So am I the only one to read this and ask himself, "Why is this post numbered?"?
- UberN00b
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Member for 17 years, 3 months, and 14 days
Last active Tue, Apr, 12 2016 21:28:15
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Zaberious posted a message on Diablo 3 journey and thoughtsPosted in: Diablo III General Discussion -
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Jackal posted a message on 100k fire attack incoming, choose your Barbarian's umbrella50 dex so you have that small chance of dodging it lolPosted in: Theorycrafting and Analysis -
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tanis0 posted a message on Base Stats Help All Five ClassesPosted in: Diablo III General DiscussionQuote from UberN00b
Of course your main stat is better than a different class' main stat, and thank you for reinforcing that Intelligence is in fact useful to a Barbarian. There's always something more preferable, but my point is to the arguments that "OMG MY WIZ GOT A STR ITEM HOW UTTERLY USELSS" because I honestly think many people do not realize that every stat actually benefits every character in some way. You've obviously done some reading. *claps!*
Yeah, if this is just a PSA that out-of-class stats give a small defensive bonus, then yeah, I'm probably not your target audience. I just didn't want anyone to be confused into thinking that they should be stacking all four primary stats to the exclusion of secondary stats or something. -
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Ultrazerg posted a message on Why Diablo 3 will not last as long as Diablo 2.I think you compare it with the wrong game , you talk about runes , ubers etc ... but you forget one important fact : Diablo 2 was released without diablo 2 LOD & Patches right away . So please , when you compare diablo 3 with diablo 2 , dont forget to add classic to it .Posted in: Diablo III General Discussion
The only reason I used to play for years Diablo 2 , was Lod (expansion) . So I'm not worried about D3's future . -
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Lunasea posted a message on Why Diablo 3 will not last as long as Diablo 2.I agree with both sides here.. the game is not bad, but it's just not polished yet.. it feels like they had a deadline and they had to rush, which is obviously why the PvP is gone (hopefully not for good, but we will see.. I can't really see arena being fun at all in this game to be honest). But there are some things they really dropped the ball on, like blacksmithing.. and item customization.. and random things like having a quest that will let you add a socket to an item. Things like that that were in D2, but were for some reason left out in D3.Posted in: Diablo III General Discussion
The blacksmith.. they need to remove the gold cost of crafting. You're losing a ton of money, even just if you were going to vendor the items. There's no need to make you lose another 50k, to craft some shoulders that are going to have strength and int on them with 90 melee damage to attackers. Yeah, you could get some good ones, but blacksmithing has completely replaced gambling from D2, and no one seems to have realized it.. And at least with gambling, you had a chance at uniques (Legendaries as they are now called). If Blacksmithing could crit? Yeah, that'd work better.
Item customization just seems to have disappeared. They cut down the number of gems to 4. Am I the only one who misses Sapphires? I miss having the cold damage. I'm sure they took it out for a reason, but it wasn't game breaking in D2, surely wouldn't have been gamebreaking in D3. And I have seen absolutely no mention of Runes. REALLY?! Runes were awesome. Runewords. Runewords and the hunt for finding that PERFECT item to word your hard-found runes for that word you've been wanting for a month or more. Instead, we have 4 gems.
Yeah, some runewords sucked. But the greatest part of runewords was coming up with a combo on an item that no one was expecting, and then showing the world how awesome it was. And yes, I know runes and runewords were not released until LoD, I'm hoping they are just saving them for an expansion at this point.
As far as itemization goes, no one seems to have taken this point: Strength is pretty useless for anyone but barbs. Dex is good for 2 classes, int is good for 2 classes. You find a strength item and you don't even care, because only one class can use them, and they aren't worth jack because of it. This was not a problem in Diablo 2 because everyone needed strength to wear armor, and you could use whatever you wanted to. Sure, it was stupid to see a Sorc running around with Grandfather, but it was possible. And honestly, with the way they changed sorcs to scale with weapon damage, I think the game would have had a lot more to offer if they had that option still. I hated the customization of stats in D2 personally, but with the way weapons make your damage scale on any class now, it makes more sense to have stat customization NOW than it did THEN. Sure, you'd be dumping all your stats in to vit, but then again, let's not kid ourselves.
Wizards are not grabbing any Vit at all. They don't need it. And from what I have dealt with in Act 2 inferno, you're going to get 1 shot by anything anyways. Melee seems to stand no chance past Act1, Act 2 and onward is just extremely overtuned. It should still be soloable.
