the thing about is that half the players were in it for the pvp , just because some are doesn't make the gameseries pure pve.
I have had a lot of fun with diablo , but when they announced "no pvp , but we will probably have it out before the end of the year" i was shocked . How hard could it be to put in a casual pvp system ? . And now this , i was ok with dueling before they started with all they're hype about how cool pvp must be and we probably wont have dueling cause it ain't good enough . and now it is good enough ?
all in all , i enjoy the game but this is seriously a bummer
- 12/29/2012 4:23:19 AM Posted in: PvP Discussion
8/20/2012 6:54:44 AM
i like the fact that you use celestial orb instead of tap the source , imo it works a lot better if you have good positioning , my build is kind of similar http://eu.battle.net/d3/en/profile/khemintiri-1353/hero/38096 , although your's looks a lot like mine did before . when you gear up i recommend going illusionist/teleport fracture , it really makes kiting and bursting a lot easier. arcane dynamo is also a good passive combined with improved archon if you are going that route instead of venom hydra when you increase your dps a bitPosted in: Wizard: The Ancient Repositories
7/1/2012 11:13:55 PM
swapping gear for mf is really stupid and not worth it , wandering around with 275 mf and 70k dps is very much worth it ...Posted in: Diablo III General Discussion
7/1/2012 4:29:00 PM
oooor , you just get a weapon you can attack with and gear that give you a bit more dps aswell as mf , why all this swapping instead of just adding mf to all your gear slotsPosted in: Diablo III General Discussion
- 7/1/2012 8:25:50 AM Posted in: Diablo III General Discussion
7/1/2012 8:25:37 AM
just didn't find it funny .. at allPosted in: Diablo III General Discussion
6/30/2012 8:34:44 PM
amazing ... just amazingPosted in: Theorycrafting and Analysis
6/30/2012 7:33:39 PM
as he said , farn a3-4 hell for 8-10 hours and you should have upgrades that should last you through a2 inferno and for a1 farming. also don't dismiss defensive stats so easelyPosted in: Demon Hunter: The Dreadlands
6/30/2012 10:24:44 AM
im stacking mf aswell as crit/int/critdamage , got 35k hp 63k dps and 28 mf from max mfPosted in: Wizard: The Ancient Repositories
6/30/2012 5:10:27 AM
Posted in: Demon Hunter: The Dreadlands
Lol that's a bald-face lie and Blizzard knows it. Nether's projectile speed crawls along at a snail's pace for a reason -- it was meant to hit multiple targets multiple times. They should have just reduced the damage but kept the multi-hit mechanic of the skill, or if they're going to remove the multi-hit then at least speed the projectile up to match the other runes. The way the skill works right now is just absolutely retarded.
so you think being able to cast an ability 10x times for 310% weapon damage with your resource pool was working as intended =) , Dh's need to look around at other classes sometimes and compare percentages =)
The mechanic of the skill was working as intended. The DPS of the skill was FUBAR, and that's blizzard's fault. Explain to me why nether moves so slow (just like ball lightning) if it wasn't meant to hit multiple targets multiple times (just like ball lightning). All Blizzard had to do was nerf the damage. Instead, they removed the multi-hit mechanic (the entire reason for the skill moving so slow in the first place) and broke the skill's intended design. I don't see how what I'm saying is at all difficult to comprehend.
variation between skills ...
So nether does the same damage as basic un-runed elemental arrow but moves half as fast just to be different? Glad we cleared that up.
variation how the skill works and looks yes , can't understand how this is hard to understand, you also have a life leech
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