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    posted a message on Torment Difficulty
    Quote from Bodycount1

    Quote from riptide


    Except that's not what the game was about? There are quite a few people that spent more time in the last difficulty than hundreds of people spent in all 4 difficulties combined.



    It just would have been nice if they made each difficulty a little bit different. Maybe in normal we fight Zoltun Kulle. In nightmare we fight his father. In hell we fight his grandfather. In inferno we fight the first of his bloodline. I don't know. Something like that.

    I found it extremely boring fighting the same people with the same story for each difficulty.

    I agree if you're playing the game for story alone, I can see that as being an ideal situation. However, as far as I go, Blizzard would be wasting resources doing such a thing.

    I don't care much for the story progression, it's interesting once and that's it. It's not even a selling point to me and most of the people I know that play the game. I played WoW for quite some time and I didn't give a crap about the backstory of the bosses. I only cared about gameplay and engaging/difficult encounters. (I didn't care about loot either unless it was required for an encounter)

    In Diablo a game centered around loot and farming, there isn't really any room for lore as a focal point.
    Posted in: Diablo III General Discussion
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    posted a message on Torment Difficulty
    Quote from Bodycount1

    I always said Blizzard made out in this game. They only had to make 1/4 of the game. Because we play that 1/4 of the game four times over. All they had to do was bump up the damage and HP of the mobs and called it a full game.

    If they made a 5th difficulty then in reality Blizzard just turned their 1/4 of the game to 1/5.

    Really crappy way to make a game. Lazy too.

    Except that's not what the game was about? There are quite a few people that spent more time in the last difficulty than hundreds of people spent in all 4 difficulties combined.


    My point is for every 10 people you show me that stop playing once they complete the game once, twice or even 4 times. I can show you somebody that has spent more time in the last difficulty than those 10 have combined hours played multiple times over.


    As for the OP, I'm with the Torment = Nightmare+ hell combined camp. I think monster power works perfectly for what inferno was designed to accomplish and because of that there is no need for more difficulties.
    Posted in: Diablo III General Discussion
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    posted a message on Life steal on its way out, life on hit changes, please.
    Quote from Suiram25

    I think I've read already somewhere that they intend to change how skills proc, so there are no must-have skills anymore to trigger stuff like loh or cm etc most efficient. they "want" to get all skills equal proc-wise ;)

    It was Wyatt and it was along the lines of "we don't want there to be a right choice." They plan on changing the coeffs for all abilities.

    edit: It's also worth noting that they have mentioned they do not intend LOH or Life per spirit/fury spent to be the primary source of health regen/sustainability. There is likely to be big emphasis on health globes and + health from globes/potions.

    Even now getting a single 12000 + health from globes/potions mod is a world of difference. If they do end up making elites drop health globes every 20-25% as they've suggested, it would mean we wouldn't need much secondary healing to get us from globe to globe.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: I remember when...
    Quote from bokkkie

    I remember when getting in a group was discouraging, because of insane HP & DMG bonuses to monsters...

    I remember when inferno was like playing mp2.5-3 all the time, and only way to play a range class was to go full glass canon.


    Inferno pre-nerf in terms of mob dmg was harder than even mp10. Even more so when considering average gear levels of then vs now.

    Anyway, I miss using the cat tree in ponies the first week the game was out and all the great items that still had collision. All so we could farm without being hit.
    Posted in: Diablo III General Discussion
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    posted a message on should use all my demonic essence before the expansion pack?
    Quote from Kargos

    Quote from riptide

    Quote from MoveMountins

    as mention above u will need de but with 1 extra thing so u cant right away craft or enchant like x1000
    I'm curious if only act 5 will drop the new mats and you'd have to do acts 1-4 for the old mats. They could also make it so that any act will drop both the old and new mats.

    Either way current mats will not be useless. They just won't be worth hoarding now unless they do decide to make them only drop in acts 1-4 while only being able to get new mats in act 5.

    I do have a hard time believing they would do anything that would force people to a specific act though, even if it was the "new" one.

    Having Act V be the only source of new materials would discourage players from visiting other acts, something Blizzard doesn't want to do. It's also something they addressed with Inferno. My thoughts are we'll see Exquisite Essence and Iridescent Tears moved into Hell Acts III - V.

    I know which is why I said it's not something I see them doing already.

    Also about the hell act 3-5 thing... there's been a lot of speculation that they will drop down to 3 difficulties. Even Blizzard's responses to questions about it all hint towards changes with the difficulties.


    Quote from maka

    Quote from Xpire

    Isn't It kind of obvious they're going to introduce other high lvl mats to reset the economy a little bit?

    To think otherwise is just naive.

    Not necessarily. They could just as easily introduce just one new material. That would effectively bottleneck crafting, so one couldn't just hoard mats and craft like a maniac come RoS.

    Did you not read the thread.. they already have 1 new material in the mystic recipes. This is confirmed as of RoS announcement... sure it could change. But there's no point in adding more than 1.


