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  • posted a message on I need some help shaping my Zdps sader
    Quote from Jamoosego-next

    I'm doing great dude, hope everything is well with you :cheers:


    Usually the dh's go for spitfire turrets to maximize damage - Polar station might simply be a "waste". You go bott to apply the slow on mobs around you (that 15 yard radius is quite big). Technically if the WD goes bott then you probably don't need to, even though it would be better because it's just higher area coverage. Some people might say that this is bullshit and that you wanna go for toxin, wreath and gogok but i don't think that i agree with this.


    I think i learned the hard way that nemesis are bad. We wiped on so many attempts because of messing around with those bracers. We usually tried to pull off double or triple packs with the pylon because single elites just slow you down anyway, but adding a shielding reflect electrified arcane whatever pack can just fuck you up. In an ideal rift you barely have any packs, it's all just filled with white mobs. The 30% from SA is hard to give up on even though the debuff does not always apply for odd, unknown reasons...


    did a few grifts 47 today without dying :)

    i know thats considered low, but still..


    The grp actually asked me to scout ahead and just keep large packs under control until the DH's and Wd arrived, then to scout for next big group. Makes wonder why as a zdps i even carry gems to increase dps and skill that increase dps if i am never quite in a team fight except at the RG...

    Posted in: Crusader: The Church of Zakarum
  • posted a message on I need some help shaping my Zdps sader
    Quote from Jamoosego-next

    Toxin is number one priority as BlackcurseLT mentioned, the 10% party damage buff is just too good to give up on.


    I usually go for BOTT as second because of the slow aura around you. I don't have 3 sockets so i never use gogok but i think it's pretty useless. A more popular alternative in GR lately is wreath of lightning because of the speed buff, it allows you to pull in mobs faster using the steed charge draw and quarter ability. Vigilante belt used to be bis but lately more nad more people are using Krelm's buff belt, again for the speed buff that allows you to pull mobs. I personally don't really like the buff belt because you can get hit quite a lot and it won't be up for so long. In your case, go for vigilante because you lack cdr in other places.


    You don't need to use a gift on your weapon for a zdps crusader so that's one thing BlackcurseLT said that i don't agree with. There's nothing you can gain from a socket on the weapon that would significantly help you on high GR.


    In the helm you obviously go for diamond. In general, your gear is lacking cdr. You can probably manage without the cdr on the amulet but that means that you need perfect cdr on everything else.


    Also, for GR you want a swiftmount with cdr, str, vit.



    I usually use born's chest + shoulders for GR and in trials i use Born's sword + chest and use profane pauldrons for the 6 pickup radius. Also, remember to use shield glare emblazoned shield in trials and divine verdict in GR. Sometimes i totally give up on born's and just use axe of burning sankis in trials. Supposedly it helps with survivability but that's unconfirmed as far as i'm aware.


    And remember the proper usage of your pulling abilities. You pull into the pack with steed, you clump everything together with vaccum. When pulling with steed always stay away from walls and corners as those will usually get the pulled mobs stuck. If you are pulling in a short distance and near obstacles, pull out and then back in (away from the pack first, to clear the mobs from the obstacles, and then go inside the pack for a smooth pull). I should probably make a video of this at some point.



    Take a look at my zdps crus: http://eu.battle.net/d3/en/profile/Jamoose-2376/hero/39016279

    Currently not fully equipped because i swap pieces with the WD sometimes. Notice the perfect rolls of pickup radius on all pieces - This is specifically for running with a 0dog WD in group but it could also work on season with a solanium wd and possibly the hopeful cry law. With the correct gear on, i can get to 20 pickup radius which is really helpful for keeping the dh's hatred up. Btw iirc the only ring that can roll pickup radius is the stolen ring so keep an eye out for those.


    Oh and don't forget strongarm bracers. You need a pair with 30% and only toughness stats (str, vit, all res, whatever).


    thnx, But i fail to see how BOTT is usefull, since i myself dont deal damage, and most classes use that gem themselfes..
    Wouldnt a staggered gem be better to stay alive longer?


    so strongarm is better for support then a nemesis?


    thnx again. Hope ur doing well jamoose?

    Posted in: Crusader: The Church of Zakarum
  • posted a message on I need some help shaping my Zdps sader

    ok and what about gems? As in which gems legendary gems would be best for a zdps sader?

    Posted in: Crusader: The Church of Zakarum
  • posted a message on I need some help shaping my Zdps sader

    first off get other gloves, str/vit/allres/cdr.

    shoulders get cdr in place of skill dmg.

    weapon get cdr and put ramaladni

    shield get cdr

    pants get all res in place of skill dmg

    boots get boots from act2, all defensive stats

    rorg, get cdr/ socket

    2nd ring get stat/vit/cdr/socket

    bracers get strongarms with defensive stats, stat/vit/all res/ armor

    head get stat/vit/all res/ socket, for now you can just get vit in place of one of the healing stats

    amulet get socket in place of crit hit dmg, unless you have another xephirian i'd like to see it


    In place of asheara's you can get st/ archews gage, captain crimson pants and belt, boots from a2 OR asheara's gloves, pants, captain crimson's belt boots. but you'll find out soon enough that boots from a2 come in handy a lot. you can try with and without them for more toughness and see what you prefer.

    if you have any more questions let me know, and no, cain's is not viable unless you want to go 35-40 speed grifts, not 45+


    Made quite some changes, not been able to reroll everything due to mats not available. is a socket needed on my weapon? Because the stats on this one seem nice. Also aint nemesis nice while doing Grifts for an extra elite mobs making it easier to fill up that bar?


