11/11/2012 11:17:01 AM
hey faithful, I started playing the witch doctor again last week and Its really fun. I spent just 8-9mill on some gear and Im able to do act3 runs on mp6 without worries. Dps wise hes great but you need to get used to timing his skills right and positioning also. Im at 2 piece zunis atm but 4piece is great to start out and do your key, loot and exp farming, once you get rich you can switch to better items which have mana/sec as a stat. About pickup radius it depends on your build. I use bears so I need about 10-12 yards but I just have a thing of the deep in the offhand that gives a whooping 20 yards so I can progress through my runs fluidly because I dont have to run up to every piece of gold and hpglobe. LoH isnt so good for bears but it is good if you plan on using rain of frogs for example. For my bears I have a manajuma dagger with 2.80% lifesteal and it really lets me just sit in the middle of 100 mobs and bear them to pieces but it wont sustain through desecration or if mobs focus me entirely, thats why I got dogs with the life leech rune.Posted in: Witch Doctor: The Mbwiru Eikura
5/12/2012 4:00:20 PM
If we look at d2 say lvl1-50 could take ages if you didnt have early-midlevel items to give to your character like sigon set at start etc, and in d2 nothing good would drop for your lvl 15 character as he killed bosses and progressed. In d3 theres crafting so you can make decent gear for your level. It wont make you awesome or anything but you will be able to progress until 60 that way. All classes seem pretty balanced each can build and rune towards any situation. Some like witchdoctor and wizard start a bit late like after lvl 10 they catch up to the others in terms of damage, after that im pretty sure there all just preferance rather then number difference.Posted in: Theorycrafting and Analysis
5/12/2012 3:53:28 PM
I think being with a party is better because of the fun factor that youre not just playing through the whole game for the 356th time alone.. again and people who find stuff can maybe link it in chat and that would still make me happy and encourage the team onwards.Posted in: Theorycrafting and Analysis
Lets take the immortal king set from d2 as example, it isnt expensive and newcomers to the top tiers should be able to get themselves an ik set in a short time. This set will allow them to survive, deal damage, and has mf in it so not many people will make party mf lag behind or drain it for that matter, and everyone should be contributing.
5/12/2012 3:47:31 PM
All unique items and sets have been revealed if you wish to look at them, not on the official website but its in the book from the collectors edition and there is a post on this site if you wish to see it. Basically all sets have some amount of mf on them and most uniques have a mix of mf and other necessary stats and effects so in diablo 3 no character has to go out of their way to be able to get good mf in their gear. I like that theres no weapon switch also because that was just tedious and a silly mechanic; id rather make diablo choke on his last breath and smash my mace through his brain to finish him off rather then switching to dualwielding toothpicks and stabbing at his thighs piooo piooo!Posted in: Theorycrafting and Analysis
5/12/2012 1:08:25 PM
exatcly as ntrik stated sk had a sort of "im hitting now" animation that told you to move away and im sure all bosses have something similar. they may hit you a couple of times with normal melee which wont kill you straight away, their special abilities probably will though and those will have some tell to it before it comes telling you to gtfo =).Posted in: Barbarian: Bastion's Keep
5/12/2012 1:00:14 PM
I wonder if templar gets the 30% damage reduction that barbarians and monks get since he is a melee character as well.Posted in: Wizard: The Ancient Repositories
4/1/2012 10:21:36 AM
indeed 110% for ww is a joke. i believe in a scenario of say you vs 1 enemy you ww for 1 second (since its channeled rather then used one time and put on cd) it will actually hit them 2 times so its a 220% aoe attack per second, BUT we will see how it is when we get more information and also attack speed could make you hit more times. i saw someone say its 110% per 0.4 seconds but whether attack speed will let you fit in more attacks per second we will see.Posted in: Barbarian: Bastion's Keep
i must say im confident it is something like this rather then being 110% per second cause that would be retarded and this is ww were talking about here not some half assed attack added in d3 its the signature move of the barb.
whatever it is i just have to use it as my fury spender.. its heresy even considering to use something else!
3/25/2012 5:34:23 AM
guys im installing beta client now =)Posted in: Barbarian: Bastion's Keep
boy is the beta short. i lvled all characters to 10-12, the beta ends when youre around 8 though.
I took a bunch of notes about every character and some general impressions aswell ill try to give a brief summary of it.
General Game Aspects: The second I loggen on some amazing music started to play and I was absorbed straight away. The videos on youtube do the game NO JUSTICE its sooo different when youre the one playing. The ambiance is just what youd expect from a diablo universe, theres always weird disgusting sounds coming from monsters who are nearby. They also have an interesting ai. Not every enemy behaves in the same way, zombies will just run at you to eat your brains, the skeleton summoners, kings of old will curse at you and chant sometimes while they cast spells. I found scavengers awesome, there a bit like hyenas. They prefer to hang back and let the mass of zombies and skeletons charge you and they stalk you without getting to close and attack when youre vulnerable.
The dungeons arent like diablo 2s where everything looked the same and didnt give this feeling d3 gives. Here the dungeons are alive and old sometimes youll be running through several rooms without any enemies at all, there no more then forgotten ruins where the dead decay to dust. The journals you find that relate you the story are sometimes disturbing events which the narrator is confessing. Your character also feels more alive when talking about the environment and monsters. Oh the characters, every hero feels exactly like what they are. Youre not just say, using a sorc to mf, youre playing the game as the sorc.