    As you've already pointed out with 1 new mat being introduced it reduces the value of hoarding DE's significantly. The only way you would benefit from hoarding DE, is if they make it inconvenient to farm both DE and GE (ghost essence) at the same time.
    Posted in: Diablo III General Discussion
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    posted a message on should use all my demonic essence before the expansion pack?
    Quote from MoveMountins

    as mention above u will need de but with 1 extra thing so u cant right away craft or enchant like x1000
    I'm curious if only act 5 will drop the new mats and you'd have to do acts 1-4 for the old mats. They could also make it so that any act will drop both the old and new mats.

    Either way current mats will not be useless. They just won't be worth hoarding now unless they do decide to make them only drop in acts 1-4 while only being able to get new mats in act 5.

    I do have a hard time believing they would do anything that would force people to a specific act though, even if it was the "new" one.
    Posted in: Diablo III General Discussion
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    posted a message on should use all my demonic essence before the expansion pack?
    Well from the playable demo @ gamescom you will use 1 demonic essence, 1 fiery brimstone, 1 shadow stone for transmog and 1 demonic essence + ghost essence + gem for enchanting
    Posted in: Diablo III General Discussion
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    posted a message on MP9 or MP10
    Quote from MikeCline83

    Quote from Bagstone

    I'm too lazy to run the numbers, which is why I decided to build a single-service website exactly for that purpose.

    Sounds like it's exactly what you're looking for: http://d3xp.weebly.com/


    You rock, that's exactly what I was looking for! Looks like MP10 with no +XP gear (on myself) is the way to go if I can do it quickly. :)

    I'm not sure how that information was helpful at all, there's way too many unknowns.

    You need to figure out if the ring will help you kill that much faster. How many deaths the amethyst prevents and what the % xp a death costs. If you can kill at your current kill speed -10% or so.

    Which you most likely can't since mobs have 1000% more hp and that means you're either giving up stacks or taking considerably longer to kill elites. I specifically mention elites, because it's easy to overkill white mobs by that much, but not elites.

    So rather than guessing and estimating
    get a stopwatch

    Log your xp before the run. If you're close to leveling, record the xp required to hit that level. That way you can still figure out your total xp earned.

    Do a run of the same type. That means if you do den/crypts make sure you're only logging games that you do those.

    Record your total xp earned for each run and figure out your xp earned an hour. ((xp earned/time)*60)/1000000

    Once you have a few runs of each MP, just average them out and see for yourself.

    5 runs in each MP should be accurate enough and if there's not much of difference pick whichever gives you more essence/hr. Which means pick the difficulty where you're getting similar xp/hr but killing more elites/hr.

    If you've never done this and the results between 9/10 are close.. I'd consider repeating this for mp8, but you've already got the data for 9/10 to compare.
    Posted in: Diablo III General Discussion
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    posted a message on Need Help Please.
    Quote from Palah

    I am trying to figure out where to get more All Res. I have like 476 currently and its a little rough sometimes on mp10 the bullcharger guys in the fields can literally one shot me with charge. But i dont know what to do to get my Allres. My dps is currently 265k unbuffed


    http://us.battle.net/d3/en/profile/ZekeMc-1373/hero/29550009

    Maybe a general gear check also if im doing anything wrong =)

    Craft Bracers first, replace ring 2nd, craft neck 3rd. You don't have enough dps coming from your ring or neck to justify not having 1 defensive stat( dbl vit roll, 10+ % life, 60+ res all). That happens to be cheaper than another dps stat too. I would also consider crafting shoulders, you really want vit + % life and all resist. Even just a 150+ vit roll, without the % life would be nice.

    If you really want you could try to pick up a vit/streg/8+% life witching hour and give up some dps for it. I'm not sure how close you are to dying to a charge though. So it might not be the only thing you need to do.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Lifesteal on weapons
    Quote from KikoMachine

    @Shad3slayer I didn't know that about Monks and Barbs. So that's what riptide mean about build not utilizing ias. I'm planning of getting other class to p100 after my 2 wiz but it's still a plan though.

    Kind of, there's some builds like Sleet Storm that you don't want the IAS because it expends resources way too fast. I feel similarly about Bears/Bats for a WD, but I wouldn't be opposed to it. I just wouldn't want it on every piece of gear and if given the choice between crit/crit hit/avg dmg/ias I would pick IAS last.(for all resource intensive builds)


    Quote from ffs9

    The thing with main stat vs no main stat is that going for the main stat in my experience gives you more DPS than similarly priced weapons without the main stat.

    While this is very true, you have to realize that you're going to be using the same weapon for all classes. Your budget can be increased and not feel as bad about it, in fact in the end it would probably be cheaper than getting 4 different weapons.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Lifesteal on weapons
    Quote from KikoMachine

    Quote from CardinalMDM

    Then again, something to consider, though, OP...

