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    posted a message on [Build] Mirrorball/Archon Fire Wizard *Updated for 2.0.5*
    I've been using something close to this build without a mirrorball and I still don't have any problem clearing t3. With enough bonus fire damage, magic missle, and elite damage, you'll melt rare packs and bosses. Currently running 122% fire damage, 43% magic missile and 15% damage to elites and I'm seeing over 11m magic missile crits on debuffed elites. I can't imagine what that will look like with a mirrorball and a SoJ. over 10k shards spent on orbs and I've seen about 20 legendary ones, none of them being what I really want.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Paragon farm
    I killed a skeleton on normal act 1 and took out the bonus experience from hellfire/50% pre expac buff.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon farm
    I was thinking the same thing and wanted to do some math to figure out how much more we would be getting at 70. I found this spreadsheet, took the base exp from a random monster and extrapolated how much more that would be based off of the percentage of that level 60 mob gave at 60, to what a level 70 mob might give at 70. Saving you the math and assuming the spreadsheet is right about exp values for level 61+ it looked to be about a 460% increase in base experience earned.
    Posted in: Diablo III General Discussion
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    posted a message on Selling String of Ears 17% + DEX
    Recently came across this beast in my travels in pony land, and would really rather not deal with the AH BS.

    BO: 20m

    Bids start at 4m


    Sold



    Posted in: US Servers Trading
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    posted a message on Magic Find solution. No swap, no nerf, no BS.
    Quote from Swirlyball

    just make it so that you cannot change gear in combat. Makes sense, as you wouldnt be swapping into a new set of armor whilst fighting an enemy.. lol. It would be like saying "Diablo, can you just not attack me for a sec whilst i change my armor?"
    They've already stated that the game dosn't track a player being 'in combat' and that trying to determine that with the current systems is not an easy thing to do. Edit: To slow >.<

    I'm not a huge fan of keeping a gearset around just to swap to so I have a better chance at getting rare items. Having MF as a stat can be interesting to balance with dps and survivability, that interaction is a good thing, and this has been stated many times, but I feel that MF has almost to much of an impact already. Gear swaping exists because it is such an attractive option from an efficentcy point of view.

    I'm almost tempted to say do away with MF and make it present in some sort of buff (possibly the NV stacks as stated) in order to kill the whole delema but I know that's not the easiest thing to do to cut out a system players are so invested in... I'm not sure what solution I like best but I think in order to really let players keep the option of swaping but also keep it as a stat on gear, a global nerf to the MF% found on gear would make sense.

    On one hand it completely guts the stat but on the other it means using gear without it is less punishing because you're not missing out as much. Players who still want to swap and get the small increse still can, but the ones who don't won't feel forced to do it.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Beta Key (Finished)
    A Monk, Witch Doctor, Barbarian & Demon Hunter enter a dungeon, this is a fine example of a balanced team.
    Posted in: Diablo III General Discussion
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