- Akimasu
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Member for 11 years, 11 months, and 18 days
Last active Thu, Aug, 3 2017 13:17:51
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Maffia posted a message on Is this Diablo anymore?Yay! Troll!Posted in: Diablo III General Discussion -
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Vyce223 posted a message on Couple Quick Questions to those in RoS betaContent you can't outgear, well really.... that's the whole point of Diablo series really. Gear to get better gear to get better gear untill you have the best gear and do it more! But really.... you will eventually outgear everything if you play enough.Posted in: Diablo III General Discussion
Loot 2.0, I feel improves on the current loot system and a lot more gear is more useful IMO so you get more frequent upgrades.
New content... Rifts & bounties are fun. You wont spend ALL DAY in the decaying crypts and Fields of Misery. Brings you to varied areas all over the game. There may eventually be better ways to farm but we will see.
Whimsyshire, I'm not sure tbh but I think it's pretty much the same but in some rifts you can fight ponies and they werent too hard. Nothing I wasn't able to manage they seem to be more in line with most mobs like i feel was intended before.
I find builds more varied. It's likely because of all the game changing legendaries. I had a staff that increased deadly reach damage by 52%... guess what i used for once! That staff now got no stats on it because of game changes but it still changed my mind on deadly reach I actually enjoy it no mater. Used to only use FoT. So yes, more variety and tons of builds you can use with legendaries. -
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Boomtastic posted a message on Worst recent Blizzard Product Launch?They might have horrible product launches, but they make amazing games. I will overlook server issues that everyone should have already known would have happened anyways at launch by the fact that they put out amazing games.Posted in: Diablo III General Discussion -
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Ascendo312 posted a message on Worst recent Blizzard Product Launch?I agree. It's not like Blizzard doesn't have top notch expertise and resources in this area (i.e. global launches with millions of users playing WoW & Starcraft).Posted in: Diablo III General Discussion
No excuse in my opinion. Hell the beta lasted over half a year. They had plenty of time to do a mega stress test. -
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drclawixp posted a message on First to Level 60: PointlessLet's make this simple:Posted in: Diablo III General Discussion
You should not care about what other people do in this game or any game.
Just because you don't like the story doesn't mean that millions of people don't.
The only definitive proof for who hit 60 first would have to come from Blizzard. -
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ArdrenEremetu posted a message on First to Level 60: PointlessPosted in: Diablo III General DiscussionQuote from leltsu
Quote from Ain
To those saying no one remembers world first, I say to you... Paragon, Dream, Athene, Ensidia, The entire ladder system in Diablo 2, SK gaming, Blood Legion, Vanquish, Curse, Nihilum, Death & Taxes, Risen, Deus Vox, Vodka, Fury, Drama, Ascent, Stars, Kin Raiders, Mione, Jider. You may not recognize all of these, You may not recognize any of these - but there are millions of people who can recognize AT LEAST one of these names.
Face it, people care about world firsts. Even YOU, haters, care about world firsts. You guys often talk FAR more of world firsts, than anyone else does. Even the players who achieve these amazing feats, rarely mention them. However, once one happens, you can't go a single day without missing a thread on why world firsts don't matter. To me, It seems they matter more to you, than anyone else.
I'll be skipping every cutscene, I'll be charging into Inferno as quickly as possible, Me and my undead legion shall bring the world to our knees, and I aim to be one of the first to do so. Will I achiev it? Probably not. It's still something fun. I'll be in a race, with literally millions of players. All to test their determination, their quick wits, their luck, and of course their free time, :P. This is one of the rare times I'll have 2 weeks straight of nothing to stop me(Recovering from surgery, can't even leave my house - dr's orders).
If I lose, Oh well - it will still have been fun to try. If I win, That'll really make my week. I don't care about fame, I'm anonymous as is - That name isn't mine.
Great post. In my opinion everyone who whines about people rushing world firsts and "not caring about them" are pathetic, because it's OBVIOUS that they care.
These whiners are just casuals who play the game for the fun of it, trying to achieve nothing. They are the ones who say "I'm proud of myself" after finishing on the 18th place in a race of 20 participants. Pathetic mindset.
