11/21/2012 7:18:42 AM
Got at least 2 legendaries from "environment": one - from barrel in Act 1 (Butcher's sickle) and another one from some casket or box in Act 3 (Three-hundredth spear i guess).Posted in: Diablo III General Discussion
10/26/2012 1:39:38 AM
Posted in: Barbarian: Bastion's KeepQuote from igniteice
Quote from ErlendOlsen
I wish blizzard would give us more MPL levels to play with, instead they are nerfing the endgame unneeded.
You are one of several millions of players, and of those players, far less than 1% have the gear you have. For the other 99.9% of other players, monster power is absolutely fine where it is. Asking for it to be adjusted further so you can feel a challenge on a character you have literally "maxed out" is pretty silly. Start a new character on hardcore and do MP10 the whole way through if you're looking for a challenge.
Again, this problem can be solved really easy: Blizz shall just place several elite packs together and link them with each other (excluding possibility of separating them). Try 8-12 affixes at a time if you're so pro! =P
10/25/2012 1:10:09 AM
Posted in: Barbarian: Bastion's KeepQuote from Altruis
Do your belt and ring stack with eachother to make weapon fury only cost 1 fury?
They do stack, so weapon throw cost only 1 fury.
I wonder how much gold/$ was invested in this sick gear...
10/24/2012 1:16:13 AM
Posted in: Barbarian: Bastion's KeepQuote from Fallactic
Quote from Valiantshiro
Comparing my monk with 40k dps (400 AR/4500 armor/38k hp) to my WW barb with 90k dps (300 AR/6500 armor/38k hp) monk seems to be way stronger: he gains spirit faster, is more safe to get into combat (barb could be killed in just 2 seconds while monk can simply blind everyone after 2 hits) and i almost never die. Monk's budget is way lower too. Probably killspeed is a bit slower but to my mind it's better to go without deaths and kill slower than to die 10 times in a row sometimes.
The 100 AR makes all the difference, almost as much as the armor. You also could have more lifesteal/LOH on the monk than the barb. With equal stats (for argument, both classes have 60k dps, 400 AR, 5k armor, 38k HP), the barb will outlive the monk in most situations easily.
Quote from GalZohar
2000 armor > 100 resist in practically every situation (use EHP calculator to verify!).
That said, though, it doesn't matter how much gold you have invested if you have it invested wrong. If your monk has good life steal and life on hit while your barb does not, no wonder your barb dies so easily. Also, are the monk stats after skill/passive bonuses? If not, then obviously he's even tankier compared to your barb that probably uses no defensive skills/passives (you really shouldn't in 1.0.5, except maybe bloodthirst). Besides, 90k DPS is quite high if you're using a stat stick off hand with low DPS, but quite low if your off hand has the same DPS as your main hand.
All stats are counted including all passives. Barb's LoH = 800 + he has LL = 2,8%. Monk's Loh = 680-ish and no LL at all. Barb's passives are WM (for crit)/Ruthless (same purpose)/Superstition (to compensate lack of resistances). I was using a mid-rolled Skorn (1300 dps/290 str/240 crit hit dmg) - the main source of my dps.
I think the biggest problem for barb is getting rage from 0 (if you die or just running a long distance from mob to mob) - 'cause i'm using a bash (Instigation) as a generator. Since my swings are slow with Skorn, if I engage 2-3 "hard" monsters they can multishot me in just a sec. With Monk i'll simply blind them all and escape or just kill fast.
10/23/2012 2:12:19 AM
Got 3 legendaries (Triumvirate, Madstone and Sever) yesterday in just a quick Stonefort - Ghom run (maybe 40 mins as i only progress with my monk). MP3, 5NV, not more than 20 (^^) MF from items. Also must say that all of them cost less than 1 million (way too far from perfect rolls). So stop whining about droprate please.Posted in: Diablo III General Discussion
10/23/2012 1:48:20 AM
Comparing my monk with 40k dps (400 AR/4500 armor/38k hp) to my WW barb with 90k dps (300 AR/6500 armor/38k hp) monk seems to be way stronger: he gains spirit faster, is more safe to get into combat (barb could be killed in just 2 seconds while monk can simply blind everyone after 2 hits) and i almost never die. Monk's budget is way lower too. Probably killspeed is a bit slower but to my mind it's better to go without deaths and kill slower than to die 10 times in a row sometimes.Posted in: Barbarian: Bastion's Keep
10/19/2012 1:22:35 AM
Luckily enough, got mine on 2nd attempt on MP3, though having some probs with keys...Posted in: Diablo III General Discussion
10/18/2012 5:35:19 AM
Well, theory of chances works perfectly only with great numbersPosted in: Diablo III General Discussion
10/16/2012 7:23:12 AM
Posted in: Diablo III General DiscussionQuote from GalZohar
Who cares what % of rares have 6 affixes. On AH you sell rares, not % of rares. Finding 2 more rares worth selling is 2 more rares you sell on the AH. Our profit in the end has nothing to do with how many trash vs good items we find, but rather just how many good items we find total. So this whole discussion is pretty silly.
If the extra item is only from normal monsters (which don't drop much anyway), then it makes monster power suck even more.
As for keys and parts, keep in mind that the scaling in drop rate is beneficial regardless of your DPS all the way up to MP3, as MP2->3 increases the chance by a factor of 1.5 (20%->30%) while the HP aren't multiplied by as much. Any MP levels higher than 3, though, would require that your DPS is high enough so that you waste enough time running around at MP3 for the HP increase from MP3->4 to be worth it (and same goes for higher MP levels, with the DPS requirements increasing by a lot every level, to the point where even perfectly geared players will still not bother with more than MP6).
For everything else (xp, mf) you need quite amazing gear (probably well over 200mil in total value, maybe even a lot more) to even think about going above MP0.
Well, you mean most people (like 80+ %) now are trying hard to beat Inferno?
I've spent like 10 mil at max on my Barb (WW) and i can handle all of the content. Even the hardest packs (though i die sometimes). And Blizz said that current difficulty is equal to MP 2-3. What on the Earth are you talking about then?
10/10/2012 2:07:35 AM
Posted in: Barbarian: Bastion's KeepQuote from Celade
Your DPS is fine for doing Diablo on Inferno. I managed to kill him easily on the PTR with my hardcore barbarian (http://eu.battle.net...3/hero/13285599) that had around 18K DPS. I know that the incoming damage on the PTR is lower, but I'm pretty sure I could also do it on live without dying to the clones.
I'm not sure how good your tanking gear is, but with a really defensive build like mine you could give it a try. Just make sure to always keep up Rend for the healing and damage, maybe swap out Inspiring Presence for another passive if you want.
Well, you're using a tank build while OP uses a dps one. And it's so much different. The clone almost melts my barb (http://eu.battle.net/d3/en/profile/Romanshi-2137/hero/468554) - i need to use WoTB to nuke him fast enough and to get some more defensives. So it's not even possible to kill Diablo with stats which OP gave link to.
As to ppl who doubt the effectiveness of WW build vs 1 target (boss) right now: under WoTB i totally ignore blood pools while killing Azmodan and just spin around him. Easy kill in less than a minute.
- To post a comment, please login or register a new account.