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    posted a message on How to kill Ghom, Azmodan and Diablo Inferno as a Barbarian (easy and very cheap gear!)
    I doubt this build will stay viable much longer, so use it while you can. Passive damage (reflection, in this case) really shouldn't be triggering life-on-hit, especially not at the rate that it does.

    It's also questionable whether void zones (et al.) should be reflectable at all.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on How long do you think it will take you to finish Inferno ?
    Talk about anchoring... yeesh. I doubt if anyone will have beaten Inferno in 3 months.

    Blizzard is quite good at balancing combat to be a real challenge, they sound like they're confident that Inferno will be tough, and I really doubt anybody will have a cakewalk there.

    I probably won't play enough to finish Hell for a month, but I suspect it will be about 6 months before I beat Inferno. I wouldn't be surprised, though, if it were closer to a year.
    Posted in: Diablo III General Discussion
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    I echo the early comments that Magic Find is the least-understood system, and that Dual-wield is also quite confusing. I would like to see some mathematical answers to the following questions:
    • What are the general rules followed when calculating a drop? How do these differ between jars, chests, normal monsters, champions, boss kills, and "first time" boss kills? How many rolls are made, and what is the nature of those rolls?
    • If I have, for example, an 0.010% chance that a particular rare item will drop from a particular enemy, how do those chances change when I have +100% MF? How about +200%?
    • Are affixes on equipment available at the same level for blue and yellow (and possibly other) loot, or
    • Please give an example of attack speed calculations when using two weapons with differing attack speed, for example, one with a 1.5 attack per second, and one with a 1.0 attack per second.
    • Please give an example of a skill which alternates weapons for attack damage and effects, and the calculations involved when dual-wielding.
    • Please give an example of a skill which does not alternate weapons for attack damage and effects (uses main-hand only), and explain what effects, if any, the off-hand weapon has on damage calculations.
    • Do slower weapons with equal DPS cause more damage per attack with skills that have a long cooldown? For example, Wave of Force. Does this change if using a damage-over-time skill, such as Grasp of the Dead?
    Posted in: News & Announcements
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