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    posted a message on Embodiment of the Marauder Set - Discussion
    Quote from DiegoF

    The 4-piece bonus do not enable the Active effects. Only the Passive ones.
    I've tested this in game and Active effects appear to work. I have not verified each one, but at a glance, using the Companion skill with 4-piece equipped gave me the 30% damage buff from wolf and 50 Hatred back from the bat at the same time, so I assume they all worked. Have not confirmed Spider slow, Boar taunt or Ferret gold pickup.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Embodiment of the Marauder Set - Discussion
    So I have a lot of questions about the bonuses for this set. Depending on how they work and synergize with some other pieces of gear, this set could be gamebreaking. Most of the questions I have revolve around the 6-piece Sentry bonus. For reference, the all bonuses are listed as follows:

    • (2) Set: +500 Dexterity
    • (4) Set: Companion calls all companion types to your side
    • (6) Set: Sentries cast your equipped Hatred spenders
    Things we know so far:

    • 4-piece bonus enables both Active and Passive effects for all companions
    • The increased attack speed affix from Tasker and Theo works with Sentries
    Questions concerning the 6-piece bonus:

    • Do the Sentries consume Hatred when casting spenders? (guessing not because Hatred regen would be near impossible to maintain if you had 2/3 Sentries out with heavy-cost spenders such as Cluster Arrow)
    • If you have more than one Hatred spender equipped, which one do the Sentries cast?
    • Do both the "Increase Sentry Damage by X%" modifier and the particular Hatred spender damage modifier (e.g. "Increase Cluster Arrow Damage by X%") both apply to 6-piece Sentries?
    Had some more and will post them as I think of them. Feel free to chime in if there's something you want to add.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Legendary Mat Drop Rate Hotfix Bugged?
    Quote from Kynoel

    To my knowledge, the mats themselves haven't yet been buffed, while legendary (non crafting) rate has been increased on torment and in rifts.

    I believe I remember reading that it needed a patch to increase the superunique's crafting drop rates.
    Quote from m80thewolf

    The hot fix is for rifts only. Also there was no change to legendary mat drops. The 15% is the confirmed drop chance. There has been no hotfix for legendary items outside of rifts

    [LIVE HOTFIXES] General
    • There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
    http://www.diablofans.com/news/48012-confirmed-drop-chances-of-legendary-crafting-mats

    This is the change I was referring to. They mentioned it was from a Polish blue post so maybe it hasn't made it to all regions yet?
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Mat Drop Rate Hotfix Bugged?
    Must have done 20+ Maghda runs last night on T3 (Campaign mode). Didn't get a single leg mat to drop. Seems a bit strange to me, seeing as the drop rate for T3 is 15%. Can anyone else confirm lower than expected drops? The only thing I can think of is major bosses might not be classified as "SuperUniques".

    Reference post: http://www.diablofans.com/news/48012-confirmed-drop-chances-of-legendary-crafting-mats

    Edit: didn't mean to imply this was a hotfix. it is a simple confirmation of existing drop rates.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter stat weights
    Quote from Heavendenies
    Quote from RaX

    https://docs.google.com/spreadsheet/ccc?key=0Ajs_N1zoEDu8dDIxaU5xbi15Um9HOEJKc3NjLS1DeEE&usp=drive_web#gid=0

    Rough estimate of stat weights depending on gear inputs. Weapon "Type" recognizes a value of either "HC", "Crossbow", or "Bow" and will automatically take into account the bonus from Archery and the invisible 15% attack speed bonus from hand crossbows. This does not take into account elemental damage yet but should provide an accurate comparison of other stats. Let me know if you see any issues.
    I don't suppose there's a way for us to upload and/or link our Demon Hunter to this?
    Not at the moment. Not quite sure how to do that with a Google doc.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter stat weights
    https://docs.google.com/spreadsheet/ccc?key=0Ajs_N1zoEDu8dDIxaU5xbi15Um9HOEJKc3NjLS1DeEE&usp=drive_web#gid=0

    Rough estimate of stat weights depending on gear inputs. Weapon "Type" recognizes a value of either "HC", "Crossbow", or "Bow" and will automatically take into account the bonus from Archery and the invisible 15% attack speed bonus from dual wielding hand crossbows. This does not take into account elemental damage yet but should provide an accurate comparison of other stats. Let me know if you see any issues.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Don't like Rapid Fire-Bombardment
    Just tried this build. I don't really like it. The AoE from Bombardment is too small to effectively farm large packs. Seems really hard to kite with this build too. I have 188k damage, 945k toughness, 1900 healing and I am dying to Champion packs on T3. I do agree with some of the above posts saying this build is better for group play with some sort of cc.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2H Bow vs Crossbow?
    Very surprised at the XBow answers in this thread. I have been playing around in a spreadsheet with the bonuses you get from Archery and it is quite hard to find a practical stat allocation that shows XBows pulling ahead. For example, at 30% crit chance and 250% crit damage, bows are ahead by a fair margin. If you raise either crit value independently from this baseline, bow dps remains ahead of xbow dps. Only when you have a relatively high crit % chance and relatively low crit damage % do xbows pull ahead.

    Furthermore, xbows are slow as ****. Good luck avoiding Belial claw void zones or mortar affix if you're in mid xbow cast. I still have trouble sometimes moving away in time with a bow and 2.7 APS.

    Regarding stutter stepping, unless you are playing solo and kiting, I don't think this is an issue. From what I have seen in groups, you need a fast weapon for those "oh crap" moments when you need to stop holding/clicking your mouse button and move away asap. Your ability to do this with slow xbows is severely hampered.

    Am I missing something here?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on US Servers go live at 12:01 a.m. PDT, EU servers will go live at 00:01 CEST
    Quote from Molster

    Quote from RaX
    Quote from gotLuck
    Booo @ PDT US launch. I know blizzard is in California but everyone knows that the US runs on EST if it must make a choice. I think I'm just going to sleep and wake up early morning, waiting until 3 am + server issues won't be fun.
    Minor thing but: PDT = MST = Mountain Standard Time =/= PST. EST will go live at 2:01 a.m.
    uhh.. 3:01 am

    Nevermind, you're right. Edited original post. I'm tired.
    Posted in: News & Announcements
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    posted a message on US Servers go live at 12:01 a.m. PDT, EU servers will go live at 00:01 CEST
    Quote from gotLuck

    Booo @ PDT US launch. I know blizzard is in California but everyone knows that the US runs on EST if it must make a choice. I think I'm just going to sleep and wake up early morning, waiting until 3 am + server issues won't be fun.

    Edited: 3:01 a.m. was correct. Nevermind.
    Posted in: News & Announcements
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