Nah, people are mad that they take ages to fix straightforward bugs like %damage on ele weapons.Quote from Uman
People are mad that Blizzard fixes exploits? Pathetic.
- BigEd781
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Member for 12 years
Last active Sat, Apr, 14 2018 11:57:13
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Apr 30, 2014BigEd781 posted a message on [4/30] Patch 2.0.4 HotfixesPosted in: News
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Apr 12, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildPosted in: News
Are you comparing exploits to features?Quote from paralleluniverseConsole players also get to hack items into the game. It's so unfair that we can't hack items into the game on PC.
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Apr 11, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildYeah... I don't understand why console players get trading and PC players don't (not to mention some of those other features.)Posted in: News
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Apr 9, 2014BigEd781 posted a message on Undocumented Patch Notes, Several Legendary Items Weren't In The Game Until Today, 2.0.4 Hotfixes, +% Damage Bug Still Not FixedThat % damage fix had better be retroactive or... well, I can't do shit, but I'll sure be pissy. I have an otherwise great weapon that is gimped because of this. Seems odd that it would even be a question for this sort of bug; fix the math, fix the items.Posted in: News
And... ugly stars? WTF? Better to just do nothing than to introduce lazily made crap. -
Apr 8, 2014BigEd781 posted a message on Patch 2.0.4 NotesWas really looking forward to a fix for ele weapon damage... damn.Posted in: News
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Mar 29, 2014BigEd781 posted a message on Level 70 Builds Collection, Part 2I approve of this buffPosted in: News
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Mar 21, 2014BigEd781 posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyWell this latest news took a bit of a crap on my parade. I came back to DIII because it seemed like they were doing a lot of the right things, things that the players had been asking for since release. I jumped on my Wiz, and holy crap; I was actually finding items that were upgrades? It's been fun and I am looking forward to Tuesday.Posted in: News
But now... now it's once again a "nerf that which is fun" mentality. I can commiserate with them not wanting people to feel the need to run CotA ad nauseam, but why take this approach? Why *nerf* instead of *buff*? Why not *increase* density in other areas? Why not add extra reward to Torment instead of just taking away things below it? When people say "Torment doesn't feel rewarding enough" they're not playing sly word games and actually saying "levels below Torment are *too* rewarding", they're saying "TORMENT ISN'T REWARDING ENOUGH!". So... buff torment a bit! Yeesh. -
May 8, 2013BigEd781 posted a message on Auction Houses Temporarily Offline -- UpdateThis game does not need more bad PR. I don't believe this will have a lasting effect, but really, last thing this game needs...Posted in: News
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Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Roger
I'd like to see those "not mandatory defensive stats" on items also, because if you want to survive right now you almost must have a high AR in every piece of armor you can along with high main stat and high vit. Otherwhise you won't survive or do any damage.
That was true many patches ago, but not anymore. I've been backing down AR on my barb every chance I get because you just don't need a lot of it anymore after all of the nerfs. -
Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamageThe only problem I see here is with the players8 additions (well, I don't exactly love the leap change either, but meh, I'll be fine).Posted in: News
If monster damage goes up with players8 (as it should)... then no, we just got nerfed. Most of us will be upping the difficulty because inferno is even more of a joke than it was... but now we have less mitigation. I'll reserve judgement until I get my hands on the patch to play around with, but I'm skeptical.
However, if I can still play in a higher difficulty (perhaps not the highest, but around the middle) and get better rewards then I would have in normal inferno, I'm ok with that. -
May 29, 2012BigEd781 posted a message on Diablo III Patch 1.0.2 TodayGreat, I have a two hour windows in which to play, probably the last time I'll be able to this week, and the servers are down. I'm constantly reminded of how awesome it is to force players to always be online.Posted in: News
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It's not that I don't appreciate your point though. I understand the goal of making the entire game "as efficient as possible", it's just that I, and others, enjoy finding that one spot, that one run, that one <whatever> that's just a bit better than the rest. I often enjoy that kind of play because I like the feeling of leveling/grinding more quickly than I could otherwise. I do this in every RPG I play and I have fun doing it.
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Now, I know it's a silly comparison, but I'm not comparing the two games, just the design philosophies. Eve is a giant sandbox where the players determine how the game is played. DIII wants to steer you down a specific path at all times. Neither is wrong, just different. I like a mix of both and I don't see a problem with optimal paths to <whatever> existing in DIII.
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What I don't understand is why they had to nerf *other* areas in the process. What I don't understand is why they think nerfing drops in difficulties prior to Torment somehow makes Torment "more rewarding." In comparison, sure, but it's the same Torment. It's not making Torment more fun, it's making the other difficulties *less* fun.
Anyway, like I said, I'm reserving judgement as a lot is about to change. This may very well be completely irrelevant in a couple of days, I just question the methodology. Of course, RoS has Torment only legendaries, and I think that's a good thing. I do like most of what the new crew has done so far.
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I think I was pretty clear. The "problem" is this mentality of "oh noes, someone figured out an optimal way to grind/farm <X>, better nerf it or the poor mindless players will feel compelled to do this ad nauseam." Nonsense. This has been an issue since day 1 and I have always hated it. Again though, I said I am reserving judgement because I like a lot of what I have seen, even if I'm not 100% convinced yet. They have some good will to earn back, at least from me.
"You asked 'who cares if Joe Shomoe has P lv. 8000', I could ask who cares if he's not?"
"Who cares if he's not?" I don't really get the question. I don't care either way, but I _do_ care about the design philosophy of the game in general. I may not do CotA runs, but I do like finding an efficient way to do <whatever> if I'm in the mood, and they have historically just taken these methods away from us.
And to all of you calling this an "exploit", please, give me a break. We're talking about a _non-competitive_ game here. My play style doesn't affect yours. At all. Was it an "exploit" when I walked in circles in a small patch of forest looking for brachiosaurs and tyrannosaurs in FFVI in order to hit 99 as quickly as possible? No, of course not, it was just the fastest way to level, and I found that fun. Why should anyone else playing FFVI care how I got to level 99? (hint: they didn't)
Spare me your riotousness and armchair game design philosophies. You just come off as mouthpieces for Blizz.