulty tuning adjustments in terms of nerfs, and other things. That, and there could be potential for some skills to just not be used at all and more 'cookie cutter' style popping up. Not that it wasn't going to, but...yeah...just rambling now.
Suffice to say, I am hoping that if Blizzard does get a lot of complaining (which they inevitably will), that they stick to their guns and don't nerf Hell/Inferno and instead balance and tune potential skills and abilities that might be too underperforming and allow for more build diversity. Especially since Bashiok and others in the PR department have been really pushing those 'billons of builds' lately, even if in the end there will definitely not be that many that make it through. Here's hoping there are
*End incoherent rambling*
Actually you didn't think into it enough! This in all likelihood means that there are many packs in hell that clash with your current build and you won't be able to kill them without swapping in a different rune/skill. - To post a comment, please login or register a new account.
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They probably figured the purpose of talismans is covered by creating more actual gear options, which to me is a good tradeoff in a pure RPG sense. Maybe the Talisman reappears down the line as something more than stats, maybe it doesn't.
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I've highlighted the operative word. In game development, a lot of thingsseem cool when written down. Even to the point where they have full documents explaining their functionality. However, a lot of the times they just don't work out for any number of reasons (hard to balance, no meaningful gameplay addition, not fun to manage, etc). As Bashiok once said:
The line at the end is just dev speak for "it's not off the table", like how they couch a lot of statements with "no plans at this time for X".
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Edit: Re, "credit card warrriors", I wonder if anyone was ever called a credit card warrior when they bought a game with the Brady Strategy Guide.
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Care to elaborate? It is a game in beta afterall.
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The addition of the first kill legendaries and loot 2.0 in general have addressed this issue I think.
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There is really no benefit to him doing that. He wrote the post and laid everything out voluntarily. If he pulled those numbers out after a random fan question at Blizzcon or something I would be more skeptical.
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double post
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This is the way to psot feedback:http://us.battle.net/d3/en/forum/topic/11307900907?page=3#41
They've (likely, since I don't work for Blizzard, but have done game projects) already budgeted out how much money/time they are going to spend on every system and feature. Rolled into that budget is time for testing and polish (aka beta, balancing, feedback, etc). That total amount of money spent to make and polish the game ensures that they will make money when the game is released.
Also, a polished game that is popular brings attention to blizzard and it's other titles, Community is the #1 way to generate game revenue.
Interesting...wait what?
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It looks like that was a lot of words just to say "I'm pretty happy with RoS and most of its features, but drop rates and rewards need to be tweaked/improved." The next beta patch could tweak legendary drop rates (that before some said were way too high) up.Or not. Who knows. What we do know is that everyone seems pretty happy with the improvements to the game and all the complaints are centered around some numbers tweaking.
By all means, express your concerns and give lots of feedback, but making assumptions like:
...is really silly and just conjecture that isn't necessary.