And besides that, my biggest gripe is that they for some reason didn't balance stats between classes. As a Monk, with my gear, I have more IAS gear on than most DH do, and the same amount of DEX, and same weapon damage. I have around 1300 dex, and my damage is like 16k or something around there.. I've seen and looked at DH who have 50k+ damage and have the same or less DEX than me. At least they aren't a ranged class that can hide around corners and shoot things.
The game needs a lot of balance changes at this point, Act 2 Inferno is just a brick wall, if you want to play solo, they should make it so you can play Solo. They did a great job of it, up until Act 2 starts. You can say it's a gear check, but my gear can't get much better than what is out right now, I have mega resists, mega armor, and my dex is higher than most, my build is for survival, and my damage is kinda meh, I will admit. I'm at about 40k health, and there's no way I'm going to get another 50k health from gear. I'll still get one-shot. Besides that, seems Monk needs to be looked at, as the healing aura just got nerfed, which makes sense if it was pushing out incorrect numbers.. however, heals in this game stop scaling at level 60.. they need to rework that IMO so that it at least scales to SOME degree with your stats.
I've been all over the place with this post. I've tried to keep it constructive though, hopefully people will see that.
Endrant. -
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Kinsky posted a message on Why Diablo 3 will not last as long as Diablo 2.Posted in: Diablo III General DiscussionQuote from asfastasican
Quote from Theungry
You seem to be comparing D3 in week 1 with D2 after several years of patches and expansions. I'm not sure that's a useful reference point.
You seem to be defending a game that has an infrastructure of a 11 year old game. I'm not sure if that's a useful use of time.
You're talking about a company that had 11 years to make a flawless sequel. They took 5-6 of those years to release a game like this to us. Sure, it's a good game. But it should be slightly better. Also, all of the economy problems, UI problems, and server problems SHOULD NOT have happened in a game that's developed by Blizzard Entertainment. With the years of experience with developing servers and economies in a game like WoW, along with having all of the resources now availible to them that they just didn't have 7 years ago, you would THINK that they could ship a game that's not inferior to their past releases.
Sure, it's the fastest selling game of all time, only because of the hard work that was put into Diablo 2 and WoW.
It's also worth mentioning that Diablo 2 and its expansion were developed in a fraction of the time and a meager fraction of the resources. Maybe This is why we'll be able to appreciate a game like Torchlight 2 when it comes out?
I'm really tired of hearing this line of reasoning. More time does not magically make everything better. They didn't "have 11 years" to make Diablo 3, their development concerns were completely elsewhere. The years they did put into the game are completely evident, but Blizzard's development culture isn't one that lends itself to technical expertise, their games always have design flaws and bugs that they continually work to fix. Their resources are not unlimited, they do not have infinite money, and even if they did it would not likely make the game much better. Saying that Blizzard squandered their development time because the game is not what you consider "flawless" is ridiculous and is the main part of what's so awful about the overall reaction to this game. The game will never measure up to your dear nostalgic half-remembered days in Diablo II that have been embellished over time, and it's absurd to expect it to. -
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Theungry posted a message on Why Diablo 3 will not last as long as Diablo 2.Posted in: Diablo III General DiscussionQuote from asfastasican
Quote from Theungry
You seem to be comparing D3 in week 1 with D2 after several years of patches and expansions. I'm not sure that's a useful reference point.
You seem to be defending a game that has an infrastructure of a 11 year old game. I'm not sure if that's a useful use of time.
You're talking about a company that had 11 years to make a flawless sequel. They took 5-6 of those years to release a game like this to us. Sure, it's a good game. But it should be slightly better. Also, all of the economy problems, UI problems, and server problems SHOULD NOT have happened in a game that's developed by Blizzard Entertainment. With the years of experience with developing servers and economies in a game like WoW, along with having all of the resources now availible to them that they just didn't have 7 years ago, you would THINK that they could ship a game that's not inferior to their past releases.
Sure, it's the fastest selling game of all time, only because of the hard work that was put into Diablo 2 and WoW.
I begrudge no one their opinion. It's opinion stated as fact I find foolish. I think there's plenty of room for discussion about what works or doesn't, I just think it makes more sense to establish a rational framework when making a case for a position. -
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ArenaceusMaga posted a message on The endgame in Diablo 3 is pathetic, and disapointingThis is the problem with Google guys! It gives anyone the power to search quickly and efficiently for places like diablofans. When that happens the boards get some folks who have never actually played a game of Diablo in their life.Posted in: Diablo III General Discussion
While normally this wouldn't be an issue (because I would love to give everyone a pat on the back and welcome to the brotherhood that is Diablo) in this case... its just disappointing.
