• 4

    posted a message on List of Monster Traits [Mild SPOILER]
    Ok, since i was not able to find any topic so far I decided to start one.

    I will color code the name of traits by difficult based on my opinion.
    Blue - Cool, nothing special here.
    Yellow - Ok, watch out. We got a Badass round here!
    Red - Run, run for your life...
    Green - Depends on other traits, your build etc...

    This is the list of traits i was able to read from the pictures of strategy guide i found over at the http://diablo.incgam.../cat/662/page/3.
    Here it goes...

    I grouped traits based on what type of monster can have it (Champion/Elite/Elites Minions)

    Champion:
    Avenger - Group with this traits gains a stacking damage output buff when ever you kill one of its member's, so if you kill them one by one you will end up with one bad ass mother fucker.

    Fire Chains - Group with this trait will spawn chains of fire connecting its member, and thous chains will deal periodic fire damage if your standing too close or running trough them.

    Health Link - Group with this trait will pretty much have a shared health total. When ever you damage one of them, the damage will get evenly distributed among all group members.

    ?Thorns - Cant really reed this page so I'l go and make an assumption it will work like some form of a damage return for melee attacks against the monster (not shure its Champion specific ether, but it looks like it and fits in to the balance of number of traits between monster types)

    Waller - This trait is going to make sections of impassable walls that will cut of sections of the map for you preventing escape/kiting/charging. Nasty for ranged, not so much for melee or if you have mobility spells.

    Vortex - This one will let the monster pull you from distance to melee, possibly spelling doom for ranged characters.

    *Desecration - Shared trait for Champions and Elites (not minions), they will spawn desecrated areas on the ground that will do periodic damage to you if you stand on it.



    Rare:
    Horde (hidden trait) - Elite spawns with three additional minions

    Invulnerable Minions - Minions of this elite will be immune to all forms of damage. Only way to kill them is to kill their elite (witch in turn gets 50% extra health)
    So many opportunity's to get you fucked up, lots of other traits will work horrificley (for you) in combination with this one.

    Missile Dampening - Elite with this trait exerts an area around it that has a visual effect of wizards slow time spell and slows all ranged attacks inside the area by 50%

    Shielding - Elite with this trait will periodicley make itself and all of its minions immune to all forms of damage for a short period of time

    ?Nightmareish - Elite with this trait will fear you with basic attacks. (I'm pretty shure i saw champion packs with this trait in beta, can any one confirm this?) Depending on how the ability triggers I'm guessing melees are going to dread certain combinations of traits inclouding this one.

    *Desecration - check Champion section above.



    All:
    Fast - Monsters with this trait will run 50%, attack 20% and cast 10% faster.

    Extra Health - This trait gives the monster 150% extra health.

    Illusionist - In my opinion, the most dangerous trait in the game. When ever you damage the monster with this trait it has a chance to create two clones of itself, clones have full damage/health/traits of the original monster except they cant create clones. Clones award no XP or loot.

    Knock-back - Just what you thought... :-P
    On another note, works only with melee attacks.

    Jailer - Each attack from monster with this trait has a 25% to immobilise you for a short period of time.

    Mortar - Monster with this trait tosses a volley of 3 fiery bombs at you every 4-5 sec's. Meh if you are a built will lots of mobility, a bit trickey for turret casters.

    Teleporter - This trait allows the monster to teleport around the map when you chase them or run away from them.

    ?Vampiric - Another trait im unable to read right, but im guessing it will work as some sort of health leeching.

    -"Enchanted Traits" - All monster with one of thees traits will deal and be resistant to corresponding for of energy.

    Arcane Enchanted - Spawns an orb of arcane energy that will project a beam in a random direction that will rotate for a few second's. Crossing the beam or the orb will damage you.

    Frozen - Every basic attack hit from monster with this trait will impose a cumulative 50% penalty to movement speed. When killed monster will explode dealing cold damage divided among all enemy's in the radius.

    Molten - Molten monsters will spawn pool's of lava on the ground when they move, standing in thous pools will damage you. Elite and champion monsters with this trait explode dealing fire damage when they are killed.

    Electrified - Monsters with this trait gain an ability to retaliate with arcs of electricity when ever you hit them.

    ?Plagued - Again low quality page, from what i was able to see they have damage aura doing poison damage when you are too close as well as bursting for poison damage when you kill them. There is one more ability i was not able to discern, so help is welcome.



    Edit: Thanks to Kagekaze for filling in the blanks, and providing constructive thoughts!
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Get ready for Epickness!
    Just plug in and imagine all the demon ass that's going to be flying around while you are annihilating in order to save the Sanctuary from the fires of Hell!

    http://www.youtube.com/watch?v=vygZV5n97DU :P
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Barb's partner for duo
    I think monk/barbarian is insane combo if u let your monk play tank/support role and barb going crazy with AoE damage. Hers and idea for respective builds:
    Monk - http://us.battle.net...fiXk!ZXf!ZcaZbZ
    Barbarian - http://us.battle.net...fQik!YWg!cYccac

    Your monk keeps grouping enemy's around him and debuffing/slowing them (while still doing respectable damage to them) so your barbarian can tear them apart with Whirlwind and generate crazy amounts of fury for 1056% weapon damage Weapon Trow super novas! Frenzy is there to help out on bosses or elite/champions.
    Depending on how aggro plays out in the game u might also swap out Overpower for Threatening Shout to further lower enemy damage (if u see u dont need healing from overpower and monk healing can keep you up). Like wise you can swap out animosity for tough as nails/nerves of steel if you see you are geting pounded too much.


    In my opinion this is the best bang for the buck taking into account curent state of classes, aka best power to monster power ratio (more people you have in group, harder enemy's you face), You have sick debuffing power coupled with powerful offensive combo.
    /discus
    Posted in: Barbarian: Bastion's Keep
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