They could add categories just so you could have the illusion of better chances for a specific kind of item. But then they would reduce the drop chance of furnace to compensate and we would be at the square one. That is how bureaucracy works, and that is Bli$$ard works.
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Feb 2, 2015Before, I would suggest you to start at T1 rifts. But these days I'm fairly confidant that you can just jump right into T6 rifts where people compete who will carry the group with insanely inflated damage. So your lack of damage or utility won't be noticeable at 90% of the time I guess. You should just do your best to stay alive and keep up with the speed because these days guys don't stop at all once they get going.Posted in: Monk: The Inner Sanctuary
Once you join T6 rifts, it will take a couple of hours to get the basic gear....
Jan 28, 2015I'm a casual player so I'm not really competent to speak of this matter but the obvious difference between the two is 15yd range around the player slow effect to trigger it's use, while BoTP works at all ranges. On higher GRs as I understand any mob can one shot you so you don't want to be in melee range as a wizard or DH. Wizards want to keep that 50yd range for the effectiveness of their skills where BoTT is certainly useless.Posted in: Demon Hunter: The Dreadlands
Jan 16, 2015Please don't mind the subject, I really tried to find the topic on the internet but there's no clarification on the legendary drop chance for seasonal characters?Posted in: Diablo III General Discussion
I'm looking to start seasonal character/s at the beginning of season 2 and I'm wondering about this. Do seasonal characters have a higher/bigger chance to get legendary items? New items are not my interest as much as the efficiency of acquiring them.
It's really strange that Blizz didn't specify about this, but it can mean that it isn't any better.
Anyway, thank you.
Jan 12, 2015Hello, I'm completely inexperienced and started playing after a long break. I don't exactly understand how this works? Based on the prevous post, "Leecher" is I presume a char who is gaining levels while there needs to be another person doing the one-shotting? But then, this technique can be applied to all areas, why just Fields of Misery? In any case, it could never be accomplished solo by the person who is leveling? And why does he have to be parked at the checkpoint? He could stay anywhere where he is out of reach of mobs?Posted in: Diablo III General Discussion
Jun 19, 20123 pages of pain and agony...Feels like you actually didn't leveled-up your DHs by yourselves. How can you be so blind not to realize how Ball Lightning was and will be the best choice for an Elemental Arrow ability. It is the best AOE ability in the game beside zombie bears.Posted in: Demon Hunter: The Dreadlands
I don't even know why did you like nether Tentacles so much because we all got 1 shotted no matter what, and those 3% heal was useless because there was nothing to heal.
Jun 14, 2012Take a look at PsyStarcraft videos if you already haven't. http://www.youtube.com/watch?v=US8Cs06qCAA&list=UUdbL-i29FDPYok8X8yIynNQ&index=1&feature=plcpPosted in: Barbarian: Bastion's Keep
He has very similar amount of resistances if not the same. He has been farming Izkatu (http://www.youtube.com/watch?v=VnEOcA32-Fs&list=UUdbL-i29FDPYok8X8yIynNQ&index=7&feature=plcp) with around 800 resistances. But he has more daamge and you can see him using 2H instead of 1H and shield. So he is kinda breaking the rules in terms of "must use a shield" if you want to survive.
Jun 11, 2012Posted in: Diablo III General DiscussionQuote from Beengalas‘Conclusion’
Years as a student within political science has put its mark, this is a long thread where I go quite deep into the subject. It is however unpolished and rough as I wont waste more time on disposition and language. Personally, I believe that the most likely reason for the current itemization is that Blizzard tried to give their customer a high degree of randomness, believing that is what the general player wants. Overestimating how much random stuff the people want which gave the result with the bad legendaries, which puts the focus on the rare items. And not want people to chase after the legendaries as they chase the unique in Diablo II. This have backfired thou, because the general player wants to collect legendaries. Legendaries are supposed to be cool stuff!
This is very interesting post. I thank you for the time you spent writing it.
However, it lacks of more global understanding of a project above the surface, and not just below the surface; meaning that you should have added are your thoughts from the company's perspective rather than just from the game's perspective.
ActivisionBlizzard is a multi billion dollar company that operates in several continents with stock/share holders that have extreme!!! ambitions/interests that are just getting higher and more serious with every project. Before their any public move is made, they have legions of lawyers, designers, programmers of all kinds, business administrators, psychologists -- employed to make sure that nothing can harm them and that they will only profit. Unfortunately, when it comes to extreme companies such as this one, we are only limited to a few people such as Bashiok, Cris Metzen and Jay Wilson, which behave as company's PR beside their regular jobs. So having all that in mind its very hard to talk about itemization because we have no clue about what is behind their stock/share holders agenda (and people such as Bashiok, Jay wilson..are just following orders from people we never heard about).
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