Guys, the game isn't about "beating" the act bosses or getting level 60. It never was about that even in Diablo 1. Its about finding the loot. Pure and simple. Theres side things that came along as well like dueling, or pk'ing, or even them goofy low level duelers back in D2. Those are fun things to distract yourself with while you get loot.
This is extremely challenging and fun take on the Diablo franchise a huge number of people are loving right now. If you aren't I am TRULY sorry that google, blizzard, and you yourself got excited about the game believing it was another MMO or action game shooting guns and what not but... alas... it is not. -
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BigEd781 posted a message on The endgame in Diablo 3 is pathetic, and disapointingAll I heard was "WAH WAH WAH Why isn't Diablo more like WoW? WAH WAH WAH"Posted in: Diablo III General Discussion -
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Deathkiss posted a message on So Diablo Inferno is down again..Interesting how so many people are saying the game is too easy. If Inferno softcore isn't interesting enough for you, there is an entire hardcore progression.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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- D3 vanilla sucked
- RoS sucks less
- Catering to consoles is the core of what irrevocably killed Diablo 3. It shaped the environments, it shaped all gameplay, it shaped itemization, it shaped the complete lack of a social aspect. There's no amount of content patching that will salvage this failure. Ever.
That is all.
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Though I'm sure this isn't news to everyone, I myself just discovered this. Just passing it on.
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The base stats in Diablo 3 benefit all 5 classes in some way. Please refer to the "Fundamentals" section of the Game Guide over at the official Diablo 3 site. And I quote:
All stats help everyone to some degree, so hopefully this might help some Barbs not be so disappointed when they get an item with Int on it, or if a Wizard gets something with Strength on it (Strength boosts Armor, Armor reduces the amount of damage taken from enemy attacks, this helps Wizard survive just even that little bit more).
http://us.battle.net...tals#attributes
Happy hunting!
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Once you've finished a difficulty, you're welcome to explore anywhere you like via selecting the act from the Quest Menu. If you're disagreeable because you can't do the Skeleton King quest, then skip to the Iskatu quest without first exiting the game and selecting a different quest, I fail to see how changing quests is any different than changing waypoints in Diablo 2. You still have to go to the act you want to farm.
D2's ubers didn't come until Patch 1.12. Do you know when D2 launched and when 1.12 was released? YEARS AND YEARS APART! 90% of the D2 population was gone by the time 1.12 was released. Are you saying that Diablo 3 should already have a decade worth of patching and content updates when it first launches? You make no sense...
Why are gems boring? You do realize that stats increase more than 1 thing, right? Like Intelligence isn't just for casters. It increases all characters' resistances. If you need resists, stack Int! Your stats do several things and therefore gems have plenty of depth. One small thing I would agree with is I wish is that I could gem for Magic Find in more than just my helm, but there's other ways to improve MF. In any case, this point of yours doesn't really hold up either, sorry.
How is making runewords any better than crafting with the Blacksmith? You still have the opportunity to keep rolling crafts until you get high stats just like runewords. Also, the Legendary crafts seem really damn rare just like high runes were, so I'm really not seeing wtf it is you're saying here...
Since when did people care about level cap in D2? And level cap in D2 didn't really make a dam bit of difference. Also, you could level 1-80+ in a matter of a couple hours, so the fact it takes an entire day to hit 60 in D3 is an improvement as far as "leveling too fast" goes. Your logic has failed again.
This is highly exaggerated and overstated. If you can't provide specific examples, this is a waste of cyberspace. This isn't even flawed logic. It's vague postulating at best...
Blizz has already confessed they are planning to update the itemization. Again, since when has any Diablo release been perfect with itemization? pfft...
The UI sucks. But since when has item trading been a bad thing in Diablo? Now we have a much more robust way to do so without spamming in channels and making trade games hoping someone sees it while we have it up to come trade with us. That is the dark ages of item trading unless you want to use a 3rd party site like D2JSP. Welcome to the 21st century...
What game doesn't have spamming attempts somewhere? And are you implying Blizzard will do nothing about this? And instead of the chat window, would you prefer to go back to having your messages cover your entire screen while you're trying to play? Again, welcome to 2012!
There are chat channels available to do so. I suggest you re-examine the menu screen...
