11/17/2012 9:57:40 PM
sent a pm to you projax, regarding a slightly bigger budgetPosted in: Witch Doctor: The Mbwiru Eikura
11/16/2012 11:14:43 PM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from TurkNukemThanksa lot...
Currently i am farming Mp3 efficiently around 500 million budget. But i am sure you can even do it for around 350 million gold. Please check my twitch page thus my profile link on the page for my gear. There is a youtube video that i have specificly talking about what you really need tohear which is my current build etc here is the link
Thanks for the quick response. I'm going to use your profile as a guide for my own gear, and if I have done my math it's gonna be about 27.5m on each item and like 70m on the weap. That sounds maybe abit to tight, but I guess I can make some items be abit less expensive so I can push it up abit on the more crucial parts.
I take it you are playing on your EU WD with 94 paragon lvl.
11/16/2012 9:00:48 PM
Thanks alot for the videos you put out man, really thankful for tips and tricks to make the WD experience more fun in general!Posted in: Witch Doctor: The Mbwiru Eikura
I'm returning to the game after a long break (pre Paragon) and I'm really pumped about getting my farming going. The thing is: I don't have the gear needed at all. Stumbled across this vid of yours and thought "hmm, what about increasing the budget?".
Let's say if you had 400m, and wanted to make a starter-kit, to be able to atleast run mp3 without any problems. Although I prefer the AR playstyle (not really a fan of bearspam), where mindless farming was one of the things that made me enjoy D2, I'm open for suggestions. I do know very well that you gear for your playstyle, and in that sense there is no "Best-in-slot" items, but I'm still curious about your thoughts on such a budget.
The goal with the gear/spec would be to farm up my paragon to 100 quite fast and during that time, pick up some gear along the way just as a bonus.
Love your dedication and the way you contribute to the community, and would love to hear from you!
5/25/2012 5:15:26 PM
Hey man, love the tip!Posted in: Witch Doctor: The Mbwiru Eikura
I have a few questions that I have yet to be answered, so I thought I'd ask them here.
I am WD in act 2 inferno atm, not really trying to get any further since I feel the challenge is enough here atm. But I have just some fundamental questions about game mechanics for a WD.
My current stats is like: 17k dps / 3k armor / 36k hp / 832 mana / around 350 all res. Running with a wd knife and mojo.
I have been up at 20k dps, going IAS nearly going oom just spamming darts :P, but then thought that going a more tanky build would be better. I can see how your build works, but am just wondering if you know how the weap dmg is actually affecting spells.
Atm I think of 2 scenarios, where #1 is that it's based off the "damage" on the char screen, and #2 where the dmg is the mean value of your weapons damage ratio (for example 100-200 dmg, would be 150).
Secondly I was going to ask if you think I should drop some hp for dps gear, and still keep my res, or if I should just drop them both and go all out dps?
Good post, and upvote for you
Edit: And did you ever run with mf on your gear, or did you just progress with max dmg output?
5/14/2012 2:04:43 AM
Posted in: Diablo III General DiscussionQuote from Khrull777Should rares & legendary items be Soulbound in Diablo 3, meaning once that item is equipped, then it can no longer be traded, sold at auction, or used by another character.
The advantage of Soulbound items is it would reduce the supply of legendary items. RIght now they never perish and the volume of them will keep increasing as MILLIONS of people are playing the Diablo slot machine. Diablo has gold sinks, which remove gold from the game, because they prevent mass inflation (the devaluation of currency), why not have item sinks to prevent mass devaluation of legendary items?
I do not think that it would be a good system for Diablo 3, since it will take quite some time before items become "useless". The thought about implementing a ladder reset is another thing that points to not be using soulbound items as a solution.
I also must say that you made this suggestion in a very mature and thoughtful manner, and I'm ashamed of the ppl calling themselves Diablo fans that totally ripped your suggestion apart like child bullies without empathy. I apologize for their behaviour, and wish you the best time in Diablo.
I have played Both Diablo 1&2 and WoW, and that does not make me some freak that does not have the right to post on the forums in a decent manner, asking thoughtful questions, without getting bullied by some self acclaimed Diablo fans that are making fools of themselves, and neither should the OP.
5/2/2012 12:45:35 AM
and I must say I'm abit dissapointed to get to know this :P, but I stand corrected, thank you!Posted in: Diablo III General Discussion
5/1/2012 11:25:46 PM
Posted in: Diablo III General DiscussionQuote from bz0rI always found it fun using auto attack to finish off a mob or something. Its annoying when say your a wizard and you can only swing your 2H sword when you run outta arcane
I see Well, I guess they could implement such a thing, maybe a modifier to the primary attack button. But still, I think in most cases ppl would just use a primary/secondary skill to get the X% bonus from the base w-damage, since it's almost always a "gather rescource" skill, rather than a "rescource dump" skill.
Still a valid issue you pointed out tho!
5/1/2012 11:19:53 PM
Posted in: Diablo III General DiscussionQuote from bz0rBeta is not a demo. Beta is for testing gameplay. Why would u need to test out a cinematic? seriously? really?
People need to understand the the Beta tells you _nothing_ of what you can expect during release. It's just a very flawed thing for testing stuff and making sure all the core aspects of the game are keeping together. It's not there to take anyones judgement on what should/should not be included on release, cause it's not even meant to in the first place.
5/1/2012 11:11:32 PM
Don't know what all the fuzz is about to be honest. Ofcourse there was some sort of internal itemlevel, even if they were created in a "random" process. If you have any experience with programming, you'll know this, and if you don't then just take it from the ppl who know.Posted in: Diablo III General Discussion
Second, why does it even matter? Is there some sort of hate between Diablo players and Wow players?
I have played both D2 and WoW and personally I have no issue with letting WoW players tune in to the Diablo Universe, I'm delighted to, so a warm welcome to the "WoW-only" players who are all hyped up to D3 as we "seniors" are!
Stop hating over a term such as "Random world bosses" etc, and try to get along anyway, since you all knew what the guy meant anyway :/
Let's get along shall we, and share our thoughts and ideas on D3 without people jumping on eachother for such a silly reason as a term used in another game.
5/1/2012 10:59:24 PM
The only thing anyone need to know here is that there is a premade set of keybindings to each category of skills.Posted in: Diablo III General Discussion
Primary attack - Left mouse button
Secondary attack - Right mouse button
Skill category 1 - Key 1
Skill category 2 - Key 2
Skill category 3 - Key 3
Skill category 4 - Key 4
Then you have the option to change those keybinds if you check a box in the options. What this will do is to make you able to take those skills, and switch their places.
What you cannot do however is take multiple skills from the same category and use at the same time. You still only have those sets of skills, and the only thing you can change is the keybinds bound to them.
And regarding binding the autoattack, I'm not sure, but why would you ever want to use the autoattack if you can use a primary/secondary skill?
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