• 1

    posted a message on patch 2.05 the end of RoS
    You guys are aware this isn't a competitive game right? Ok so there's this new exploit that lets people farm shards from lv 1 rifts, don't like it? Don't do it! You think gambling lets you get gear to easy, then don't do it! You think you shouldn't be able to get torment-only legs from gamble, then salvage every torment-only leg u get from gamble! It's that simple, this is a game with 0 competition play it how you want... don't claim something that you can completely ignore has ruined it for u.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Ghom T6 in 6,4sec By Barb - Power of the Ancients followers!
    Quote from SynthRetro

    why dont u post the gear/build? lets be constructive here
    I could likely tell you this without a link.. ok here goes!

    Asheara Boots + Legs + Shoulders, RoRG, SoJ, Andies, Cindercoat, Tasker and Theo, random fire/str/cc bracers, random str/fire/cc/chd neck and Maximus. Or perhaps he drops the Cindercoat for Aughild's Chest + Bracers... 15% dmg to elites vs 20% fire skill, either works.

    His build is Earthquake (Molten Fury), WotB (Insanity), Call of the Ancients (Council Rises) Battle rage (Marauder's Rage), Avalanche (Volcano) and Furious Charge (Battering Ram). Passives - Berserker Rage, Weapon Master, Ruthless, Unforgiving.

    CotA snapshots your attack speed when they are summoned, so you put on a bunch of attack speed gear like the white superior daggers, legacy inna legs etc. pop WotB and then CotA (notice how both of these have been put up prior to the video start point) put all the gear I mentioned above on and that's it.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Bliizard Ban Acounts: AFK Farming
    AFK Farming isn't the same as botting, so kind of misleading title... Also the fact that bots are getting banned, well ofcourse they are O_O
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Would you like to be able to turn smart loot off?
    <Edited to make a bit more sense>

    Pretty straight forward question, for me personally I can farm T6 quite easily on my barb and the upgrades left for it are minimal but I still enjoy playing it i'm just not really finding anything. I would also like to try the many builds out there for other classes that require certain pieces like the wand of woh wizard or jade harvest witch doctor but under the current system I likely never will because I don't have much interest in starting from scratch again with a new class, I want to be able to play my barb while finding pieces of gear for other classes.

    That being said, I do think that playing the actual class should be the fastest way to gear that class, so I don't think we should be able to switch the smart loot to another class but being able to simply turn it off so that the loot is 100% random seems like a fair compromise. I wont gear a wizard as fast as someone actually playing a Wizard but via playing my barb I will slowly collect the sets of all classes so that I can try them out.

    This would both give reason to continue playing a T6 geared main because you will be able to gear alts while not making people who do like to start from scratch with a new class feel like there taking the slow route because thanks to them having smart loot they will likely find the pieces for that class faster than they would playing there main with smart loot off.

    <Edited to make a bit more sense>
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Fire Barbs Guide?
    Stack fire skill dmg, get obvious legs like reapers, thunderfury, SoJ, Ring of royal grand, cindercoat, pick one of the decent crafted sets like cains, asheara's, aughild's, either use quake set or IK set dependent on what you like the most.

    With quake set use lut socks and the Earthen Might passive to instantly get max fury when u do 3 leaps and then either run Hota (Smash) or Whirlwind (Volcanic Eruption) based on w/e you like more as filler between leaps.

    With IK set there's 2 choices for Ancients rune either Ancient's Fury (for infinite fury) which you use to let you spam HotA, Seismic Slam, Ancient Spear or Council Rises (for pet damage) which is usually used with Whirlwind as it has a fairly low fury cost so is pretty easy to spam and with the council rises rune Tasker and Theo can be pretty good gloves for mad pet damage.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Anyone else feel like they hit the loot-wall?
    I knew this would happen eventually, i'm just a little surprised at how quickly it happened. I'm already at the point where the pool of legendaries left that exist which would be an upgrade is very small. In fact I think I have 8 items left.... Thunderfury, Cindercoat, Axe of Sankis, IK Boots, IK Belt, Earthquake Legs, Earthquake Helm, SoJ. Anything else is just instant-salvage and i'm not saying i'm not still enjoying playing just surprised how quickly i'm at the point where i'm salvaging 99% of drops, is most others already at this point or have I just been insanely lucky with drops?
    Posted in: Diablo III General Discussion
  • 2

    posted a message on I can't possible be THIS unlucky.
    Not only that but from my understanding there's a lot of torment legendaries that are locked to RoS and the current torment-only legendary pool is pretty low so your bound to find repeats.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Where are the new Legendary Farming areas?
    I think it's whyimshire or keep depths, seems to have the highest mob density.

    OT:

    I love how a guy asks a simple question on a forum and gets flamed by 90% of people because he chooses to play a game differently to the way they think it should be played. Why do u care how he has fun? If you wanna vent about how your right, make ure own topic and let this guy get constructive answers to his question.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo needs more interesting mid-tier loot.

    That's the problem with D3 loot imo, you've got rares with uninteresting stats which are fairly common and legendaries with awesome stuff which is insanely rare but nothing in the middle. To make a comparison in loot models lets compare a sorc going through loot in D2 and then in D3

    D2:

    Rare > Cheap Runeword > Spirit Shroud > Vmagi > Tal Armor > CoH. Each adding a new dimension to your character with a rare just being random stats to the runeword giving you a huge boost and then spirit shroud getting you that +1 all skills, vmagi finally some resistances and tal armor so you start building that set and getting that MF rolling before you enter the realms of the godly and put on that insane runeword you've been building. Now without any sort of cheats it still took a very long time to get to the end, but the entire journey was interesting.

    D3:

    Rare > Rare with 20 more int > Rare with 40 more int > Rare with 60 more int > Legendary. This is how I see it now, you're just constantly hunting for that end-game item with nothing interesting until you get there because the game lacks mid-game loot.

    The end game loot needs to be rare but the more common loot that you find up until that point needs to feel like a massive upgrade in itself so that you don't get bored before you get to the end, not just "yay I got 20 more int" that doesn't feel like an upgrade, even if they are getting stronger it makes the player feel like there not improving, not finding anything because theirs nothing substantial about it, it's just boring.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on new ubers, same models

    Am I the only one a little disappointed? From what I could tell from the video it was Diablo, Skeleton King and Rakanoth using the same abilities in Diablos shadow realm so they didn't make anything new they just grabbed 3 bosses and put them in the same place. Now, I fully understood this approach with the previous ubers because it was simply a patch so there not expected to do anything huge, but this isn't a patch this is expansion content and that requires more but ironically got less. I mean my dream was to actually have a call back to D2 by re-creating that uber with the male (awesome) Diablo, Baal and Mephisto in Tristram I just would have loved that yet while I didn't expect them to do something that awesome, I at least expected to see some new models/map/abilities and I think it's very poor what they've given us.

    Posted in: Diablo III General Discussion
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