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    posted a message on How are you all stacking your resistance on your Monk?
    Quote from Kalanur

    Maybe I'm just paranoid or frustrated but I've somehow the feeling that Blizzard has stealth "nerfed" the resis :/
    I have 666 resis unbuffed now, greatly increased in the past few days but I die faster today than 2 days ago. My gear has only gotten better, I've more HP, same DPS but way more resis and somehow I feel gimpier. Build is the same, none of the skills have changed and I lose more HP all the time.
    I just died instantly in Act 2 while fighting a Molten, Arcance Enchanted, Vortex and Extra Health rare mob. Everytime he used Vortex I died within a second because of molten without getting hit by something else. This can't be right. Even with like 400 resis and 30k HP I had enough time to react to get out of the molten or heal myself and now I die within a second with 798 resis (666 + 20% from Time of Need Rune) and 35k HP? :/
    I had to skip 4 out of 6 blue and yellow packs and only defeated the other two because I switched to a Deadly Reach kite build after endless deaths.

    They are doing something. I had 11k DPS 2 days ago. Yesterday I had 10.2k DPS and Now today I have 10001 DPS. I did not change a single piece of gear.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on How are you all stacking your resistance on your Monk?
    How is everyone going about stacking one resistance? I'm having trouble finding good gear with the same resistances. I know we have an awesome passive that let's us do this but what about other classes? Don't they have to stack all resistances the normal way?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from kjotvi991

    The Monk - Mind over Matter


    http://us.battle.net...opic/5149622477

    http://www.livestream.com/kjd3

    Introduction

    This guide is ment to show one how to survive in a way that even keeps breath of life healing you for most of your HP. Yes you heard me. This guide is intended mostly for Group play however, I will include solo information aswell, but comeon, Diablo 3 is a multiplayer game.

    Stat Breakdown

    eHP: Aka Effective Health Points: eHP = HP/(1-DR%)

    What this means is that you have to take your eHP in total damage before you become a grease stain for Diablo and his friends. So, if you have 21k hp, 91% resist damage (combined resist percentages) you end up with about 220,000 hard damage that has to hit you before you die.

    LPH: Aka Life per Hit:

    This is the bread and butter for this build. You want this to be high, even at the cost of dps, if you’re in a group, you’re going to be the tank. You kite adds to a choke point, stand there and enjoy the “DUDE WHAT THE HELL” from your friends when they watch your health pool fill and empty rapidly but never hitting zero.

    IAS: Aka Increased Attack Speed:

    This stat ties in greatly with your LPH. The faster you attack, the faster you regen hp, simple really.

    The Theory

    Now those of you who played a wizard and are familiar with the broken wizard spec, this build is almost a child of that spec, however it is in no way abuse of game mechanic. The way the wizard spec worked was you say instead of having 50k hp at 60 in act 2 inferno mode, you had about 20k hp, and when hit you took 35% of your hp, and regen it faster then you could lose another 35%.

    This build bases off that, by keeping your eHP endless. It is key to have a low vitality, I run at 21k hp and do just fine. Now, you won’t be auto scaling monster damage to an x% of your hp, however you do turn a 20k swing into about 2000. So at 21k hp, with 91%DR (my actual DR is a little over 92%) you end with an HP total of 19000. You take that 19000 and run it through the eHP calculation, you get 211111. From your 220k eHP pool, you lost 8889, still less then the 20k swing.
    What this all means is, your hp is going to go down in small manageable chunks. With that, your attacking fast, while attacking fast you’re also likely hitting 2+ mobs at a time, meaning that LPH you’re stacking, is going to be healing you retarded amounts. Currently I’m at 768 LPH. They aren’t the hottest weapons, but I have seen LPH over 700 on a single 1 hander.

    And remember, ontop of all of this, I am rocking a hot and sexy 55% dodge. So when, and if you get hit, its barely going to chip the paint on your armor.

    Skills

    http://us.battle.net...XfgQ!XdU!ZcZYac

    Spirit generation:

    I chose to go the dodge route, you may want to go the armor route via Keen Eye rune, its all preferance.

    Secondary ability:

    I enjoy running with my palm strike, it does alot of damage, and on explosion i get a LPH boost, but realistically you can run anything you like here.