The world firsts attempters are those, who are not willing to take 2nd place. 1st is all that matters, and that's called being COMPETITIVE.
because it's OBVIOUS that they care. - How is it obvious? you provide no points.
These whiners are just casuals who play the game for the fun of it, trying to achieve nothing. - That sentence didn't make sense, they achieve fun, your words. I would also like to know how having fun in your own way is pathetic?
I don't like your definition of comptetitive, you obviosly know nothing about sports, we have no chance to win the championship this year, so no point in showing up for this season. Also I don't see any ladder/pregame show/list of competitors. Can u link it so I know who to root for?
competitive - relating to or characterized by an urge to compete. -
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Gregorian posted a message on The Current Least Popular Class?Right, there was a poll on Facebook, made by one of the polish online shops (they sell game codes etc.), they made a contest - vote in the poll and you get a chance to win Diablo 3 or get cash back (if you'd already preordered).Posted in: Diablo III General Discussion
Anyway:
(number of people voting)
Monk: 225
Witch Doctor: 243
Wizard: 258
Demon Hunter: 304
Barbarian: 401
I'm not saying it reflects how will the whole community split among the classes, it can picture it, but it doesn't have to. Note that this is a small number of people compared to how many are actually going to play it.
For me however: Before the beta I though I was going to play Barb, but after the beta it's Monk for sure! -
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Keiser posted a message on Pfft, I got your Launch Day Preparation Guide!Step 1:Posted in: Diablo III General Discussion
Make sure you can find Diablo 3 when the time comes.
Bonus points if you see my pointer above the Barbarian's weapon hand...
Step 2:
That's right, you need something to point with and so why not celebrate the impending Ponyocalypse with your own Rainbow Dash custom cursor!
Step 3:
Get your build ready. You gotta know how to spend your skill points... err stat poi... er... oh hell just pick skills using http://random.org.
http://us.battle.net...VgTb!ceZ!ZcaZcb
Conflag and no fire skills? Min-max at its finest!
Step 4:
You'll need supplies to survive being barricaded inside your room/house/apartment with zombies/neighbors banging on the door looking for a cup of brown sugar/brains. Make sure you have the sustenance to survive the days of isolation.
Add your own. -
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Drkclone posted a message on Why the rush?Because they said it will take months for Inferno to be beat. Many of us hardcore gamers were like,Posted in: Diablo III General Discussion
Plus the story will still be there on our next play through. - To post a comment, please login or register a new account.
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#1) The bonus is multiplicative. Meaning, assuming your +30% vs +45% is looking at 1200%*1.3 vs 1200% * 1.45, or an 11.5% damage bonus from +15%. Needless to say, that's very significant.
#2) So you have 80 Discipline. UE 6pc gives you 1200% damage from that. +12 discipline is 1380%, 100*12.00 = 1200, 100*13.8= 1380. 1380/1200 = 1.15, or a 15% damage increase.
F/R is a +125% damage increase. Each ring you would replace needs to be AT LEAST a 62.5% damage increase OVERALL. Elements is +50% on a perfect ring. SOJ is usually #2, being about ~+40-50%, depending on rolls. Manald heal, however, in your gear is only going to give you a 15% damage bonus on its secondary effect.
There is no ring that matches f/r currently in the game. Wizard & Barbarian are pretty much the only classes who don't jump on F/R because Halo is so overpowered, and 5wastes/3IK is a thing.
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So the question is: What's a good build pre-marauders? I have access to all of the quivers, all of the bows and every set except Marauders. I have all flavors of SOJ and all around pretty good gear - just not sure what's strong. I've been trying to test things out, but overall I haven't found anything that stands above the rest. Is there a strong non-sentry build on DH?
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With your 4800 hours a day you could greatly help the gambling / Cache threads ascertain more accurate numbers. Do you keep data on what your bots get?
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1) Have EXACT time. If you farmed for 6 hours 20 minutes, say you farmed for 6 hours 20 minutes. If you farmed for 50 minutes, say that.
2) One hour is pointless. In one hour I found 14 Legendaries. What usefulness is this info? It's moot, it's completely obvious this was a fluke. Obviously having 4 people does help this a little, but not much.
