I cannot afford crit chance or dmg,
I cannot afford the zuni set,
I cannot afford to compromise on dps or life for the sake of mana reg on helm, weapon or offhand,
I don't have the mana to use bears,
I cannot afford LOH, so toads are no option,
I can afford a bit of IAS,
I need something that hits reasonably hard vrs. elites
So Splinters it is in HC.
There was a reason why it was the way to go when everybodys gear was crap and we were scared of act I elites.
- 11/27/2012 8:38:01 AM Posted in: Witch Doctor: The Mbwiru Eikura
11/15/2012 11:41:31 AM
Mana issues on high MP übers fights can be addressed somewhat by using Haunt (Draining Spirit) instead of whatever skill you use least or not at all in these rather special circumstances.Posted in: Witch Doctor: The Mbwiru Eikura
The net effect of one application over 6 seconds is:
+24.4 mana (6 x 20.4 - 98) plus the net mana cost you'd have incurred doing whatever you would have done otherwise
575% weapon dmg minus the damage of whatever you'd have done otherwise
(Numbers change with Blood Ritual and/or Pierce the Veil)
Thus, Haunt is in the same damage league as a good bears hit and you get mana back. Its probably the most efficient use of one action there is.
11/14/2012 7:00:44 PM
http://eu.battle.net/d3/en/profile/Jynx-2479/hero/17821344Posted in: Witch Doctor: The Mbwiru Eikura
The most defensive and careful build I could think of: It has both strong pets and is suitable for kiting. The key skill is probably Haunt. Yup, Haunt. That skill nobody seems to like.
Kill speed is slow, survivability extremely high. Its my first HC char and spirit vessel was never triggered (maybe on one disconnect with three elites near me, I wouldnt know). I made it to 50 in patch 1.0.3, did 50-60 once they fixed the pets. Never changed the build except for the runes as they became available.
It worked for a friend of mine too. Also his first HC char, also made it to 60 no problems. He later died to a disconnect.
Some comments on skill and gear choices:
Pets and spirit walk are obvious choices in HC
Grasp of the Dead - Better source of dps than one might think if the pets keep monsters in place. Helps with the kiting if not.
Splinters as the main source of dps - bad for crowds, good for elites. The former mostly kill time, the latter might kill me. 'nough said.
Haunt - the universal solution to everything, if you're willing to take your time. Anything can be successfully kited at minimal risk with haunt.
Spirit Vessel: no brainer
Jungle Fort: no brainer
Blood Ritual: keeps me up when kiting goes less than perfect
Gear: loads and loads of Vit. Apart from the obvious, it makes Blood Ritual better. Not quite true to the Maginot line mentality of this build, I could never get myself to use a shield.
Things I'd change if I ever go into Inferno:
Probably change jungle fort to fierce loyalty now that incoming dmg and jungle fort was nerfed. The reason is the same as leeching beasts over life link: The idea is to have strong pets as the first line of defense. As soon as that is breached, breaks down or isn't working (teleporting elites), go into full kiting mode with haunt. That solves every problem. Just takes a while. In cases of vortex and/or teleporters, just run around a medium sized obstacle and keep out of line of sight.
Depending on the amount of kiting I'd need to do, I'd change the haunt rune to grasping spirit. With the extra slowing and some GotD thrown in, kiting is utterly trivial.
11/1/2012 8:21:46 AM
Creating a maximum level gem cost 15.4 million gold in fees alone.Posted in: Diablo III General Discussion
Yet currently, the prices are thus:
Ruby: 7 million
Emerald: 9 million
Topaz: 4 million
Amnethyst: 2.5 million
How is it possible that these gems are selling for a lot less than it costs to create them? Prices also seem to continuously fall even further.
I am no expert in economics, but I think if a commodity sells for a lot less than it costs to produce it, there must be a serious oversupply. An existing oversupply mind you, because there is no reason to produce any more.
Somehow I doubt that everybody who'd want high gems (and there is no reason not to) already has them. Maybe a lot of people had produced gems en masse while prices were high and somehow failed to sell them, without that causing prices to fall earlier, but that seems improbable.
Does anybody have a good explanation of this phenomenon that avoids assuming a widespread stupidity or simple duping?
10/30/2012 12:22:32 PM
Posted in: Demon Hunter: The DreadlandsQuote from nightsdoesnt sharpshooter always give u at least 3% crit since its +3% per sec and bonus resets 1 sec after u crit
Meh. This is what happens if you dont actually read the tooltip carefully. My sheet assumes an immediate reset to base crit chance and thus undervalues the effect of sharpshooter.
With the extra crit chance sticking around for a second, some leftover crit bonus should be left over at the time of my n=1. How much depends on the average number of ticks until the first crit. Which unfortunately would lead to a circular reference in the excel sheet.