    Serenity:

    Pally bubble is too str0nk. Need I say more?

    Breath of Life:

    This ability sucks when you ahve a ton of HP, too bad we don’t have a ton of hp, nyuck nyuck nyuck.

    Cyclone Strike:

    This with the rune is a necessity. You can arguably go the route of the heal, if you have a lot of dodge already.

    Mantra:

    I prefer to use the healing mantra with the 20% resistances, simply because its cheep and easy and the hps is very nice when youhave low vita.

    The other option is Hard Target rune in Mantra of Evasion.

    Passives:

    One with Everything is key here. You will stack a resist + resist all. You will also make mages qq.

    Path of the guardian is a lot of dodge, you can arguably swap this one for Beacon of the Ytar or Resolve.

    Seize the Initiative is very very strong when you want to get some extra DPS but not lose alot of DR for it. I don’t recommend swapping this out.

    Wrap Up

    All and all, Stack armor, resistances, and almost completely ignore vitality. I recommend no higher than 35k, after that you’re wasting talents almost in your BoL, and if you do go higher then 35k, you may want to get more dps talents.

    I use a very similar build my self and farming HELL is cake with this build. Glad to see I'm not the only one with the same idea. Thanks bro.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on All lvl 60 players i need you to test these stuff up for me

    Actually if you're wondering why i am not testing them myself,know this that i dont have the game.And a good thing too as the game is filled with crappy bugs right now and no pvp.Hopefully when i get my hands on d3 it will be a lot more bug free.

    Coming to the point i want you level 60 monks to test these out for me:-

    1.Damage reduction combo

    http://us.battle.net....R..k!ZV!Z.Y..Z

    Do these stack?Is it effective in inferno?

    2.Spirit generator combo taking of + to life per hit

    http://us.battle.net...tor/monk#Ub!!ab

    1st strike- 1 attack from wotf
    2nd strike- 10 attacks from wotf
    3rd strike- 6 attacks from deadly reach
    Total hits-17

    Does this combo work with + to life per hit?Is it effective in inferno?

    3.Attack speed combo

    http://us.battle.net...#U....S!!Z....Z

    Is it useful as items give much more attack speed?Is the 40% reflect dmg useful in inferno provided you are using a mixture of the 2nd and 3rd combos i have listed which turns into this:-

    http://us.battle.net...#Ub...S!!Zb...Z

    Does the increased attack speed help with + to life per hit items and more attack speed from items?

    4.Spirit Generation combo

    http://us.battle.net......i.Q!c!...Y.Z

    Does the spirit generated per second also benefit from these skills(with two hander):-

    http://us.battle.net...culator/monk#!d
    http://us.battle.net...r/follower#...1

    Thats all for today.Would be glad if you could post videos too.Also note that i may not be able to reply for a looooong time.

    Thanks in advance to all helpers, F**k you in advance to all trollers and other lame-a$$ jerks.
    Yeah are you joking? What bugs? Im playing it fine. Who do you think you are? Your sitting there theory crafting and having strangers test out your awful builds. Ha.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on (Spoiler) Diablo III - Legendary Items
    Quote from nemesis2252

    this is EXTREMELY disappointing. when items were first released on the d3 website, there was more than DOUBLE these amounts of items. i mean theres only one level 60 hand crossbow? like this literally CANT be the final list of items. i dont care if this stretegy guide was from blizzard themselves. there is WAY too few items. legendary and set. especially if theyre saying you will have to farm hell for act 1 inferno, farm act 1 inferno for act 2 inferno, act 2 inferno for act 3 inferno, and act 3 inferno for act 4 inferno.

    with all that farming demon hunters get ONE hand crossbow? no. this cant be right.

    For god sakes man, please read subsequent posts before flaming. Fool.
    Posted in: Diablo III General Discussion
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    posted a message on Release Launch Times, Customization, Loot Mooching, Graphics, Blue Posts
    I'm honestly shocked at how much of a pussy everyone is being about this game. I've been playing Diablo series since I was 10. Im now 24. Diablo 3 is fantastic and a lot of fun. I honestly could care less if any of you play this game. The less whiny bitches, the better.
    Posted in: News & Announcements
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