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Mar 24, 2012Posted in: Diablo III General Discussion
I am worried for real though that the runes have different potency - and that would be very very sad if true.
There probably will be a min-max choice for all the skills, someone will theorycraft this out. I guess there will be a cookie cutter combo, not a general one, but encounter specific. Hopefully a "bad choice" isn't the end of it but rather a different way to go about killing.
I'm not too worried though. I do however think there will continuous tweaking to get it just right.
Quote from maka
I'm getting pretty tired of hearing the answer "because it's easier for noobs". Well, guess what: those 'noobs' won't be the ones playing the game 5 years from now. So how about some love for the veterans?
Really? So everyone who started playing Diablo or Diablo 2 were veterans? Who's to say the Diablo community wouldn't have been even bigger if they did it a bit more accessible in the past? I cannot imagine what they are making worse for the veterans. I'm not a veteran though so I wouldn't know. The way I see it they're removing allot of gimmicky mechanics which didn't really add anything to the game anyway. The Blizzard philosophy is "Easy to learn, hard to master" of which the latter none of us has experienced yet in this beta (unless there's a Blizzard employee hiding somewhere). Personally I think this is a great way to go.
We're all noobs dude, at some point.
Mar 24, 2012Posted in: Diablo III General Discussion
You took a very high pitched tone to a post that was quite moderated. I am not sure why you choose that approach.
I guess it came out wrong. I was actually asking because I didn't understand the reasoning behind your original statement.
Blizzard cuts optionality out for no obvious reason at all. [...] The current system will result in character builds that start to diverge for real first very late in the game. This is bad game design.
My guess is that without rune skills being unlocked this way, there's not enough to gain with each level so to speak. And sure, that itself might hint of a bad system - then again they have been struggling with the skill/rune design (continuous system revamp). Personally I like this system more than anything else I've tried/used.
[...] I cannot understand why Blizzard does not just get us a rune point at the levels we can unlock runes now and then allow us to choose the rune we want to unlock.
Well, this is because they want to make it easier for beginners. Not having to worry about these types of choices is a bliss for a new player (like my girlfriend, looking at the Diablo 2 skill and point system she nearly fainted and lost interest at level 5) :).
But sure, I agree that perhaps instead of getting rune X for skill Y at level 17, I get to chose 1 of the 5 runes of skill Y at level 17.
The products I am thinking about are: SC2, BNet2.0 and Cataclysm. All three very polished but quite mediocre products by Blizzard standards.
Well that's your opinion, though I'd say that Cataclysm was by far their best World of Warcraft expansion so far. Starcraft 2 is in my opinion a great game, nothing mediocre about it. Kind sir, what specifically is mediocre about Starcraft 2 which isn't Battle.net 2.0 features (the social aspects which I agree is lacking) in your opinion?
Regarding Battle.net 2.0 I agree somewhat. I don't understand what's so great about it and why it's continuously announced as a separate product. I'm guessing the system does all sorts of magic behinds the scene which we never get to see. Blizzard is really proud of it and I guess they're getting tons of data because of it. I don't see what's so unique about it though. Social features? IRC, forums and/or Skype does a better job in my opinion. Matchmaking? Nothing unique about it, others have equivalent systems.
Mar 24, 2012Posted in: Diablo III General Discussion
[...] the skill rune system in its current state (no customization while levelling).
What? I think you don't understand how the skill/rune system works. For instance if you play a Demon Hunter, by the time you're level 30 you have the following to chose from:
- 23 active skills (max 6 concurrent)
- 37 skill runes
- 10 passive skills (max 3 concurrent)
I don't understand why you believe there's no customization, care to explain?
[...] I am a little worried for D3 and Blizzard in general.
This is just wrong. How about we play the full game first, then complain and be worried. Also, if Blizzard makes crappy games then there's no reason for us to be Blizzard fan boys is there, so why be worried? They should be worried and you should be having high hopes.
Mar 24, 2012devton1911 posted a message on Why do some people think a game like Diablo III would make a good E-Sport?Good job. Pretty much sums it up.Posted in: PvP Discussion
Mar 22, 2012This isn't a Diablo specific thread per se. Technically it's a Battle.net feature I'd like to discuss. Nevertheless it's about the socializing aspects of Diablo.Posted in: Diablo III General Discussion
I fire up Starcraft 2 and I see the big numbers, 1 trillion current players. Though if none of my friends are online - I basically feel alone. The general chat system is awkward and to simplistic, dare I say controlled.
The biggest issue I have with all of Blizzard games is the chat user interface. Am I the only one getting frustrated about this? And by the looks of it Diablo looks to be no better.
I don't understand why they just don't add an IRC client and run an (albeit modified) IRC server to which people can connect not only whilst playing their games, but also using other applications on different devices and systems. PC/Mac/*nix/iOS/Andriod, common factor? IRC clients! Shit, I'd be able to connect while playing Unreal Tournament and chat away with friends.
Obviously I'm not proposing a full replacement because I like the current features of my friend lists. Details about a friends adventures while I'm killing time on RMAH is boss!
What are your thoughts about this? What other stuff could Blizzard implement to improve this matter - or maybe it's fine and maybe I'm overreacting?
Mar 22, 2012devton1911 posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.Posted in: PvP DiscussionQuote from Omega329
[...] Right now, IMO, as it is right now - outside of the PvM game play (which is great, don't get me wrong I like PvM too, and have a legit 99 on d2) - the game is a little lacking. No private channels? No guilds/clans? No game lists?
I'm curious, what would guilds/clans accomplish that a friends list can't in this game? Just wondering.
