Get an Epic Experience with Premium
• posted a message on Question Help (Wiz Act 3)
AFAIK there's no time table released for patch 1.0.5. I'd be surprised if it was next week (or within a month) tbh.
Posted in: Wizard: The Ancient Repositories
• posted a message on Diablo 3 Loot Servers - > Easy Legendary Drops?
Quote from Lemonets

You guys keep saying RNG is RNG and criticizing the statistics of OP.

Well, I must agree we would need much larger set of data to yield statistically significant results.

But you seem to lack knowledge of statistics theory as well, since computational RNG is not perfect. To quote wikipedia:

"A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator, since its output is inherently predictable. How to distinguish a "true" random number from the output of a pseudo-random number generator is a very difficult problem. However, carefully chosen pseudo-random number generators can be used instead of true random numbers in many applications. Rigorous statistical analysis of the output is often needed to have confidence in the algorithm."

en.wikipedia.org/wiki/Random_number_generation

In other words, RNG is only true random if you flip dices, shuffle numbers, etc. A very good example is the annoying shuffle function on many MP3 players that keeps repeating some songs while never playing some others.

So IT IS plausible that some servers are having better drop rates if the RNG is only computational. Another possibility is that Blizzard took care of this and used some real life randomness to create drop rate tables, but if they're unique for each server we may have a new argument in favor to OP.

I'm not saying the theory is valid or anything. I'm just saying that "RNG is RNG" is not an argument to invalidate this theory.

And believe me, I'll test the shit out of this after the weekend. Girlfriend doesn't let me play Diablo on weekends =(

Rather simple algorithms are known to man which generate "sufficiently random" numbers in the [0,1] interval (from which any form of random number can be created) for applications such as Diablo 3 (See for an example the Mersenne twister http://en.wikipedia....ersenne_twister).

Now it is possible that blizzard uses the server IP to initialize the their RNG algorithm, but I doubt that is the only thing they use to generated the seed. I'd find it much more likely if they'd also use several of the other plausible options e.g. the current time, date, your battletag number.

Do not forget that people here are creating a biased sample when they test this, since many of the people reporting legendary drops on the mentioned IPs are actively looking for these IPs. If they were unlucky before, who says they weren't playing on the mentioned IPs then?

edit: Damn you typo's!
Posted in: Diablo III General Discussion
• posted a message on Inferno Farming: Act 3 or Act 4?
I'm pretty sure act III and IV are considered pretty much the same when it comes to the loot tables. When it comes to exp farming, I think clearing the whole of act III to keep your NV stacks is more efficient than farming part of it.
Posted in: Diablo III General Discussion
• posted a message on Theoretical Exercise 4: The Case of the Stolen Skill
For a CM/tank wizard I'd probably go for one with everything or war cry with the res rune. Though preparation for instant full AP to spam more meteors with +45 AP from gear could also be nice once your crit is high enough.
Posted in: Diablo III General Discussion
• posted a message on Gear Requirements for Critical Mass builds post 1.0.4?
I'm running with a heavy defensive build without WW (cause I hate the skill), I run meteor/spectral blades instead for the proccs. FN/DS/Prismatic armor/hydra(still trying to decide between arcane and venom) as the remaining skills,

Have about 10k armor, 750 all res. 19.4k with about 35% chance to crit. LoH is at 370ish iirc, not that much but it's doable.
Posted in: Wizard: The Ancient Repositories
• posted a message on RNG in D3 is not true random
Quote from EarlZ088

Quote from zeroRooter

Quote from EarlZ088

If the RNG on diablo 3 is truly random then it should be impossible to get two of the same items with exact stats,name,gold sell price and durability form 2 different mobs, well folks a friend of mine did.

no not really, even in truly random scenarios you can get 2 equal outcomes, even in a row at times

That only happens if the loot table is from 1 to 10, the loot in this game is billions, it may be possible to get the same item some time down the road but not that soon. Also it seems they are just reusing the random hashes.

I believe there was(is?) a bug which causes the same item to drop twice in a row from different, subsequent packs.
Posted in: Theorycrafting and Analysis
• posted a message on Monks achieve 100% Avoidance
Quote from Nivius

logic should say that its doged 50% and 50% block ->25% of the rest of the attacks...

but maybe not. that sounds like a very stupid design.

That is only correct if you use a 2-roll system. This is pretty clear evidence the game uses a 1-roll system. I don't really see why it would be "stupid design" though.
Posted in: Barbarian: Bastion's Keep
• posted a message on 50% Dodge + 50% Block = No more Hits
Nice find!

And I must say, somewhat unexpected.
Posted in: Monk: The Inner Sanctuary
• posted a message on MF affects quality of loot
Tbh, until you got enough MF to push magic quality items of the table it doesn't matter if the 1-6 affixes rares are seperated or combined. Once that happens though, any MF you get will start "pushing" chances at shittier rares of the table.
Posted in: Diablo III General Discussion
• posted a message on What were you playing before Diablo 3?
Mostly Heroes of Newerth and Minecraft here. Still play both from time to time. Some Skyrim too, but I cba starting over and my advanced saves are decked out in some stupidly OP gear.
Posted in: General Discussion