• 0

    posted a message on Full Box Art Featuring 'The Butcher' (SPOILER)
    WHAT?! Come on man, show us more!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Current Least Popular Class?
    I cant believe that people think WD is least playable. WD is the only class that has a little bit of every class and plus more. Playing a WD is just as effective as playing other classes even without minions. YOu can focus on Direct dmg, AoE dmg, CC, minions, or on all mentioned. The most fun class to play, and it greatly scales with levels and gear.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A reason not to play the WD
    you evil tongues you
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Diablo III: Wrath
    I dont like the fact they gave this job to Korean director full of Japanese influence. It doesn't make this video unique in Diablo way but instead is pushing it towards Manga animation style.
    Posted in: News & Announcements
  • 0

    posted a message on What does Demon Hunter bring to a group??
    Direct damage.

    Other classes will take care of the rest.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Item stats for Legendary and sets ?
    I was wondering this myself for a very long time. Its like item stats will be major spoilers :S . They should have updated the item database ages ago but they didn't. The point is that game will be available on that same Monday night and any kind of information on the web site will be completely useless since we will rather play the game in search for knowledge than visit diablo 3 web site. Blizz failed on this one.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [SPOILER] Diablo III Collector's Edition Unboxing
    I hope I'm not asking too much, but would you mind taking pictures or scans of that art book and upload it for us who want to see more spoilers?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on WD Inferno team build
    Hmmmm...you are too far ahead of yourself simply because it will definitely take a while even for a hard core player to reach Inferno. And by that time we will know everything about our spells, which means that your (as well as every current build based on theory crafting) will be changed many many many times before you reach inferno.

    1. Fire bats - you might want to replace it with Zombie Charger (with any rune) because it will deal more dmg to a single and AOE. Acid Cloud (in any rune) seems a nice replacement to Firebats in that slot.

    2. Haunt - well it is still quite unclear is it better than Locust Swarm. Anyways, whichever spell you choose between these two will be a good choice. However, Draining Spirit rune for Haunt is 100% useless (unless they change the amount) because these 10.2 mana per second is way tooo insignificant comparing to thousands and thousands of mana you will have in manapool by the time you reach inferno difficulty. That being said, Locust Swarm probably is a better choice because of runes that provide max damage output.

    3. Mass confusion - it has 60 sec CD and that can probably be too long in inferno difficulty. However, Horrify is probably a better choice than Mass confusion simply because it has 20 sec CD and provides equally effective CC which is more practical for group play. And 20 second cd would definitely work better with Grave Injustice -- you would be able to practically spam Horrify while other players and pets peel.

    4. Zombie handler passive - somehow it seems trivial for a group play. But, you might consider replacing it with Circle of Life (which will give you all 3 zombie dogs permanently until they die), and in that case you could replace the Summon Zombie Dogs spell for another spell.

    5. Jungle Fortitude - while it definitely is important for higher difficulties later on, Pierce of Veil passive might be a better choice for a team play when you have a melee to tank for you. And also, that 30% mana incraese from Pierce of Veil will be completely insignificant to thousadns of mana in mana pool afteer you start grinding hell or inferno gear.

    I hope this helped you in a way.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Difference between difficulties?
    Quote from NektelMP

    Quote from weedjj

    Quote from Klusterboy

    difficulties are the same.

    the two exeptions are for hc:

    death = game over for your char

    no RMAH

    This is incorrect, the devs have stated that monsters get new abilities on each increasing difficulty, as well as the obvious increased hp/damage and moving faster. They also changed the AI, they will be smarter in trying to move to you and attack you.

    Edit: This is ofcourse assuming he was actually asking the difference between DIFFICULTY levels and not HC/SC

    Yes, this is exactly what I needed to know. If anyone knows more specific details about those 'new abilities' and AI behavior changes please post them here.

    I noticed one thing. When I played my hardcore character (normal difficulty) mobs had a strange ability that occasionally poped some sort of banners around them (in Cathedral), unlike softcore (normal difficulty) gameplay where that thing didn't happen.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Difference between difficulties?
    After playing open beta for weekend I noticed that softcore character on normal and hardcore char on normal difficulty is about the same except that hardcore normal mobs were more agressive (i.e. dont stop chasing you). I wonder how will it be like playing normal and hardcore characters on higher difficulties.

    Can anyone share more info on this?
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.