Mar 22, 2012devton1911 posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.Posted in: PvP DiscussionQuote from VladDracul
To sum your post up...your an idiot [...]
Easy now ...
Quote from VladDracul
[...] And you people always trying to bring esports and nerfs and buffs and WoW into this, seriously? You have no idea and I mean NO idea what PvP in Diablo obviously is. This is why Pvp is getting destroyed in Diablo 3 because it is being developed by a guy who has NO idea what PvP in Diablo is. Not ONCE and I mean ONCE, in my 10+ years of playing Diablo PvP, did I hear 1 person cry for esports, cry for nerfs, cry for buffs. NOT ONCE, do you kids understand this? This is not WoW, if the developer sucks that bad at making a game that every class has a pro and a con and is not S+++ tier then he needs to be fired.
Wow, what do you know about "a guy" who works at Blizzard making decisions? And who says PvP is getting destroyed because they pushed the deadline? And who says PvP wont be fully supported by the time you're at cap level? So why worry about end game at the beginning?
If you don't understand that creating a class based system without "pro's and con's" (as u put it) when compared against each other in such a versatile environment (1v1/2v2/3v3/PvE) - is in fact impossible, then you kind troll should not continue discussing. Personally I get the feeling that you're simply so damn disappointed currently that no matter how many thread responses you read, you wont wrap your mind around the idea that worrying about end game PvP at this stage is a non-issue. That's how most of us feel, and quite frankly that's obviously how Blizzard feels too. Like Joey (Friends) would say, "it's a moo point", a cows opinion. It doesn't matter.
You know what, possibly they'll still keep a dueling system up and running at launch. Which basically is the same as in D2 PvP anyway... Savvy? (Yes, I quoted Jack Sparrow also).
Why do people keep glorifying D2 PvP when it wasn't greatly supported to begin with? Sure the community did its job - but that's a totally different aspect.
Mar 22, 2012I would like to see the wings evolve as you level up. Just as the rest of you I have concerns about them being to regular looking at those from start to cap.Posted in: Diablo III General Discussion
Buuuut then again, I'm not buying the CE. I go for the digital version. I hate boxes.
Mar 21, 2012Posted in: PvP Discussion4. [...] To me any pvp in d2 was a huge plus. In my past posts I was merely educating the other people that if they think softcore dueling/ganking was the only pvp going on, then they are mistaken.
Well there's no point in force education on a topic many (95%) think is trivial to the game.
There's about 4-5 posts above me that clearly do not understand what I'm trying to say and should maybe read it out loud so that it would be easier to you all. [...] I'm trying to say that PvP should have a big focus, maybe not the majority of the focuz, but at least big enough so that it can reach mainstream gaming community for it's PvP. The reason is (and this is where you dyslexics don't understand) D3 will be one of those games where it's only able to survive because of expansions kind of like how WoW right now [...]
First of all, I'd like you to understand that pointing fingers about dyslexia because 4-5 don't understand you usually means that you yourself have to be clear about what you're saying. If 4-5 people don't understand you, try to be a bit more critical of your own explanation.
Either we all are dyslexic (doubtful) or you're simply not getting your point across as clear as you would think.
Why can't you just accept that Diablo is first and foremost an action RPG with PvE in focus. Whatever PvP gets tossed into the mix we're all happy for, but let the franchise be true to its roots and what it became because of that. There is no argument to convince anyone that PvP was the true reason Diablo got to where it is today. Maybe you're deluded by how fun you had.
I remember when I was running around an Unreal Tournament map offline alone and translocating randomly to find weird escape routes for sticky situations. Now would you agree if I said UT needed more offline elements because I had fun doing it?
Mar 20, 2012Posted in: PvP Discussion
To all the players of Diablo who say "Diablo has always been about the pve" - You don't know squat. It's true [....] I'm saying that because there was a dimension to the game that 95% of the players don't know about (most are scared to try hc...seriously)
Who's to say this type of meta can't or will not evolve in Diablo 3? So what do you need to accomplish what you did in D2? A ladder and possibly a dueling system.
The question is whether or not PvP in Diablo 3 should have an official focus. Did Diablo 2 really have that much PvP support? No it didn't because it wasn't a PvP game to begin with. An expansion and a few patches later minor additions like a ladder makes you praise D2's PvP - but really it's no different from the current Diablo 3 except for the meta the players evolved. However I think that in time Diablo 3 will have support for PvP which will be far greater than ever before. The rest is up to the community.
Also, you're saying it yourself. 95% didn't have a clue. So out of a business standpoint, who do you make games for? 5% or 95%? I'd pick the later.
So how about PvE geeks go cry about Starcraft 2 having to much PvP focus - it's the same thing in my opinion. Luckily for us all, Diablo is such a diverse game that meta PvP and PvE will evolve, as they did in WOW and Diablo 2.
If you feel that we don't know squat because we agree that Diablo is originally a PvE game, then you my friend are wrong. PvP was what it became because of you, not because Blizzard planned it. I disagree with you because from Blizzards perspective D1 and D2 was always about RPG PvE at release. Take a look at vanilla D1 and D2. Not convinced? Take a look at the Diablo retrospective, how much PvP did they mention?
As a side note, I'm a PvP nerd. I played vanilla WOW only to PvP, and what support did I get? Basically nothing but some zones where I actually was allowed to fight, and to a duel a comrade. Balance? None of it. Fun? Full of it - because we [me and my palls] made it to be.
Mar 19, 2012Awesome! Maybe I can introduce D3 to my girlfriend who never played Diablo previously. We were watching the cinematic's and her expression was priceless, she wanted more. I hope I get the chance to see her in action as you did!Posted in: Diablo III General Discussion
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