I wish I didn't agree with you..but yeah, he doesn't sound anything like I expected. Poor choice of VA.Quote from HamsterFabulous
Nice trailer, but I'm really bummed by the Crusader's voice. And that's an understatement. To me he sounds like some kind of mild mannered showoff. I was hoping for some kind of intensity in his voice, speaking of religious zealotism. Kind of what I'd imagine Jaret Byar of the Children of the Light (Wheel of Time) to sound like, if you catch my drift.
Hell, even Jondar's voice, with less evil and more righteousness in it would have done fine. But this...jesus, this is awful.
3/10/2014 11:07:35 AM
Posted in: Diablo III General Discussion
3/5/2014 2:09:11 AM
It depends how you view Viable.Posted in: Diablo III General Discussion
Is it Optimal? Definitely not. There is(at least to my knowledge) no example of the best two hander being better than one or two of the best one handers/offhands.
Can you clear the game with a 2hander? Definitely.
There are definitely examples of two-handers that break the curve and are definitely powerful. Overall, though, two handers just are not good right now.
3/4/2014 3:47:24 PM
I like Keep 1-3, Act 4 stuff in general or just full runs. Keep 2 is amazing, but too short to make a full run out of, imo.Posted in: Wizard: The Ancient Repositories
I wish act bosses were more rewarding, I'd do Keeps 1-3 and go from siegebreaker down.
3/4/2014 12:42:31 PM
In Diablo 2, many of the devs have come out, openly, saying that Rune Words did a lot to ruin the game, and they did not want to make that mistake again. Rune words were BAD. Teleport was BAD. Most of what was in Diablo 2 were things the devs did not want, but it was too late to change it. They did a lot to fix it, but they couldn't manage to do enough.Posted in: Diablo III General Discussion
Most players never traded with randoms. Period. They may have traded with friends or something, but most players found it too much of a pain to trade. Unless they got something really valuable or really wanted a certain item, they wouldn't even bother trading.
Diablo 2's Unique drop rate was complete shit compared to even pre-patch D3. P8 D2 runs vs MP10 D3 runs, you got 3-5x as many legendaries as uniques. I remember naming my games MFing1 and going all the way to 187 without ever seeing anything useful. I remember botting on 3 accounts for days without finding anything of value. I don't go a 4-6 hour session without finding at least a decent legendary.
Diablo 3 has problems, no game is perfect. You're going to have issues with every game you ever play. If you look hard enough you'll have issue with anything that ever happens in your life. I definitely feel Diablo 3 still has issues, that hopefully RoS will go about fixing. Barbarian feels a little underwhelming when compared to Monk, every class feels like it should have 5-7 more abilities, there's still a lot of abilities that go unused due to just being bad, Some of the resource systems just feel clunky(hi2u Witch Doctor), Demon hunter feels a bit weak, still, Farming runs seem a bit monotonous, Act boss kills, even teh first time, aren't very rewarding. I can go on, but I think you get my point.
However, these are all things that are fixed in RoS, or are relatively minor complaints. Demon Hunters' Healing Vapors makes it an AMAZING RoS class, The two new farming additions are a lot less monotonous, especially the completely randomized dungeons, Act bosses are being made more rewarding, etc. Just sit back and try to not be angry at everything. Cheers~
3/4/2014 12:23:03 PM
When I want to play with friends, either I'm stuck farming cursed chests, Mira, COTA, or some other monotonous bs. I love these things getting nerfed, I get to play with my friends again.Posted in: Diablo III General Discussion
3/2/2014 9:38:01 PM
For some numbers. On Normal, 0% xp increase, you receive(on average) 2.125M xp.Posted in: Diablo III General Discussion
Torment 6(1660%) = 37.4M xp per run.
Torment 5(1150%) = 26.5625M
Torment 4(800%) = 19.125M
Torment 6 is roughly double the XP over 4. Torment 5 is ~40% more.
I average 700M at 200k Damage and Torment 4. Torment 6 was too hard for me at 500k toughness (vortex was the primary issue). Torment 5 still killed me occasionally.
Best of luck to everyone! It's good xp, and if you're geared enough to manage torment 6, it can be AMAZING damage. I also found 2 Legendaries in testing this.
