- Thatyrael
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Member for 12 years
Last active Sun, Dec, 23 2012 21:34:16
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Dec 19, 2012Thatyrael posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta KeI like holiday event, sad that we won't have the frozen hell for xmas in D3Posted in: News
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By the way, is it normal that about 1/10 rare drop is a ilvl 61+? Most of the drops are ilvl 53-60.
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I've always been the type to try new innovative builds that were FUN to play for me (in WoW, D2 and other games). We are given the chance to try different builds without having to level a new character, and people are not happy.
I think no matter what blizz do, there will always be people to say they don't like it, no matter how great of an idea it is.
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Personnaly, I think it is a very good change, considering what other people said in this thread, and that blizz wants people to work as a team in the later difficulty levels. The more people you have in a team, the harder it is to organize, and you'd either fight mobs or spend your time looting while the others fight.
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ex: you are a barbarian, and you do a Hammer of the Ancient. You have a 2h axe that has 11min dmg and 17 max dmg. A random number is then generated in between 11 and 17, let's say 15. Then your strenght increases this dmg to 25. Hammer of the Ancients does 200% weapon dmg, so 25 x 200% = 50 dmg.
In this case, if you were dual-wielding, Hammer of the Ancient counts weapon dmg on your main hand weapon. Cleave alternate hands, so one time if counts it on main hand, the other on off-hand.
Attack speed is not factored at all in weapon dmg, but is for DPS (Damage Per Second). Attack speed will not increase the dmg of your Hammer of the Ancients, but will enable you to spam it faster.
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I'm questionning the size of the man.
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I got myself a +58 exp on monster kill in beta. So if a kill normaly grants 10 exp, you get 68, that's huge, especially in public games where you mow through mobs
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The order doesn't matter, if you take the formula Ialgo posted "(1-.25)*(1-.20)*(1-.10) = .54", you can switch around the order the dmg reduction is applied, it won't change the result, as long as it is a % dmg reduction.
The order will matter between % dmg reduction and flat dmg reduction, flat giving more benefit if it is calculated after the %.
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I agree it is a really nice dmg reduction build, but as you can see, the more multiplier you add, the less effective they are.
If you add the 30% innate melee dmg reduction to the 54 remaining dmg, it reduces dmg by 16,2. From the original 100 dmg, it is only a 16,2% dmg reduction. This is what is called "diminishing return", which means the more you add, the less effective it is.
Your build will make you quite tanky, no one will say otherwise. But in a game where killing also factors in dmg reduction (the faster you kill, the less dmg you take), you will hit a certain point where adding dmg to your build will be alot more effective than adding another dmg reduction. This part could be calculated with Excel (with flat values on dmg done, dmg taken, life of monster your are fighting, ...), but it will be more something that people will "feel" in the game.
Anyway, you're on to something good in your build, I'm pretty sure it will work well in game as long as you balance well your dmg reduction and dmg output.
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Not sure if my maths are right, but by "multiplicative", I think it should be calculated like this:
You receive 100 dmg. You first cut 25% of it, makes it 75.
Out of 75, you cut 20%, makes it 60.
Out of 60, you cut 10%, makes it 54.
You reduced 46 / 100 dmg, which is in fact 46% reduction instead of 55%. The order in which the % are applied doesn't change the ending result.
I could be wrong, but I think it is how it's calculated (You could add Armor dmg reduction to that also).
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I just got in the latest beta wave invite, and abused of it in a day (beta overachiever). My first 2 characters were really slow to get to lvl 13, but then I started stacking +Exp on monster kill. Got a set of about +58 exp on monster kill, then getting to lvl 13 took about half time to reach.
+Exp on monster kill is a nice stat on gear, but it's sure not a "dps" stats that helps you clear monsters faster.
I'm wondering what you guys think, would it be worth it to stack +Exp on monster kill or would it level as fast with dps gears to clear content faster?