3) A good legendary farm run averages 3-4 Legendaries per hour. Average is 2-3, low is 1-2. This is assuming a certain level of gear, but you get the idea. The best experience runs, currently, offer roughly 2-2.5 legendaries per hour, on average, on T1 at ~150k dps, and a clear speed that is to be expectant of that level of gear.
You average, from what you've shown, 1.75 legendaries per hour and 600M xp(likely lower if you slowed down from your very first run, which was :29 - 1:21 reaching the zone, roughly). You would achieve better xp and legendaries from T1 Keeps level 2. It's also a lot more enjoyable than farming a single boss. Cheers!
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15% IAS and an Extra gem slot. Up to 350-400 DPS(base), 10% crit as well as flavor. These are the two things you give up to go 2h. At the very least, 2H should be seeing 1600-1700 base DPS, and EVEN THEN they may not be optimal, due to gems. (We're seeing 1300-1400 DPS 1Hs with gem slots and 300+ primary stat on top of the end rolls. Two of these are equivalent of ~1610 DPS. Couple 100% crit hit damage, and you've got a lot to make up here.)
So Yes, 2Hs should have a significant advantage over 1Hs. Otherwise there is no reason to use a 2H except in niche builds, and even in those it may be seen as disadvantageous over simply using a 1h with a shield. I can't even fathom when a 2.0 rolled 2H can ever be even considered on a witch doctor or Wizard, due to how powerful offhands are.
Blizzard also agrees with this, as can be seen by crafted items. *spoilers*:
2Hhttp://us.battle.net/d3/en/artisan/blacksmith/recipe/war-of-the-dead 1H http://us.battle.net/d3/en/artisan/blacksmith/recipe/utars-roar
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Rare circlets, Rare amulets, and Rare rings are all great examples of this out of Diablo 2. It's very simple, You make a nice item, take Mempo of Twilight for example. Mempo offers, 80 all res, 12% life, +200 int/dex/str, open socket, +crit chance, and 9% attack speed. Just to start off, this item is just too good. There is no competition, this item has every single stat any player could want, and there is no possible way for a rare to EVER be better, it's just that good. However, Let's say a rare could roll All res, % life, +200 int/dex/str, +crit chance, + attack speed, and +5% damage to x ability, like Diablo 2 could(It was actually +1-3 all skills).
The issue is there's no choice. This is poor itemization, they wanted to keep rares best in slot but then completely fucked it up. It was either rares are too much better than uniques, or they just simply over-compensate and at least one unique for every slot that's perfect. Mempo of Twilight, Tal rasha's armor, Nats boots/ring, Hellfire ring(at least this one has some randomization to it), Triumvirate, Chantodo's setup, Echoing Fury, WKL, Witching Hour, etc, etc, etc.
In Diablo 2, there were options, MEANINGFUL options. Did you want a Jeweler armor of the Whales? Did you want Enigma? Tyraels? A nice rare with good all around stats? Did you want a circlet with +2 to your class, All res, FCR, Str, etc on it? Andariels? Dream? Delirium? Vamp Gaze? etc.Did you want a Runeword weapon? What about one of the awesome uniques? Did you get a sweet roll on a rare weapon with near perfect stats?
The list goes on, I'm sure Diablo 3 will pan out over time, but currently you have a game that's easier than it was on day 1, with gear that is better than anything anyone could have gotten on day 1, and inflated stats galore. Itemization is a mess right now, and we're already coming to the point where uniques outclass rares almost everywhere.
http://www.viciouscattle.com/forum/thread-1024-1-1.html
Best in slot list for monk, it literally has TWO found items on it: a ring, and a weapon. Three crafted rares, and the rest are legendaries/sets. If you roll with Lightning monk, WLK > that rare, making it 1 found item on that list that is only good once you're paragon 100 - before that you'd want to use Hellfire. So, for a majority of players playing Lightning Monk, There are 0 found rares that are best in slot, and all of these legendaries/sets are fairly easy to come by, or cheap to buy - though obviously not with perfect stats :P.
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I see this as fun. Kaizo Mario, Masochistic mario, these were a blast. Games like Ultima Online, Zettai Hero Project, etc. I'm looking forward to this challenge, just unsure what exactly to take it as.