    I am at 61% cdr atm, still need to roll on ring and amulet, and need better pants with all res


    Reason i ask bout cains set, is that i have seen quite a lot of zdps classes: WD, saders, Monks using it with also a red gem in their leroic crown, maximizing their xp income.

    Posted in: Crusader: The Church of Zakarum
  • posted a message on I need some help shaping my Zdps sader

    ok thnx, no thats my only amulet. Only1 i have ever found in all my diablo play time.

    i will need to farm more crafting mats then, so the boots i currently have are no good? seems effective as well?


    i read about a build where dropping health globes would be beneficial fro Dhs?

    Posted in: Crusader: The Church of Zakarum
  • posted a message on I need some help shaping my Zdps sader

    Hello,


    I equipped my sader with most items that seems to be needed for a good zdps sader. I haven't rerolled anything yet, cos i wanted to be sure i make the correct choices. My goal here is to go for high grifts.


    I equipped my hero "illisidar" with all the parts.


    Pls let me know what to change/improve and whet to reroll on certain items.

    Would it be ok to swap ashera's for cains set?


    Thnx a lot!

    Posted in: Crusader: The Church of Zakarum
  • posted a message on Tempest rush with fire build: discuss

    Hello,


    While lvleling my monk second monk on non season i kinda stumbled upon this build when i found a Maximus on lvl 57. I don't have all the gear yet, but up until lvl 70 it was a blast to use this build, and i think i should do well end game as well.

    Right after getting to lvl 70 i was already able to clear t1 rifts with ease.


    Haven't seen this build around yet, and just wanted to share.


    Abilities:

    Way of the Hundred Fist - Blazing Fury

    Increases attack speed and movement speed that synergies well with your other abilities and passives.


    Tempest Rush - Bluster

    I noticed that the chain from Maximus does a lot of damage, with tempest rush your constant on the move, and the chain gets pretty long, thus getting lot of profit out of it. The knock-back also triggers your stongarm bracer's and reduces damage taken which is nice.


    Cyclone Strike - Sunburst

    I use this to keep the mobs close to me, which will increase the effect of my spirit generator. Also having mobs grouped up works nice with the chain and you get to do deal more damage when using tempest rush.


    Mystic Ally - Air Ally

    Using this to keep moving around with tempest rush, just to generate more spirit quickly


    Dashing Strike - Radiance

    For more speed, activates momentum (passive) but when using this in the fight itself gives u even more attack speed which synergies well with way of the hundred fist.


    Mantra or Epiphany

    Leaving this open for debate, kinda depends on your gear as well. Currently i just got lvl 70, but when better geared i am guessing epiphany might be good.


    Passives:

    Harmony

    More resistance


    Momentum

    You will be moving almost all the time, might as well get the extra damage ;-)


    Exalted Soul

    Generates more spirit, that aint bad.


    Determination

    Not sure if this would best pick, sixth sense might be good too.


    Gear:

    Sun wuko set

    Both cyclone and tempst rush activate the set bonus and you will be using that a lot. The other 2 monk set, wouldn't make much sense with this build.

    Ideal would be shoulders, helmet and neck


    Krelm's Buff Bulwark

    I have to test this, but there are plenty elites that knock you back, which is very annoying when using tempest rush, also gives more movement speed, so i figured this might be good.


    Strong arm bracer's

    Benefits from the knock back applied with tempest rush and also when using bane of the trapped gem


    Cindercoat

    More fire damage, less recourse cost of your skills.


    Maximus

    Again more fire damage and the chain of the demon works really well with tempest rush, it does a lot of damage.


    Magefist

    Dito, more fire damage.


    Boots and pants

    Captains crimson set will net you more cool down reduction which is just so good for both mystic ally and epiphany


    Rings

    RORG to combine the sets

    For solo play unity, for group play Stone of Jordan.



    Thats it, you can find my monk SHIVA in my profile link below. Hope you enjoy this build and feel free to comment.

    Posted in: Monk: The Inner Sanctuary
  • posted a message on NewDawn is recruiting

    removed

    Posted in: Clans and Communities [EU]
  • posted a message on how to improve overall stability?

    Your items and setup seem fine, you shouldn't have an issue with T6 splits.

    It actually seems you got your SW so may come down to "bad" gameplay. Solution may be going on Twitch or Youtube and watching a little gameplay by people with no job...


    dude, i had a lucky streak today, got 4piece sun wuko's, got torch as well. swapped around with gear and ditched 85% chd but gained loads of + damage on wave of light instead. and i am ranged now, its pretty cool.


    its not bad game play on my part, u guys just responded late :P


    also its not cool to talk badly about streamers, mostly they earn money by streaming, so that is their job...

    Posted in: Monk: The Inner Sanctuary
  • posted a message on how to improve overall stability?

    not needed anymore, had hope for a faster repley.


    had a lucky streak this nights and got 4piece sun wuko, torch and helm to become ranged. all in all succesful.


    t6 is a joke now.

    Posted in: Monk: The Inner Sanctuary
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