Sometimes I start to hate garg on trash. Because he stops mobs.
I'm ok with acid. Like it's radius.
- 9/5/2012 4:04:06 AM Posted in: Witch Doctor: The Mbwiru Eikura
9/5/2012 3:58:31 AM
very slowPosted in: Witch Doctor: The Mbwiru Eikura
normal dps build w/o +exp wil be much faster
9/3/2012 7:29:09 AM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from PeachieWith GotD you can get 410% damage off, though, and with Blizzard only 210% without burning through your AP. I know you can only have one down at a time, but it seems the almost double damage could be really useful. Plus, if I used Time Warp, which slows enemy movement by 30% anyway, plus projectiles since we're ranged by 90%, and allows 20% additional damage... not entirely sure how snares stack, but it seems like anything in that little bubble would really be fucked. XD
you forgot "~peachie" here.
Wizards are great only with permafreeze spec, that holds mobs (and elites) 95% jf time in control. Otherway WD with bears+cloud is faster.
9/3/2012 7:24:49 AM
TS how can you compare pure damage on off/mojos with AS on quilvers, lol?Posted in: Witch Doctor: The Mbwiru Eikura
It's something like: "what do you like more - big yummy steak or a portion of ice cream with chocolate?"
9/1/2012 3:48:00 AM
Cool story, bro.Posted in: Witch Doctor: The Mbwiru Eikura
9/1/2012 3:45:55 AM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from Emberoseh, it's not "10 O Slow" - maybe 2 O Slow . . . :)
25 minutes through the keep and Ghom is moving at a reasonable clip. Just making your way through the maze and finding each pack takes a good bit of time. The actual pack kills are really a fraction time spent. Need to find another 12% movement speed - Lacuni Prowlers with INT/VIT/Crit are currently prohibitively expensive :*(
I took one:
- 9/1/2012 3:30:01 AM Posted in: Witch Doctor: The Mbwiru Eikura
9/1/2012 3:27:21 AM
Okay. Eat this:Posted in: Witch Doctor: The Mbwiru Eikura
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The "+x% Elemental Damage" affix works by adding "x%" of your physical damage to your attack, in the form of the damage type listed.
So, really basic example:
- Your physical damage is 100, and the item adds +3% Fire damage.
- You gain 3 extra damage to your attacks as Fire damage.
- Rings, mojos, orbs (etc) that have an "X-Y" damage affix (e.g. "1-2 Damage")
- The base damage range of your weapon, before any elemental damage is added from the affix
- +Min or +Max affixes on weapons
We realize the current wording for this affix can be confusing, and it's something we'd like to make more clear in the future. If you have any suggestions for how this affix could be better worded, we're definitely interested in your suggestions. Just keep in mind that space is limited in item tooltips, and that whatever we use would need to be translated into all of our supported languages.
8/31/2012 5:01:46 AM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from Derwiv33Here is my other mojo for reference. I think it's a very good mojo because it has high mana regeneration as well. For example Vo1os' "Thing of the Deep" is pretty much equal. It is very similar to your mojo as well (I did the math for your profiles. You'd lose ~13,3k DPS and Vo1os would lose ~8.2k)
Main profit from Thing of the Deep is 20 yards collect radius and great mana pool+regen. It gives you possibility to yse Grave enjustice and Gruesome feast with great benefit.
Btw found new one (drop) and I feel happy:
Can't imagine mojo greater than froggy with it's stats. The better mojo can be only another Thing with better stats =)
And zerg build for it:
8/31/2012 4:26:21 AM
Here's my fast one (for good equip):Posted in: Witch Doctor: The Mbwiru Eikura
spec in video annotation.
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