2/23/2014 10:09:00 PM
Well, It's definitely a barbarian.Posted in: Diablo III General Discussion
Passives: 45% damage, 8% spd, 25% strength
Overpower: +10% crit
Bash: +12% damage
Frenzy: +75% aspd 12.5% damage
Battle Rage: Either 100% crit chance(we're assuming perfect scenario for damage) and +10% damage or +25% damage
Wotb: +60% damage, +10% crit +25% aspd.
So before even equipping a single piece of gear we have: 23% or 100% crit chance, respectively, 70% ASPD and 154.5% or 139.5% damage, respectively. I don't think it's possible to get enough crit to counteract 100%, so I'm going to assume 100% crit, 70% aspd, 139.5% damage. Shi Mizu's Haori forces every attack to crit, but I'm unsure if this change sheet dps. The wording makes me assume it simply forces everything to crit rather than 100% crit chance.
I unfortunately don't know where to find Affix ranges for level 70 Legendaries, however there are a few very important Legendaries to maximizing your sheet damage. Harrington Waistguard is a flat +100% increased damage(after opening a chest). If there is no better legendary body, You can gain 15% damage by wearing Shi Mizu's Haori (100% crit chance under 25% life). I'm unsure if "More" damage works in the same way it does on Path of Exile, but Strong Arm Bracers has "more" damage after knockback, 25%. I'm sure there's a lot more, but this is how far I got. :) Cheers!
At the very least, Max weapon dps* (3.64+strength modifier)*(crit damage+1)*attackspeed
Assuming 2 4k dps 1handers, 7k strength, 500% crit damage, 100% attack speed...
Rough numbers, making assumptions so take it with a grain of salt.
2/23/2014 6:16:36 PM
I hate to break it for you, but even cheap gear is 200k on the AH. Anything that can be considered an upgrade..well for pretty much anyone.. is going to run you at least a mil.Posted in: Barbarian: Bastion's Keep
Loot 2.0 is literally right around the corner, I'd just wait for that.
2/21/2014 2:36:22 PM
Posted in: Diablo III General Discussion
ARPGs aren't like other games. The appeal of Diablo isn't leveling - it's the grinding and the motif of constantly getting stronger. Unlike other games, killing monster still gives direct power to the player even at level 60/70. In a traditional RPG, the level cap IS the cap in power your base character has. It's just not the same. Even without help, you can quickly level 1-60 in just a few hours.1-10 takes about 5 minutes in torment 6 with Hellfire ring, 10-42 in Master or torment 1, 42(with a 1k+ dps weapon)-50 or so in Torment 6, then scale back as you reach 60.Quote from MetabolicFrolic
I don't understand the logic that "It's okay to powerlevel, this is a Diablo game."
What kind of uproar would there be if this was any other game with this kind of exploit.
If you want to be 60, just play the freakin' game the way it's supposed to be played.
Is it a problem that you can be power leveled with a second player? Sure. Will they fix it? Probably. Is it their top priority a month before launch? You must be insane.
2/21/2014 9:57:16 AM
Posted in: Diablo III General Discussion
It's quite frankly impossible to know what your servers will do under the extreme stress of day 1. It doesn't matter what you think they know, it's impossible to be prepared. That's why pretty much no game has had a successful first week without maintenances/downtime. Guild wars 2 did it probably the best of any company I've seen - They had no open beta but had stress tests with MASSIVE events using tens of thousands of people in the same zone. Crashes, lag, servers going down were all results and they fixed it up. Most companies want an open beta, though, so they can't really have that.Quote from Doez
The latest Final Fantasy MMO was even worse than that. They knew ahead of time how many copies of the game were sold, and they still didn't plan for enough servers to handle the load. It was so bad that they stopped selling copies of the game from their store for like a month until the people who already bought the game were finallyable to log in.Quote from inzynier_osamix
When D3 launched, I was able to finish normal the day it launched.
When GTAV Online launched, where was no way to play it for over a week. And they knew for almost a month how many copies of game they've sold.
Even if Blizzard chokes sometimes at launch, it's nothing compared to other companies.
They're reworking their entire code, but I don't suspect RoS will have a maintenance for a few days. Blizzard has gotten really good with expansions overall. I expect they will aim for the first 1-2 days to be uninterrupted, as it's really bad for business to not have that. After that, they'll likely have a short maintenance. Just my estimation.
- To post a comment, please login or register a new account.