    While it's not set in stone, confirmed, or anything like that, one or more of the dev statements (and I think the datamining strings corroborate this) have shown that Life Steal may see something of a drop or be taken away. Hate to consider that a "nerf," as nerfs tend to make characters weaker, and I don't think such a change will make characters weaker, per se...

    However, you may want to attempt or try to function without Life Steal (or as much), as you may be forced to do so when some of the updates come through.

    I've also put thought onto this. I can also try going no LS. I feel i'm at the part of Jaetch's video between a decision of getting LS or no LS :S . I just want to enjoy the current D3 and improve my wiz. I might as well use my gold while AH is still there. The nerf will be together with RoS so i'm not worried about that.

    I agree, that "nerf" comes along with system changes that allows them to nerf/remove lifesteal.

    There's little chance any weapon you purchase now will last you until 70. With lifesteal expected to be unnecessary or unavailable and 3k+ dps 1 handers existing. Accounting for crit dmg, stats and socket even a poorly rolled 2.3k+ dps weapon would be enough to replace whatever it is you have, even if you're Jaetch :P

    So you may as well get a weapon that helps you level faster now, rather than handicap yourself for the sake of it. Besides there's always that small chance Blizzard doesn't remove lifesteal on current weapons but removes the mod from available affixes on new drops.

    That means that even if your weapon would be a "bad" weapon but still usable at the early stages of gearing, the one with lifesteal would be worth more than one with a 100 more dps.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Paragon 2.0 and Ladders, Attributes and Skill Trees, Game Difficulty (Diablo Digest)
    Honestly, if there's any incentive beyond transmog gear and achievements. I'll be both surprised and upset.

    I think that + the race/fresh start is plenty incentive. Anything else would make me feel more obligated than the above already does. Even though I'll likely resent the fact that I have to ladder to obtain some rewards to satisfy my ocd. I still realize the above is not going to impact gameplay and that's the only reason it's fair to all parties.

    Btw, I just want to say I would definitely play the ladder at least one season. Regardless of rewards and incentives. But if there was any reward whatsoever, I will be a little bitter about it.
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt Chang on Combat Philosphy
    Quote from maka

    Is it possible to have rose-tinted glasses when looking at something that hasn't happened yet? I remember this exact state of the community at release: everything was perfect, no need to change anything, best game ever. Nice to see all the bandwagon hoppers go from "game is perfect, stfu" to "game's disappointing" to "RoS will be 100% PERFECT and will fix EVERYTHING". As much as I am excited for some of the features from RoS, people's comments on the alleged combat systems' changes seem incredibly naïve to me.
    Good luck with your "combat systems will be perfect so there's no need for RD" approach; I'll believe it when I see it.

    Your suggestion was poorly thought out and shut down with simple logic, yet you call people naive? I don't really see any bandwagoning posts either. Most of them seem to point out the obvious unemotional response. When we talk about ideology, that has a lot more room for differing viewpoints.

    In this case.. the simple fact is a % of incoming dmg scaling vs your dmg needs to be balanced with a % of that same dmg being either EHP or flat out healing. We already know what direction they want to go. So it is simply a math question with ideas behind it, it's not a philosophical question with math behind it.

    Therefor we can safely assume what their solutions may end up being. As for reflect damage, they've already said they currently have it as a flat dmg. Most likely for all the reasons a few of us have said. So again, I fail to see the bandwagoning.
    Posted in: Diablo III General Discussion
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    posted a message on Lifesteal on weapons
    Quote from Bagstone



    Note: I never get weapons with main stat (dex/str/int), because it ties the weapon to the specific class. I've got a nice rare sword with vit main stat only, and it makes my monk, barb, and wiz happy :-)


    I'm the same way, there's actually no reason to get primary stats on it when you play more than 1 class.

    socket
    life steal
    crit dmg
    black dmg
    wep % dmg

    focus on getting those as high as possible and if your build can utilize ias all the better. If ias isn't your 6th stat a vit roll would be your next best option. Although Int isn't an awful stat.. (Only 1 streg user, only 1 dex user, 2 int users) and int = resists
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ways you can prepare for diablo 3 Reaper Of Souls
    Quote from itirnitii

    The only way to prepare is collecting paragon experience, and even that is somewhat of a gamble. Everything is subject to change, so "practicing" on how the game works now does no good. Even skills are being changed en masse so how would lowering you stats give you any idea how your character will fair? Not to mention they are alluding to removing the inflated monster HP from higher MPs and replacing it with more engaging monster dynamics that make fighting them tactically difficult, not just a numbers game.

    Too much change and not enough information, there's just no reliable way to predict.

    I get that you're trying to point out all is subject to change.. but do you REALLY think they would 180 on paragon experience at this point. After encouraging you to play and level them up no less. I would be even more shocked at that, then them removing the AH.
    Posted in: Diablo III General Discussion
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