Quote from SavagesQuote from PippLimeQuote from SavagesRevenge is all but worthless in Inferno. That 5% heal doesn't do anything unless there are 20 mobs around you. You HAVE to take provocation if you expect the skill to be worthwhile (^chance to proc) so no you won't have the 8% heal.
I definitely think that they need to rework the skill based on damage or some other factor and not on number of mobs hit. Barbarian is supposed to be an "in your face" character that can get into melee range and actually put up a good fight. Not so when I have to run around in circles like a little girl kiting in Inferno. My only saving grace in Inferno so far has been that I have a DH friend to play with that is able to kill the stuff when I have to run away.
Skill needs to be changed or life leech needs to be more useful for melee classes imo. I'm not really TOO concerned yet though, since I'm only a few days into inferno and I'm still excited to see how it pans out.
I agree there, you GOT to have the provocation rune if its to be worthwile, but I find it extremly usefull seeing as with as little as 4 mobs arround you, you heal 20% of your maximum life.
Currently trying to stack life leech aswell, stuck on 9,2% tho (with the 3% passive) not enough to survive aswell as I would like, but it helps abit.
I don't find it all that useful anymore when a normal mob can take 20% health with one swing
4 of them around me at a time means near death or I'm popping ignore pain.
I've found Seismic Slam to be VERY helpful in splitting up packs and picking apart one mob at a time w/o the need of revenge. Elite and champion packs... they're a different story all together...
Hate splitting things up in smaller packs, im more for the proper battlelust barbarian jumping into the fray and causing mayhem !
And the more mobs arround, the more hp I get from leeching with WW !
So far its worked great, but as you say, elite packs is another story all together.