There are far too many discussions going on about how legendary items aren't good and how sets just aren't on the level they should be on. While all those points are fine, I somehow feel that's not the point, that Blizzard don't really see the functional purpose that legendary items can actually fulfill.
The point I'm trying to make is, these items are the stuff of legend. Izual once stormed hell with Azurewrath in hand, Tyrael stripped himself of his mighty armor and it fell with him to Sanctuary, Natalya grew into such a legend that her tools of death became sought after items by the demon hunter's themselves. That's the stigma these items carry.
While these items should be good, that's not the point of these items, they miss their true potential. When I find a legendary item that works for me, I'd want to wear it for many levels, or at least a good chunk through Inferno. They should either work, or not work for you at all.
I really think Blizzard should rethink legendary items and maybe even sets. What these items should accomplish is a profound strength in your heroes hands. Not just good stats, but really give your character something worthwhile. D2 went the route of adding unique specific affixes. While that is good, I feel it's just a first step. When you find a unique it should grant you a boon unlike any other, whether it's useful to your class or not is irrelevant. The point is, when you find one, you should look at it in awe.
For heaven's sake, these items are supposed to be the stuff of legend. Why would Blizzard settle to make them okayish static items with random properties when they can clearly be so much more? Don't just bump their stats to crazy height, make them items worth a players attention.
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