I doubt this build will stay viable much longer, so use it while you can. Passive damage (reflection, in this case) really shouldn't be triggering life-on-hit, especially not at the rate that it does.
It's also questionable whether void zones (et al.) should be reflectable at all.
Talk about anchoring... yeesh. I doubt if anyone will have beaten Inferno in 3 months.
Blizzard is quite good at balancing combat to be a real challenge, they sound like they're confident that Inferno will be tough, and I really doubt anybody will have a cakewalk there.
I probably won't play enough to finish Hell for a month, but I suspect it will be about 6 months before I beat Inferno. I wouldn't be surprised, though, if it were closer to a year.
I echo the early comments that Magic Find is the least-understood system, and that Dual-wield is also quite confusing. I would like to see some mathematical answers to the following questions:
What are the general rules followed when calculating a drop? How do these differ between jars, chests, normal monsters, champions, boss kills, and "first time" boss kills? How many rolls are made, and what is the nature of those rolls?
If I have, for example, an 0.010% chance that a particular rare item will drop from a particular enemy, how do those chances change when I have +100% MF? How about +200%?
Are affixes on equipment available at the same level for blue and yellow (and possibly other) loot, or
Please give an example of attack speed calculations when using two weapons with differing attack speed, for example, one with a 1.5 attack per second, and one with a 1.0 attack per second.
Please give an example of a skill which alternates weapons for attack damage and effects, and the calculations involved when dual-wielding.
Please give an example of a skill which does not alternate weapons for attack damage and effects (uses main-hand only), and explain what effects, if any, the off-hand weapon has on damage calculations.
Do slower weapons with equal DPS cause more damage per attack with skills that have a long cooldown? For example, Wave of Force. Does this change if using a damage-over-time skill, such as Grasp of the Dead?
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It's also questionable whether void zones (et al.) should be reflectable at all.
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Blizzard is quite good at balancing combat to be a real challenge, they sound like they're confident that Inferno will be tough, and I really doubt anybody will have a cakewalk there.
I probably won't play enough to finish Hell for a month, but I suspect it will be about 6 months before I beat Inferno. I wouldn't be surprised, though, if it were closer to a year.
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