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    posted a message on D3 Battle Tags: Will you ...?
    Yeah, I picked name off the bat without thinking, but now that I know that is all you see I am super indecisive too : (

    I really wish Blizz had not gone this direction
    Posted in: Diablo III General Discussion
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    posted a message on D3 Battle Tags: Will you ...?
    A. Try to pick a general name, like an XBOX Live tag?

    B. Try to think of a name that you would give to your character, so that it at least seems like your toon has a diablo sounding name.

    Example:

    A. CarrionWind or BattleBeast

    B. Goroth (The Barbarian)
    Posted in: Diablo III General Discussion
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    posted a message on Class wallpapers?
    The Demon Hunter and the Witch Doctor are decent, the rest are ugly.
    Posted in: Diablo III General Discussion
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    posted a message on Class wallpapers?
    Quote from Youarefired

    I am sticking with this one:

    http://wallpapersfor...l_1920x1080.jpg

    Stolen, added a Photoshop filter to it.
    Posted in: Diablo III General Discussion
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    posted a message on Class wallpapers?
    Quote from xCookie

    WTF!?!?
    Yeah, they arent very good.
    Posted in: Diablo III General Discussion
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    posted a message on Damage Output Calculation?
    Quote from Maerlimi

    Quote from RockmanDoom

    Does anyone know how it works?

    Say, for simplicity, you have a sword that does 9-10 damage. And you are using a skill that does say, 110% Weapon Damage. So you would be doing 9.9 - 11 damage per swing base on this.

    But how does Strength (Or intelligence) factor in. Lets say each point in str. adds 1% damage, butis this adding to the skills base 110% calculation or does it get applied to the damage output after the skill damage is applied.

    Basically, would it be 111% weapon damage now? Or 9.9 - 11 damage multiplied by strength bonus? Because the second way would equal a higher out put of damage.

    Thoughts?

    I can't confirm it, but as far as we know the coefficient from str/dex/int is applied after the base damage +dmg x spell coefficient.
    It would look like this:

    ((Weapon Base Damage + Any extra damage from rings etc) x spell coefficient) x stat coeffcient = damage you deal

    You can also calculate dps based on attack speed and crit.

    Speed:
    Damage you deal x hits per second coefficient = "long term" dps

    Crit:
    Damage you deal x (crit chance x crit damage increase) = "long term" dps

    So with speed and crit you have:
    Damage you deal x (crit chance x crit damage increase) x hits per second coefficient = accurate "long term" dps

    Thank you so much, very informative : )
    Posted in: Diablo III General Discussion
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    posted a message on Damage Output Calculation?
    Does anyone know how it works?

    Say, for simplicity, you have a sword that does 9-10 damage. And you are using a skill that does say, 110% Weapon Damage. So you would be doing 9.9 - 11 damage per swing base on this.

    But how does Strength (Or intelligence) factor in. Lets say each point in str. adds 1% damage, butis this adding to the skills base 110% calculation or does it get applied to the damage output after the skill damage is applied.

    Basically, would it be 111% weapon damage now? Or 9.9 - 11 damage multiplied by strength bonus? Because the second way would equal a higher out put of damage.

    Thoughts?
    Posted in: Diablo III General Discussion
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    posted a message on WD Summons seem Under Powered to me
    Quote from Ruppgu

    Quote from Findulidas

    You are forgetting the main selling point of the summons, especially gargantuan. They act as meatshields allowing you to stand still and dps on the monsters while they get hammered, sort of a cc.

    Their main purpose is defense. The extra damage is just gravy.
    \

    So this confirms my point that the are basically just glorified meatshields.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD Summons seem Under Powered to me
    Quote from Xiaz89

    Quote from RockmanDoom

    Z-Dogs.

    You make them sound like some Afro american rapper.

    Teehee.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD Summons seem Under Powered to me
    Quote from Maerlimi

    You're not good with math are you?
    Their damage is fine.
    When you summon a Gargantuan you're adding 25% damage to your base damage. Let's say you use Poison Dart as your main skill, runed you're dealing 180% weapon damage every "cicle". If you have a Gargantuan you go from 180% to 205%.
    The dogs deal 9%, with 3 dogs you have 27%. Now your "cicle is 232%.
    When you use fetish you gain +100% weapon damage for 20secs.
    And i didn't mention any rune. With an early rune the Gargantuan goes from 25% single target to 32% cleave. Dogs gain an extra 9% every 3secs (and you can have a 4th dog with a passive).
    Summons are pretty damm alright sir.

    You make a good point, however, Id say your math is a bit off. Your calculation assumes that the attack speed of your summons is the same as poision dart. Which I am fairly sure it is not.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD Summons seem Under Powered to me
    Dont get me wrong, I understand that the WD is not supposed to be a pure summon class, but 25% wep dmg for Gargantuan, 20% Wep Dmg for the fetish army, of which you only get 5, and 9% Wep Dmg for the Z-Dogs.

    Seems to me like the pets are nothing but glorified tanks. Was excited before to play WD but not so much now, does anyone else feel the same way?
    Posted in: Witch Doctor: The Mbwiru Eikura
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