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    posted a message on How to get rid of an old Triumvirate ?
    Yeah, there are going to be some 60 pieces that will likely stick around for a long time if not forever. Kind of lame. I suppose you will drop it if/when you need more toughness and DPS is a secondary concern.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on I'm not a Barbarian...I promise.
    Also, lots and lots of bows. Int bows. Yeah.
    Posted in: Diablo III General Discussion
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    posted a message on I'm not a Barbarian...I promise.
    Also a Wiz, also getting a crap ton of mighty belts. I noticed this as well, very odd.
    Posted in: Diablo III General Discussion
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    posted a message on Attack Speed and Ray of Frost
    Quote from Resilga

    From my tests gettin damage through attack speed vs the same damage through other factors like crit/cdam - attack speed just drains your AP faster for the same damage.
    Well, yeah, but that means more damage in less time. It's about Damage Per *<unit of time>*.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Transmogrification!
    Quote from Setton

    I'm guessing that legendary items picked up in the past won't be available as a transmog option but any information on legendary items that are currently in your inventory? With identifying them as being the requirement for unlocking the transmog it makes me think that they won't be available?
    I was thinking the same thing. I have a Boulder Breaker that I'd really love to use.
    Posted in: Diablo III General Discussion
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    posted a message on Help me have reasons to play RoS
    If you need to reach out to us to convince you to play a video game perhaps this is not the game for you. Go play something else.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Drop rates on the new gems?
    Quote from hifiboi

    I'm mainly referring to marquise gems which will be 7 levels above current flawless squares. It would feel a bit of a let down if these gems are dropping frequently.
    Why? Are you let down now when you find a flawless square? Of course not, because the "real" gems don't drop and you have to craft them. No different in RoS, it just takes everything up a few levels. I realize there are only four levels above the highest farmable gem in this xpac, but whatever, same concept.
    Posted in: Diablo III General Discussion
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    posted a message on So who is playing hooky on Tuesday?
    I took Wednesday off. I'm not taking a day off just to battle server instability. I also had to negotiate with my wife as we have a three month old and all day video game benders are... frowned upon.
    Posted in: Diablo III General Discussion
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    posted a message on How I play doesn't affect you...or...Why Diablo 3 is full PvP.
    This game is competitive because of player profiles... right. That's your argument? Please. That's a meta-game, not real competition. I don't buy it, my game doesn't effect yours, period. Now, ladders would be a different story...
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from shaggy
    Quote from BigEd781

    DIII wants to steer you down a specific path at all times.
    It's funny that you say that because this change, and many others (scorpion runs pre-2.0, Mira runs, cursed chest runs, etc.) have all been nerfed because, if left unaddressed, they become the defacto "right" way to play the game.

    These things get nerfed because the way they "want" you to play the game is just to go out and kill monsters and feel relatively safe that if you choose Gardens of Hope Tier 1 and I choose the Weeping Hollow that neither of us has a massive advantage. Their "way" to play the game is that there shouldn't be a "right" way to play it, at least as it pertains to the question "Where should I farm?"

    These things get nerfed because, if they don't, they LIMIT choices. If you're not doing CotA you may be having fun, but you're probably imposing a 50% XP penalty on yourself. If they did nothing they'd silently be endorsing, as Ruksak put it, Baal runs 2.0. Which, oddly enough, would be forcing us all down the same path. They're actually fighting for our ability to choose whatever path we want because all paths are (close to) the same.

    That's kinda the opposite of trying to steer us down a specific path, isn't it?
    I don't buy the "I feel forced to play this way" argument. I don't buy the "runs like CotA limit choice" line. I have a choice. If I don't find that fun then I don't have to do it, period. I know Blizz says stuff like this a lot, but I don't agree with them (at least, not when it comes to a game like Diablo, with no competition and being essentially single player. For a game like WoW I understand.) I didn't run CotA, but if I wanted to be as efficient as possible I would have. That simply wasn't my priority. I wanted to have fun, that's all.

    It's not that I don't appreciate your point though. I understand the goal of making the entire game "as efficient as possible", it's just that I, and others, enjoy finding that one spot, that one run, that one <whatever> that's just a bit better than the rest. I often enjoy that kind of play because I like the feeling of leveling/grinding more quickly than I could otherwise. I do this in every RPG I play and I have fun doing it.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from ruksak

    I think the message is clear, some just aren't getting it yet.

    Diablo 3 wants you to earn your bonuses/loot through dynamic gameplay, not Baal Runs 2.02
    I don't think anyone is debating that. It's a matter of how I want to play v how the devs want me to play. It's just a matter of philosophy, not right or wrong. You have two ends of the spectrum; Blizz, which more often than not will change the game to prevent players from playing in a way that doesn't jive with their intentions and, say, something like Eve.

    Now, I know it's a silly comparison, but I'm not comparing the two games, just the design philosophies. Eve is a giant sandbox where the players determine how the game is played. DIII wants to steer you down a specific path at all times. Neither is wrong, just different. I like a mix of both and I don't see a problem with optimal paths to <whatever> existing in DIII.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from shaggy
    Quote from BigEd781

    No, I don't get it. You're blaming the players for the way that Blizz intervenes and nerfs stuff like this. I'm saying that the nerf is the problem, not the players.
    The nerf CAN'T be the problem when it pertains to XP/hr rates.