I guess I deserve that for trying to use Excel to weasel my way out of doing proper maths.
10/29/2012 7:25:12 PM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from DeadericAs a result, you get "restricted" into two basic builds: Life On Hit Skorn = Acid Rain based build; Life Steal Skorn = Zombie Bears based build
I have to disagree slightly. LOH constricts you to Acid Rain or Rain of Toads. The latter also has excellent LOH proc.
I use RoT and switch my secondary between bears, Acid Cloud (slow burn) and Acid Cloud (lob blob thingie). All work fine. I do have 2.5k LOH though, so maybe Acid Cloud really is way better and RoT is just enough for me.
10/29/2012 4:23:30 PM
To simplify things, here is a graph that expresses the effect of the sharpshooter passive in terms of extra crit chance.Posted in: Demon Hunter: The Dreadlands
Its kinda weird that the difference between attack speed of 1.4 and 1.5 does not matter much. I guess that is because of the way the attacks sync with the ticking of the seconds.
10/29/2012 1:13:53 PM
tl;dr: Spreadsheet to evaluate what value you'd get out of sharpshooter and how to improve your gearPosted in: Demon Hunter: The Dreadlands
I am probably not the first to make a spreadsheet to evaluate sharpshooter, but I made this for a friend and thought I might as well share it. The point is to answer the following questions: If I use sharpshooter and never stopped shooting at a target with infinite health (i.e. a spherical über chicken in a vacuum), then
1) what would be my effective crit chance?
2) by how much would my effective dps increase?
3) whats my real dps as compared to the insane number the game now displays?
4) what should I buy next, crit dmg or crit chance?
All you need to do is enter three numbers: crit chance, crit dmg and attack speed. The sheet then computes your effective damage as a multiple of the dps you'd have if you never ever critted. With and without sharpshooter. By comparing these numbers, one can say how much more dps you get from sharpshooter. In percent.
For the last question, I do not do three dimensional calculus, but simply compare the dps increase an additional 1% crit chance and an additional 10% crit dmg would give you.
I uploaded it to googledocs:
I think you need to download that as excel or open office to be able to enter your stats. Dont change any other cell except the three green ones.
The whole thing comfirms what is probably widely known anyway: Sharpshooter is only good if you have some increased crit dmg. And as you increase your attack speed and crit chance, it is worth less and less.
I.e. its a passive for low to medium gear. The spreadsheet just quantifies this.
For those interested to check my maths, here is what the columns do:
the number of shots fired without having had a crit before
the time that took in seconds, given the attack speed
the number of sharpshooter ticks. Thats just the time rounded down to the next integer
The next columns always come in threes. The first uses sharpshooter, the second does not, the third uses sharpshooter and assumes 1% more crit chance.
Chance to crit on that shot:
The chance to crit on the given shot assuming that there had not been a crit before. This starts at the input value in the 1st and 2nd column and 1% more in the third. It stays constant in the 2nd column and increases in the 1st and third by 0.03 times the number of ss ticks.
Chance of not having had a crit before, i.e. chance to even get that far:
This is the probability of all previous shots failing to crit. The 1st and 3rd column hit zero at some point because the chance to crit hits 1. The 2nd row converges to 0.
Chance of critting on exactly this shot for the first time:
The previous probability multiplied by the current chance to crit
Chance of at least one crit so far, including the current shot:
This simply sums up the probabilities in the previous three columns. Its just here to check things, as all three columns should converge to 1. And happily, they do.
Expected number of shots until first crit
The expected value of the number of shots needed to get the 1st crit is the infinite sum over all intergers, each multiplied with the probability of the 1st crit occurring on exactly that number.
This is the important bit. The numbers are totally meaningless taken on their own. The only thing that matters is the value the columns converge to if the number of shots converge to infinity. Infinity being 500 for all practical intents and purposes.
Thus, the only three values that are used in the results are the last in the three columns to the right. They give the average number of shots needed to get one crit. From that, I compute the effective crit chance and from that the effective dmg.
10/29/2012 5:37:27 AM
At high dps, life steal is way better than LOH and the prices reflect that. But you can get a lot of healing out of a LOH Skorn. Probably more if your dps is closer to 50k than 100k. You pretty much have to use Rain of Toads though.Posted in: Witch Doctor: The Mbwiru Eikura
If you dont like that, dont bother with LOH and just get whatever has the highest dps. I would not buy a low dps Skorn just because of life steal though, especially if that gimps dps to a level where life steal isn't even worth it.
The benchmark I'd suggest is whether you can stand in über Ghoms posion clouds or not. I guess you need 1.5k-2k LOH for that, using RoT.
10/28/2012 10:07:47 AM
No estimates? Or offers?Posted in: EU Servers Trading
- To post a comment, please login or register a new account.