• 0

    posted a message on This game is getting less and less fun by the minute
    Quote from absynthe7

    Quote from Gabriel_Logan
    Those of us who played the game as it was designed to be played, cannot do such things as farming A1-A2 is completely non-profitable, as the richest players control the market entirely, and inflate the gold prices accordingly.

    I know its a minor detail in your argument, but this is something people bring up a lot that irks me. Inflation means that the things you sell on the AH are worth more, too.

    If you're going to gear up through the AH, you need to make money through the AH. You don't need to be an AH master to do that, but you do need to learn how to recognize the 250k+ items that drop in A1. Yellow jewelry, stat/vit/resist gear, stuff with IAS (maybe crit instead after the patch), etc.

    His point is, that not everyone wants to rely entirely on AH gear. Some of us would like to rely on drops for upgrades and occasionally check the AH when we're feeling lazy or frustrated from lots of drops we didn't like. i don't mind if others use the AH for that, but i'd like the option of being just as successful by playing the game as I can be from playing the stock market.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on This game is getting less and less fun by the minute
    In this thread: the same people from WoW who don't understand how much more of a difference gear makes than "skills"

    I could go on and on, but then the entire thread would just jump all over me and say "only because you're bad" and when asked to explain what makes it bad, says "if you weren't bad you'd just know lol"

    D3: another game where you just get gear and get better. i could get my 3 year old cousin to log on my wizard and clear inferno, my skill is meaningless.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Quick Disintegrate question
    Yes, it's 155% weapon damage per tick. If you have 1.6 attacks per second, each second you'll see about 240% weapon damage or so tick up as damage. The spell actually does continuous damage and just reports damage every second (approximately). With a fast weapon, you'll see bigger than expected numbers. With a slow weapon, vice versa. With only 1 attack per second, every time disintegrate ticks damage you'll see 155% weapon damage, whereas every time you cast arcane orb you'll see 240% (or however much it is) but in the same time you'll do the same (sort of, it's complex in reality) damage, assuming you cast them both as many times as possible in the same time. Well, it's still more complicated than that, but that's the general idea.

    To reiterate: fast attack speed, bigger than expected disintegrate because of how it does damage vs reports damage. slow weapon speed, less damage showing on each reported tick (sort of, but it's more complicated than that, good rule of thumb however)
    Posted in: Wizard: The Ancient Repositories
  • 6

    posted a message on RNG looking fishy. What do you see?
    Random numbers doesn't mean what you think it means.

    Some affixes have a higher drop-rate than others. This is established and expected. One affix dropping more often than another is working as intended. No, I don't have a source, it's an understood principle of statistical distributions. The "source" is the natural logarithm

    Secondly, the beauty of random is that literally anything can happen. People have a tendency to believe that if you pick a random number 1-100 lots of times, there will be an equal distribution of all the numbers from 1 to 100. This isn't the way it works. Randomly, the number can be 73 every time. That's still random. Each time you select a new random number, it has an certain chance (usually approximating an equal chance) to be any of the numbers, but that's true every time you select a number. There's no bias away from a number you've already selected, no matter how many times it gets picked. Probabalistically you'll see all the numbers distributed somewhat evenly, in a way, over large samples. Even then: random is random. If it was true that you'd never see more 73's than 61's in a large sample, it wouldn't be random. There would exist within that RNG a bias towards equalized distribution. That's called a "pattern" and it isn't the same as random, it's an even distribution. People have a tendency to assume that "random" means "evenly distributed", but it doesn't. It means random, and that means that heads can come up 1000 times in a row and there's no problem. It might be weird and a little unlikely, but heads is an equally valid "next flip" no matter how many times it has come up heads in the past.

    People have trouble getting past this idea, but it's true. Random is random, not perfectly heterogeneous. The two concepts have little to do with one another.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The diablo 3 "3 word story"
    with noticable heeps
    Posted in: Off-Topic
  • 0

    posted a message on The diablo 3 "3 word story"
    and Leah replied
    Posted in: Off-Topic
  • 0

    posted a message on The diablo 3 "3 word story"
    in Old Tristram
    Posted in: Off-Topic
  • 0

    posted a message on The diablo 3 "3 word story"
    delicious Tabasco Sauce
    Posted in: Off-Topic
  • 0

    posted a message on The diablo 3 "3 word story"
    is a pancreatectomy
    Posted in: Off-Topic
  • 0

    posted a message on The diablo 3 "3 word story"
    upper left quadrant
    Posted in: Off-Topic
  • 1

    posted a message on Itemization and Drop Rates have got me down.
    I agree with you mostly, but understand this:

    Blues are already not worth a glance, except the one per 100 which has good itemization.

    Those 1/100 blues, for all intents and purposes, _are_ the uniques and legendaries. The main problem that people have isn't with the rarity or the color of the text, it's that it's not exciting to get blues. You pick up all your blues, go back to town, every once in a while there's a good one. There's no "pop" from picking them up, and very little from looking at the item. If those nice green set pieces were those 1/100 blues, when you saw green text on the ground you could get excited because you knew there was a good chance it was worth something. As it stands, you just pick up all the blues, just in case, and there's never any excitement. Even yellows have little excitement for me, I primarily see them as "yellow mats" as opposed to "possible new gear", or sometimes "10k on the AH" instead of "Oooh! Shiny!"

    I think it's a good system in terms of the mathematics, but I think it would be wiser to bring back "Golds" from D2, or something similar. Something that when you see it drop, you know it's worth picking up, and you're excited to immediately identify it to see what it is. Even if those "golds" were just the same stats as a nice blue (maybe even just make blues with a lot of sockets, or affixes rolled above a certain amount, or something, be gold instead of blue so you can see the difference), at least then I'd see a gold on the ground and feel excited that it may be something better than the other 99 blues I just got. i'd be less likely to overlook it, I'd be more excited when I saw it drop, it would make me maybe kill a few more champion packs hoping to see one. Yet, it wouldn't even be truly any different than a good blue, except for it would be easily visually distinguishable.