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Top viable dps spec in pvp is roughly 10-20% off from bottom viable dps spec.
Let's compare this with a few other games I've played, shall we?
Final Fantasy 11, Black belt monk does roughly triple the damage of any other class, They can also tank, solo, etc better than most other classes. They think this is fine.
Ultima Online...just this entire game was never balanced. It gives you teh freedom to choose your skills, but it was very VERY clearly not balanced well at all.
Aion, Star wars, etc. Balance? dafuq is that.
Now, Let's look at WoW.
The weakest pvp class has a 5.3% representation(hunter) in 2200+ gameplay, with a 10.4% representation overall, globally. Rogues have a 14.1% 2200+, and 7.8% globally. These are the two biggest extremes, most classes are between 9-11%. I'd call that pretty damn near balanced - with having 30 specs, and only 2 outliers. Every single spec has at least 1 player over 2.2k, I might add.
Let's waddle over to PVE - There's not a single class that isn't in the top 10 for SOME fight. Morchok - Warriors, Rogues, Locks, Rets - top 10 parses.
Zonozz - Rogue, Mage, Warrior.
Yor'sahj - Mage, Warrior, Druid, Rogue
Blackthorn - Priest, Boomkin, Rogue
Spine - Shaman, Hunter, Boomkin
Madness has a DK in the top 10
etc.. This is just from a cursory glance at World of Logs.
Blizzard is pretty good at balancing, whether you want to see that or not is another story. The classes are incredibly balanced, dps being within 10% of eachother, PVP showing every class with a healthy representation over 2200+, All around solid.
I trust blizz to eventually iron out the glitches in the balancing department, just give em time.
On topic: Change was needed. It won't effect good players much, might give it a higher gear requirement to play it, but not by much.
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When the supply surpases the demand, the price WILL go down. THe price is constantly fluxuating: In a stable market the market is constantly fluxuating higher and lower from a fixed point. In a suppliers market the price is constantly fluxuating upwards: there will be occasional downward influx, but the general trend is going up. The downward spikes are from people undercutting in this scenario.
In a Buyers market the supply surpasses the demand. In this scenario the price is constantly on a downward trend until finally reaching a stabilized point - or going under. This is the scenario you reach with the Commodities market: There are FAR more suppliers than their is demand. Undercuts happen in order to sell product - and the price never rebounds because their are so many sellers, and so few buyers(relative).
This is a true free market. Without blizzard's meddling, this is the kind of economy we will have. It's a good thing: The alternative is someone setting prices(which would be bad, it causes issues like we're going through in America).
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It's not about showing off. I do challenges for almost every game I've played. I don't think I've ever posted about it though. I joined every Iron Man in D2 I saw, I did plenty of naked/grey gear runs in HC, Plenty of FFX challenge runs(favorite game~ :D), Speed runs, WoW soloing, Terraria Challenges, etc. It's not about showing off, It's about setting a goal and completeing it.
Sure, Some players boast. You know that guy who posts his DPS in wow after every fight, or people who actually act like Athene's Character. I don't really see that in Kripp, which is why I actually like the guy. This isn't a case of "qq I want to show off" It's a case of: I'm done with the game. Now what? Diablo 2 had the HUGE leveling grind to 99, which was nearly impossible - and deaths were punished by HUGE hits to XP. Achievments might have done something if they weren't so damned easy. Leveling 1-60 takes only a couple of days of 'hardcore' casual playing.
Reaching a point where you can farm Act 1/act3 inferno isn't really that rough - especially for non-monks. (Tornado Sprint Barb build, Zombie Bears, Any wiz/Dh builds) and even for monks it's only ~50M for a set of gear that can faceroll the game(This may sound like a lot to some of you - but keep in mind, this is it. There is nothing after this). Now what? Do you just continue to farm? For what reason? You have no harder bosses, You have no extra content, You have no harder mobs... You just have this.
What kripp is proposing is a system that allows you to continue to work towards a goal. It's not about bragging, it's not about showing off, It's about giving you something to aim for that gives Insignificant, or aesthetic bonuses(which again - aren't all about bragging rights. you can only show off to 3 other people anyways - I can't imagine this being a big deal).