11/19/2013 5:39:32 AM
New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class Changeposted a message onLove the removal of CM. Blizzard should remove everything (skills/passives) that adds additional scaling to crit chance. There will otherwise always be some breakpoint above which those skills are very strong and below which they suck.Posted in: News & Announcements
11/12/2013 10:55:36 AM
Posted in: News & AnnouncementsQuote from krypplingurQuote from JimmyggHello fellow members.
Im very confused why you think the idea about souldbound legendarys is bad, this is the greatest idea i ever heard blizzard announce in ANY diablo game, and im a huuuuuge fan. I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.
Altho i can agree with you about the "2 hours window" with a party, that will mean that it will be SO much better to play as four friends then going alone...Especially for the race at the start. But they already told us they want players to play as a party, but i belive the xp,mf and gold bonus and how it is easier as four different builds/classes already proves that four is the way to go!
Me and my 20 diablo friends this idea!
Best regards Jimmy
Well I can't see this being any good, and yes I have a reason.
Alright so there's tons of legenadry items in the game, you probably wont find all, nor get the specific legendary with some specific stats you want.
I'm rerolling a Crusader in RoS(going to be my main). One of my friends is going to reroll too, if my other 2 friends start again it's likely they might reroll Crusader also.
So 4 crusaders farming in RoS, atleast 1 or 2 of them will most likely be unluckcy with crusader drops, and its most likely gonna be me cause thats just how it works for me, im unlucky.
So obviously there wouldn't be ANY trading whatsoever between us except for our alts, one might go wiz, one DH so we might trade those specific items.
So, at this point, how am I gonna be able to get the items I want? Doesn't look like I am, unless the item has alot greater drop chance then those legendaries today, and rolls most of the time really good. Which then will not make Diablo 3 good, cause if its like console where every other item rolls 1300 dps, sox, 300str 80% critdmg on 1h.... no thanks. I want a game I can play for 2 years and not get bored, not a game I play for 1 week, I'm BIS geared and nothing left to do.
OR if it's gonna be abit of a challange to get items you might have to play 5000 hours to get the gears you want. That is also not fun.
I don't really wanna settle with just any good ring or weapon, I wanna end up using the ring or weapon or any other gear piece that I WANT.
But hope they don't release RoS with soulbound legendaries, it can't be balanced IMO, either its gonna be too hard or too easy(like console).
Remember that Loot 2.0 will improve personal loot. It could be very possible that legendaries that are useful to your class drop more often for you, somewhat offsetting the disadvantage of the same classes playing together. Additionally, psychology teaches us that we are prone to perceive negative outcomes stronger and remember them better than positive outcomes (at least for young and middle-aged adults). So you probably aren't as unlucky as you think you are. I agree it will be more difficult to get specific legendaries with the new system. We'll see how it plays out. Blizzard obviously wants party play to be the way to go. They want "play to win" instead of "trade to win", which is good. I hope legendaries will be account bound and not character bound.
9/14/2013 7:34:06 AM
I'm really excited about the new fire/lightning/frost damage options. I agree with Shad3slayer - Wizard does seem to be getting (so far) the coolest changes (apart from perhaps Weapon throw barb)Posted in: Wizard: The Ancient Repositories
8/30/2013 4:14:31 AM
In what universe is NV too restrictive? He probably didn't play any D2....Posted in: News & Announcements
8/30/2013 4:14:31 AM
In what universe is NV too restrictive? He probably didn't play any D2....Posted in: General Discussion
8/27/2013 1:32:27 PM
Posted in: Diablo III General DiscussionQuote from TheLordOfTerrorI'm suprised that most players declare that they will either explore act 5 or level up the Crusader:) I thought that D3 playerbase is all about efficiency and that most people would start farming or grinding paragons right away:)
Won't you need to be 70 to gain paragon experience?
Anyway, Im going to experiment with the changes to DH/Wizard, and then level through Act V. In parallel I'll probably level up a crusader.
8/27/2013 11:10:10 AM
Posted in: Demon Hunter: The DreadlandsQuote from inkcheeseDH needs a dagger hatred generator skill or at least a rune for each existing generator skill that makes the attack into a melee dagger type.
I really hope they give the DH a melee hatred generator.
In D2 the Magezone with piercing immolation/exploding arrows was so much fun that I also hope they add a rune like that for elemental arrow. Also, I hope they buff elemental arrow damage (and cost).
In general I wish the rune choices were more...interesting.
Apart from that I would like the DH to be less about kiting and more about controll.
8/26/2013 5:26:04 AM
I liked the relation of unique to rare items in D2.Posted in: Diablo III General Discussion
Usually, uniques were better, which made them more valuable, but yellows could be better, so you still wanted to pick them up. Also, uniques felt unique in that they all had a different feel to them and usually unique attributes. In addition, a lot of uniques opened up new build possibilities. This, along with their attributes not being that variable (no random additional attributes, which few exceptions), gave uniques a sort of identity.
8/22/2013 10:23:41 AM
Online Diablo 2 has always been about trading, and D3 should be no different.Posted in: Diablo III General Discussion
I honestly think that the ramifications of Loot 2.0 and the expansion will be huge. Enchants making items account bound will alone have such a devastating effect. It basically means there won't be anymore second hand items in the auction house. Players won't be able to sell their old items. This alone will already reduce the amount of items in the AH by at least half.
What currently bothers me about the current system is that I pick up maybe 100 yellows in a very short time, and I need to examine each one individually to see if it's valuable - and about 99% are crap. With Loot 2.0, I am hoping to find only 30-40 yellows in the same time, with perhaps 10-20% of them being valuable. I don't need to talk about legendaries, but I hope they reduce the variance in value, a.k.a. make stats on legendaries less random (similar to D2).
Also, the AH in it's current state isn't really user friendly. While it may be fun from time to time to find one's way through the maze of items, it's also exhausting and often tedious. Changing the filter system would help a lot, especially to allow filtering total DPS and adding conjunctions (at least OR / AND, pehaps NAND / XOR) to the filtering system.
8/21/2013 5:02:51 AM
Was expecting a strength based class - either something like the paladin or a necroknight (necromancer with more melee focus)Posted in: News & Announcements
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