Theres alot of running and the games really easy when youre solo, but when you join with other players, specially when the party is full monsters become really tough and you cant wander off alone. It also feels great because you start living "situations". By that I mean hard fights where you know you need to do more then just smash though it.
Let me just also say a couple of bad things before I talk about the characters. The awesome music isnt looping in the background so sometimes youre left in complete silence and it becomes kind of boring! Im sure in the final version it wont be like this. If theres high level party members the game gets really boring because they kill everything before you can even touch it and you have to run alot aswell.
Wizard: I got very little to say about the wizz. Hes my least favorite and I might not even make a wizard in the real game. I found it to be really dull just casting damage spells that have secondary cc effects but dont really bring anything to the table. You may disagree but I just didnt have fun with it. Hes also brings nothing special to a party.
Monk: Were working my way towards the favorites. The monk is probably has the highest dps of everyone at low lvls. I was just owning everything and throughout my gameplay with him I took less damage then the barbarian. Sounds awesome right? I just didnt like his game style, I didnt feel unique or too useful other then damage. In pvp he will be awesome Im sure but pvm not my thing. His attacks get too repetative after a while and his spirit spenders dont feel awesome.
With Doctor: I was torn by how fun it is to play this. I didnt expect this guy to be so fun. I saw all the youtube videos of people just spamming toads and I though beh same thing all the time wow thats boring. But its so awesome to just spam spiders and have dozens of them on the screen dying and more coming out. Hes also the mass cc guy of the team, Im sure hell be very useful in higher lvl pvm. His pets arent really strong though dont expect them to "tank" anything, there just to create a distraction till you cc and kill off the enemies. They seriously do like 1 damage. His skill damage isnt very high eigther, I had trouble playing solo at lvl 7 I HAD TO join coop to even finish the beta. Ill probably have a WD as a secondary though hes still fun and hes all hunchbacked and weird the characters really feel like what they are.
Demon Hunter: The game is so different when you play with the dh, you start to use much different tactics. You try to kite around mobs and lead them into a grotesque to have it kill them for you, its easier to destroy walls and use those better. Its really unique, its not like a bowzon or any sort of mmo/rpg "archer" character at all, shes more like a ninja with guns :D. Really fun character, does alot of damage, has good "if you come to me I can cc you / get away" but inferno fast runners.. I dont know, gotta be really careful cant use discipline too much only 30.
Barbarian: ... Oh man. I dont care what games youve played, you have not played a true brute-warrior, the barbarian. He feels so unique, hes nothing like the monk in combat. Youre such a beast smashing in skulls with blood spilling everywhere, his combat is just amazing. I cant say anything else youll see what I mean in the game. When we got to Leoric I was dualwielding 2 clubs and using bash ofc. We had a team with a wizard, a dh, a cleave barb and a wd. Leoric has alot of health when full party so its a smashfest till he dies.. everyone is using all sorts of spells and abilities all sorts of light going everywhere and cool effects, but the one thing that has everyone mesmerized till the kings death is the rythmic BAM BAM BAM BAM of the bash. OMFG its like a cave troll banging on a door for 2 minutes straight youre literally SMASHING his bones to dust till he dies.
Cleave with the explodey-death rune is amazing vs mobs because it causes chain reactions and everything just dies but it sucks vs single target and also feels and looks bad.
Frenzy is probably what id go to be well rounded. You dont have an awesome single target fury spender (no concentration =(). Frenzy falls off pretty quickly if youre not hitting mobs and has a sort of annoying feeling to charge it up at every fight just for enemies to die right then, but then again its normal so they die fast itll be better later. Frenzy looks amazing at full stack vs a boss aswell. It doesnt have a heart pounding sound like bash but it looks awesome because you attack so fast.
Contrary to my expectations left clicking is actually ok. I was planning on putting a buff or something on leftclick but you can really use lclick specially easy with melee chars, its not at all like leftclicking in d2. The game is amazing, it feels wonderful but I had alot of rubberbanding at times that really annoyed me, but im hoping at release well be fine =). No one will be dissapointed im sure by the gameplay and the atmosphere and general feeling of the game now I hope the world is as alive throughout the entire game as it is in the first levels. Theres a lot of random stuff happening around the world like townsfolk talking to eachother and I hope that persists through the other levels. Its going to be amazing guys.
3/24/2012 4:36:55 AM
I just noticed that the bnet calculator isnt displaying the skills i chose since they updated itPosted in: Barbarian: Bastion's Keep
so heres the build with a WW aproach to it since i wanted to feel a bit more like the classic barb =)
3/22/2012 2:34:58 PM
I thought of something like this http://d3db.com/tool/calculator/barbarian/13455Posted in: Barbarian: Bastion's Keep
Battlerage up - charge in - overpower & threaten - they shouldnt be doing too much damg but theyll still hit giving us plenty of revenge hits they just chop them to pieces with frenzy. Could switch Frenzy's rune with Triumph or Overpower's with Revel if more LL is needed at the expense of damg/debuff.
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