    That's what I'd do to add more excitement to the farming runs, personally.

    In fact, I think i'll post this to the official forums.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo3 Secret Vendors.
    One of the achievements lists all the "secret" vendors, but not (of course) their locations. Could be helpful to someone seeking more information.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How can this weapon be better then my currently equipped?
    It's pretty clearly the attack speed.

    I've noticed that having high primary-stat diminishes in effectiveness with faster weapons, and straight +dam diminishes with slower weapons.

    In other words, they're appearing to normalize somewhat, but not totally. On my WD and a fast weapon, with lots of +dam on rings and amulets and offhand, If I trade that +dam for a large amount of int, say 60 per piece, I'll lose damage. With a slow 2h i'll _gain_ damage if I switch to the int set instead.

    I have no idea about the exact numbers, but I've noticed that trend repeatedly and across several characters.

    To make a long story short, whenever I find a slow or fast weapon, I switch to my +primarystat or +damage gear set, respectively, to actually compare them. Like I said, I consistently get more damage with +stat and slow weapons or +dam with fast weapons, which can make a big difference in the apparent efficacy of those weapon types if I'm using the set that's less effective.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why can't companies get huge game releases right?
    By "get it right", I wonder what you mean.

    You have to understand that the release of Diablo 3 represents the single most massive Distributed Denial of Service attack in the history of networking. Millions (my estimate is anywhere between 1-5 million, depending on how many people are willing to stay up late in the US) of people are sending packets to the D3 login servers. Repeatedly. Constantly. For the last 75 minutes.

    It's the biggest packet-bomb of all time. A packet Fat Man, if you will.

    Nothing could have possibly been done to avoid it. They could have mitigated it with extra hardware, but then after this morning they'd never need 9/10 of the hardware they used to (only fractionally) mitigate the DDoS of tonight's login. That's a waste of money. They could have done X number of things to help (I'd have assigned a "login capable" time based on the B-net address on the account, not announced that until midnight, and locked changing addresses until next week unless you call customer service, to stagger the logins) but there are X number of reasons any one of those would have pissed off the community (of whiners) just as much as not being able to login is pissing them off.

    Not everyone gets to go to the Super Bowl, which is once a year, and costs a lot more than D3. Not everyone gets a Mercedes Benz S-class, of which there are a limited number, and which costs far more than D3. Not everyone gets to log into D3 on the first day, but tomorrow it'll be fine.

    What's the problem?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson on Inferno, Enrage Timers, Tiers, Alex Mayberry Interviews, Korean Commercial
    Quote from Kblavkalash

    Quote from elenar77

    Quote from Kblavkalash

    Item tiers are f**** up and Bashiok does not want to acknowledge that. I even asked Jay Wilson on twitter some time ago and he confirmed that higher tier item can have higher possible affixes and have better pool of affixes, so in the end game it will be higher tier = better item most of the time.

    And of course you can find crappy high tier item but you will never find very good (in comparison with higher tier) lower tier item.

    Lol random.

    Okay, seriously. Understand these concepts.

    A) Any affix or prefix can drop from anything in the game, period.
    B]Affixes are much more likely to drop from monsters that have a level that's matching or higher than the affix's required level.
    C) An item's level is largely determined by difficulty level, and by proxy the level of the monster (or urn?) that dropped it.
    D) Higher level items have different art than lower level items, so that you look more and more complex and awesome.

    Conclusions that can be drawn:

    AB) Higher level monsters are more likely to drop higher level affix/prefix
    CD) Higher level monsters are more likely to drop higher level art

    Conclusions: higher level art is more likely to also contain high level affix/prefix
    Equivalent conclusion: higher level affix/prefix is more likely to come with higher level art

    Further conclusion: Lower level gear has a reduced chance compared to higher level gear to have superior prefix/affix and superior art
    Further conclusion: Higher level gear has a reduced chance compared to lower level gear to have lower prefix/affix and higher chance to have superior art

    Final conclusion: A lower level item may have superior affix/prefix, yet have inferior art, making it a better item in every way except look

    This isn't WoW, it's not that kind of "tier" gear. It's just a reference to the fact that starting at (let's make an arbitrary example) level 20, a sword will have SPIKES on it (regardless of prefix/affix) and at level 40 a sword will be MADE OF STARS (regardless of prefix/affix) while at level 60 your sword will ACTUALLY BE DIABLO (even if it has no prefix/affix and is basically a worthless weapon)

    Hope that clears it up for ya, but I doubt it will.

    You wrote so much even though you do not know how stuff works.


    Jay Wilson replied for me: @Kblavkalash higher tier have access to higher quality affixes, but can still roll lower quality.
    That mean that best possible items going to be highest tier. Lower tier item just can't possible be best. That was not the case in D2, but it is in D3.

    And if higher tier item will roll bad stats, of course lower tier item can be better but overall higher the tier = higher the possible affixes.,

    Sorry, but you wrote so much for nothing.

    I'm sorry that you didn't understand that what I wrote was a much more clear and accurate way of explaining what you're trying to explain. It was intended to explain to you that it's all RANDOM.

    You're basically complaining that higher level gear will be better than lower level gear.

    So, I'm sorry for even trying to help you, because you're complaining about the basic freaking structure of the game.

    I didn't waste my time because I don't understand. I wasted my time because you want to get the best gear in the game from act 1 normal. You don't want to have to advance further and fight higher level monsters in order to get higher level gear. The whole idea offends you somehow.

    Basically, you're going to hate D3 and were always going to hate D3. Get over it, and please stop trying to discuss it.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.