    When they designed the Paragon system they clearly had some general XP/hr rate in mind. Let's call that Y.

    Now, let's just say they find out that CotA is equal to 2 * Y. They have two options:

    1) Nerf the outlier

    2) Buff *everything else* which also entails redoing the entire Paragon curve to take into account that people are now getting double the XP/hr that they had intended.

    If you believe that 1 is not the proper solution then you're being argumentative because 2 is clearly not feasible or sustainable and also involves significantly more work. The reality of the situation is that outliers have to be nerfed otherwise all we end up in is some arms race. Something is 15% above everything else? BUFF. Something new is 17% ahead? BUFF.

    All that accomplishes is pointless mudflation. We already have damage numbers in the millions. If the solution is "never nerf, always buff" then within a few months we'll be in the billions. What good does that serve?
    So, in this instance I would not be completely against them nerfing CotA a bit if they really felt the need to (which the obviously did.) I don't like it, but I don't represent the entire player base. I agree that they can't just go around buffing everything when an outlier is found for the same reason you mention. However, they didn't just nerf the outlier, they nerfed *all* areas which contain these sort of mobs.

    What I don't understand is why they had to nerf *other* areas in the process. What I don't understand is why they think nerfing drops in difficulties prior to Torment somehow makes Torment "more rewarding." In comparison, sure, but it's the same Torment. It's not making Torment more fun, it's making the other difficulties *less* fun.

    Anyway, like I said, I'm reserving judgement as a lot is about to change. This may very well be completely irrelevant in a couple of days, I just question the methodology. Of course, RoS has Torment only legendaries, and I think that's a good thing. I do like most of what the new crew has done so far.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from greg_stp
    Quote from undefined »
    as of now? i am getting 1/3 xp from killing "low hp" mobs while playing normally on t6, thats how, not to mention they are quiet plentyfull in d3. I also like to level even if i dont do cota, and now im just doing it slower, because of the nerf, because of the cota players, get it? Ofc this isnt a major problem now, but these players will do the same crap in the expansion, and the ones who play the game as intended will suffer.
    "Reduced the amount of experience granted by monsters with lower than average health pools."
    They could have just nerfed cota and i wouldnt have cared one bit, but this? not cool bro
    No, I don't get it. You're blaming the players for the way that Blizz intervenes and nerfs stuff like this. I'm saying that the nerf is the problem, not the players.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Instant

    But what exactly is the problem?

    I'm starting to think that community buff was worst thing to happen, because it made the difference even more evident (between Cota runs and 'normal' gameplay).

    There still will be 'best ways to farm' in RoS. I don't think Blizzard perceives such routes as a bad thing, as long as it's not the only thing that makes sense. I personally like the idea of 'runs'. I used to do meph runs in D2 all day long and didn't get bored. I did some Rumnford runs, and some Core runs. I like it because it's short. I can stop whenever I want and I have a goal, whereas just walking around in story mode killing monsters seems pointless to me.

    That's why I'm patiently waiting for adventure mode.

    But some people just wan't to be so much ahead of everyone else that they can't accept any changes.

    You asked 'who cares if Joe Shomoe has P lv. 8000', I could ask who cares if he's not?

    Maybe we should get rid of 'gaining XP' and instead just give everybody P10k. That is if you truly don't care. But I'll be bold and say that this is simply not true because most of those people who were grinding like crazy, like the feeling of being ahead of a curve (not talking to you personally). And now they are very vocal about it.
    Ok, I had to double post because the editor on this forum is awful.

    I think I was pretty clear. The "problem" is this mentality of "oh noes, someone figured out an optimal way to grind/farm <X>, better nerf it or the poor mindless players will feel compelled to do this ad nauseam." Nonsense. This has been an issue since day 1 and I have always hated it. Again though, I said I am reserving judgement because I like a lot of what I have seen, even if I'm not 100% convinced yet. They have some good will to earn back, at least from me.

    "You asked 'who cares if Joe Shomoe has P lv. 8000', I could ask who cares if he's not?"

    "Who cares if he's not?" I don't really get the question. I don't care either way, but I _do_ care about the design philosophy of the game in general. I may not do CotA runs, but I do like finding an efficient way to do <whatever> if I'm in the mood, and they have historically just taken these methods away from us.

    And to all of you calling this an "exploit", please, give me a break. We're talking about a _non-competitive_ game here. My play style doesn't affect yours. At all. Was it an "exploit" when I walked in circles in a small patch of forest looking for brachiosaurs and tyrannosaurs in FFVI in order to hit 99 as quickly as possible? No, of course not, it was just the fastest way to level, and I found that fun. Why should anyone else playing FFVI care how I got to level 99? (hint: they didn't)

    Spare me your riotousness and armchair game design philosophies. You just come off as mouthpieces for Blizz.
    Posted in: Diablo III General Discussion
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