There are some inconsistencies with the social system. For example, I don't see where I can update my battle.net status on my friends list like it is in WoW. Is this coming later, or are they removing status? I don't know.
In any case, thanks for sharing your "worthwhile" opinions. I genuinely hope you find gaming bliss once again...
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I really have to laugh in yours and everyone else's faces that come in here to try and make a point to complain about how Diablo 3's end-game sucks and do so by trying to compare it to Diablo 2 which was FAR less tactical. No game will ever be perfect, yes there are some itemization and balance issues at the moment, BUT COME THE FUCK ON ALREADY. How fucking "interesting" is a Whack-A-Mole style control and combat system going to get? If you want complexity and depth, you're going to have to find a different game. Diablo simply never has and never will be in-depth and complex to any major degree. It just isn't.
Good riddance...
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2 - Champions are supposed to be harder. They have random abilities that are hard to deal with. They also drop the most/best gear. These are the premise of loot farming. Bosses have the exact same abilities and mechanics every run. It's only going to get easier with them.
3 - We're freakishly infatuated with D3. Of course we beat it in a week. ALSO, this is not an MMO people. You can beat a boss solo, so wtf did you expect? No one can beat Deathwing solo; it takes a GROUP of people ALL well-geared and playing well to do that which takes MUCH TIME. See the difference? Diablo is Whack-A-Mole with blood, gore, and demonic denizens skinned over. You can only get so deep with this type of play and control.
4 - The fact it took you so long to progress in D2 and you apparently totally facerolled D3 doesn't mean it's bad. Maybe you changed? Maybe your gaming skills got better, bruh? Maybe your expansive gaming knowledge and experience coming back to a Diablo game just doesn't measure up?
5 - As someone mentioned, the loot tables are littered with Legendaries for ALL LEVELS AND ALL DIFFICULTIES. Because you haven't found one yet doesn't mean it was a bad idea. Just because the yellows you are wearing have better stats than the Legendaries you've seen so far doesn't mean the game is ruined. It means you need to read more, farm more, search the AH more, and QQ less.
The End.
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And really, I don't know who I want to rage at more. The ones that hate the game, or the ones that allow said haters to deprive them of any enjoyment of it. You have Control Freak vs. Completely Spineless, I swear! ZOMG RAGE RAGE RAGE!
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2. Witch Doctor
3. Barbarian
4. Monk
5. Wizard
DH and WD by far. I prefer ranged type of characters in any game, but yes I have listed Wizard last.
DH - Awesome! Ranged dps, lots of CC and "GTFO!" utility, and just brilliantly drawn and scripted! I can't wait for release!
WD - Awesome again! Ranged dps, minions work great for diverting fast mobs, and when the jar of green spiders becomes black spiders, that is TOO FRICKEN COOL!
Barbarian - D-E-S-T-R-O-Y-!-!-! Need I say more? This guy is just FUN! In terms of my opinion of his viability, I can't really say. I just know I love beating things to death with him!
Monk - Melee dps. Not really a fan, but the little bit I played of him seems ok. He just doesn't have the visceral feeling that the Barb does.
Wizard - Everything is unremarkable so far (in beta). I'm really intrigued by the Slow Time spell and its possible OP'ness, but there just isn't enough in the beta to grab me with this character.
*edit*
Hooray for 100 posts!
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Hungering Arrow/Devouring Arrow - This is focused to single-target dps increase. This is the Hatred generator. The "infinite bullets", if you will. And it hurts a good bit.
Chakram/Twin Chakram - This is the theme of your build.
Vault/Rattling Roll - Vault really seems like it's going to be a staple to any DH build. It's intended for that "mobility" aspect you mentioned and indeed it is good. The Rattling Roll is for added survivability.
Spike Trap/Scatter - This is for high AoE dps and Scatter speeds things up a good bit!
Caltrops/Torturous Ground - This is another survivability choice. Also with this combination, it snares AND slows thereby supporting accuracy with a subsequent Spike Trap.
Shadow Power/Gloom - Pure survivability. Gaining lots of life and reducing incoming damage when there are lots of monsters and no health globes seems sensible, ya?
Tactical Advantage - Now Vault adds yet another boost to mobility.
Steady Aim - Chakram (the theme of this build) can reach pretty far and decimate everything in its path. This should do well to increase its damage.
Archery - This also seems to be one of those staple choices that you just can't go wrong with.
Anyway, that's my 2c. And thanks for the build idea. I had fun thinking about this one!
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-.^ I will try this as well. Thank you for the suggestion!