Sigh... What's wrong with paying to win in a non-competitive game then? Or you know, be able to give your friends nice stuff, after you have convinced them to start playing the game with you?Quote from Codyksp
What's the problem with actually working for your gear? I'm sorry you can no longer have your friends boost you or use your mom's credit card to gear up, but I really couldn't care less.
Now when you get good gear you can actually be proud and show it off to your friends and random strangers. Basically this is the same way gearing up works in every single MMORPG on the planet and imo can be very nicely applied to regular RPGs. It makes your accomplishments and time spent in the game a lot more valuable than before.
I've played D2 and D3 for quite some time. I've never had the urge to buy stuff on 3rd party sites or the RMAH (even though I play HC which never had it). I've also never felt proud of my gear and felt the need to show it off >.>
I've been happy about my gear, and the builds I've figured out, and I've had fun in the games... but. If you feel need to take pride in random chance and feel the need to limit other players possibilities of enjoying the game... maybe the problem is on your end. Not the existence of a RMAH.
The difference in MMO (a few of them) is that they are competitive and loot is restricted (in just about all of them) to drop in certain places, after you have completed certain challenges. So there gear should be account bound.
In a game where the loot can drop just about anywhere, at just about any difficulty (this changes in RoS), where there is no competition, and the value of the loot has a chance to be utter junk to best in the world every single drop, an AH sounds like a good idea to me.
Which is why I'm not buying the expansion.